As the title says, suggesting to implement a bolster on hitting rank 40, for characters in the renown rank 40-60 category.
Why?
To reduce power creep, while maintaining the feeling of gear progression. We all want to have a fair PvP experience.
How would it work?
3% melee/magic/healing crit + 5% reduced chance to be critically hit - static from rr 40 to rr 60.
1000 health + 450/350/250 armor depending on heavy/medium/light armor usage.
Health and armor values are meant to be halved upon reaching rr 50, and completely removed upon reaching rr 60.
These are merely suggestions for bolster stats, not necessarily to be set in stone.
Suggestion to implement a bolster at rank 40.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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- saupreusse
- Former Staff
- Posts: 2445
Re: Suggestion to implement a bolster at rank 40.
I'm also for minimizing the stat gap, but if bolster was to be adjusted, i wouldn't add static values, but rather tweak the bolster formula to also apply to people in the 40s and 50s renown ranks.
Re: Suggestion to implement a bolster at rank 40.
I mean, the design of the bolster formula would be completely up to the people that implement it. If for example static values don’t sound like a good idea, i am totally up for a different solution.saupreusse wrote: ↑Sun Apr 06, 2025 6:24 am I'm also for minimizing the stat gap, but if bolster was to be adjusted, i wouldn't add static values, but rather tweak the bolster formula to also apply to people in the 40s and 50s renown ranks.
In the end, it’s all about having a more even playing field between characters with different renown rank and gear.
And while we are already on the subject, here is an alternative to a bolster:
- saupreusse
- Former Staff
- Posts: 2445
Re: Suggestion to implement a bolster at rank 40.
I like the second option better. I also think that conq simply is too bad to let people compete against sov players in rvr. With vanq you have at least some half decent gear.toffikx wrote: ↑Sun Apr 06, 2025 12:58 pmI mean, the design of the bolster formula would be completely up to the people that implement it. If for example static values don’t sound like a good idea, i am totally up for a different solution.saupreusse wrote: ↑Sun Apr 06, 2025 6:24 am I'm also for minimizing the stat gap, but if bolster was to be adjusted, i wouldn't add static values, but rather tweak the bolster formula to also apply to people in the 40s and 50s renown ranks.
In the end, it’s all about having a more even playing field between characters with different renown rank and gear.
And while we are already on the subject, here is an alternative to a bolster:
- Kylashandra
- Posts: 27
Re: Suggestion to implement a bolster at rank 40.
TBH Sov is utterly broken due to its passives, and it's been the main reason why high rr premades seem virtually unkillable in SC / small scale settings. Not because they are good at the game, or because their group setup is synergizing well, just because of the unbreakable ceiling of gear. And it's precisely even more frustrating in these kind of game settings, because competitive PvP shouldnt be about gear, it should be about how skilled you are and knowledgeable about the other classes mechanics, about knowing to build good group synergies as it was on live pre-warpforged.
The only way for me is to come up with the same solution that was used on live servers after the warpforged patch, put the RR 75s+ in their own tier of SCs and bring back lower RVR tiers so that lower RRs have actually a chance to enjoy the game... (and no, the server population is not too low to bring back lower RvR tiers, it's way higher than an average live server).
Bolstering up wouldnt solve the main issue about Sov : its passives. Raw stats can't compete with these.
The only way for me is to come up with the same solution that was used on live servers after the warpforged patch, put the RR 75s+ in their own tier of SCs and bring back lower RVR tiers so that lower RRs have actually a chance to enjoy the game... (and no, the server population is not too low to bring back lower RvR tiers, it's way higher than an average live server).
Bolstering up wouldnt solve the main issue about Sov : its passives. Raw stats can't compete with these.
Re: Suggestion to implement a bolster at rank 40.
Often overlooked thing is renown point gap which is additional power gap on top of gear gap. Just give everyone 80 renown points to spend as you ding 40. No need for bolster.
Re: Suggestion to implement a bolster at rank 40.
What do you mean with "passives"?Kylashandra wrote: ↑Sat Apr 12, 2025 2:45 pm TBH Sov is utterly broken due to its passives, and it's been the main reason why high rr premades seem virtually unkillable in SC / small scale settings.
Dying is no option.
Re: Suggestion to implement a bolster at rank 40.
You don't need any bolster mechanic in t4. Just make vanq the entry set with the entire set requiring 40/40. Redesign conq to vanq level to provide a starter set for both main and off spec. Normalize armor values on all t4 sets meaning conq to sov have the same armor depending on if it is light, medium or heavy.
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Re: Suggestion to implement a bolster at rank 40.
This is so wrong. Most of the time unkillable premades ARE good players, they aren't carried by gear. The combination of both make them "virtually unkillable" for pugs but they could also farm those pugs all day long with non bis gear. I've seen premade of full sov players from bad guilds losing to pugs or trio premade in scenario.Kylashandra wrote: ↑Sat Apr 12, 2025 2:45 pm TBH Sov is utterly broken due to its passives, and it's been the main reason why high rr premades seem virtually unkillable in SC / small scale settings. Not because they are good at the game, or because their group setup is synergizing well, just because of the unbreakable ceiling of gear. And it's precisely even more frustrating in these kind of game settings, because competitive PvP shouldnt be about gear, it should be about how skilled you are and knowledgeable about the other classes mechanics, about knowing to build good group synergies as it was on live pre-warpforged.
Re: Suggestion to implement a bolster at rank 40.
schhhhhhh, don't take away the most convenient excuse for losing.Lyra2 wrote: ↑Sat Apr 12, 2025 5:11 pmThis is so wrong. Most of the time unkillable premades ARE good players, they aren't carried by gear. The combination of both make them "virtually unkillable" for pugs but they could also farm those pugs all day long with non bis gear. I've seen premade of full sov players from bad guilds losing to pugs or trio premade in scenario.Kylashandra wrote: ↑Sat Apr 12, 2025 2:45 pm TBH Sov is utterly broken due to its passives, and it's been the main reason why high rr premades seem virtually unkillable in SC / small scale settings. Not because they are good at the game, or because their group setup is synergizing well, just because of the unbreakable ceiling of gear. And it's precisely even more frustrating in these kind of game settings, because competitive PvP shouldnt be about gear, it should be about how skilled you are and knowledgeable about the other classes mechanics, about knowing to build good group synergies as it was on live pre-warpforged.
Dying is no option.
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