Audio in zones feels lacking
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Audio in zones feels lacking
It's strange how the lack of sounds inside of zones and cities can almost feel nostalgic but even with that an audio overhaul might be something to look into. Whenever you enter a city there is close to zero sounds happening even though it is a full sized city. When you join Altdorf all you hear from time to time is the play happening in the center square and it feels strangely jarring since there was no sound before. Music coming from the taverns or market square may help fix this but I'm unsure if music is the best answer for each zone. Audio is a massive part of a project and I understand that it's not a simple fix but I wanted to mention it.
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Re: Audio in zones feels lacking
While it may not be Audio in zones specifically I also wanted to add character Audio specifically footsteps are very very quiet. To the point where an entire WB can sneak right up on a player and you would have no idea if you didn't visually turn to see them. Just increasing the footstep sounds alone could really enhance the feeling of combat in a weird way.
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