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The new player experience in a nutshell

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georgehabadasher
Posts: 251

Re: The new player experience in a nutshell

Post#141 » Fri Apr 11, 2025 11:43 pm

Ninjagon wrote: Fri Apr 11, 2025 5:52 pm
Ragnaroek93 wrote: Fri Apr 11, 2025 4:06 pm
Your char is literally rr72. Mine is 45. How is vanq "good" when it's still 20 ilvl below BIS? Do you realise how insane a 20 ilvl difference is? The PvP starter gear in WoW is 13 ilvl below BiS and you can farm it in a few hours (or skip it entirely because of how fast you farm pre bis and bis nowadays).

What sufficient effort gets rewarded? BiS gear from afking in scenarios and autobands for a few hundred hours? That's supposed to feel rewarding?
My sorc is 72 now, but I had the same gear from RR 58. And it is good enough to compete against the sov players. (If you know, what you are doing).
Do not ever compare item lvl from WoW here in RoR - they are not the same.

So the point was already mentioned here. It is the player who must learn, adapt and overcome the obstacles, not the game. You can manage it too.
The game and gear progress is actually much more friendly and easier, than before.
The issue isn't the power level of characters in vanquisher gear, it's the power level of characters in pre-vanquisher gear. From the minute players hit 16 until they get to vanquisher, their characters aren't competitive in RvR. We lose an enormous amount of players when they hit 16. Some stick around and take their licks, expecting it to get better at 40. Of these, most are quickly disillusioned and quit soon after they reach 40.

Yes, it is possible to overcome the gear disadvantages, but only through networking and game knowledge - two things that new players lack. Expecting new players to get farmed for tens of hours before they can really experience the game is just not a sustainable development model.

The fact that gearing in the game is easier than before, while true, is a severe indictment of the developers.

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Fey
Posts: 905

Re: The new player experience in a nutshell

Post#142 » Sat Apr 12, 2025 12:24 am

Gear does only so much. To kill a target in this game, in general, you need to do three things:

1: apply a heal debuff
2: knock the target down
3: punt the guard, if guarded

This is just a general example of what it takes to kill someone. If you lack a proper HD, or KD, etc bolster can't fill that gap. Abilities are the thing you need what for to kill stuff.

Similarly there are things you need to do to keep a target alive. If you're out in the lakes at 17-20, you lack a group heal, and you'll probably have a rough time.

On top is a proper group, with comms and years of playing together. I would like to see an old guild reroll new toons into a six man. Level up and post videos of you killing BiS 80s out in the lake.

The game is a bit of a grind, and it is a bit unfair. If you persist I promise this game is worth it. I've been playing since the level cap was 11, and the server is healthier than ever.

900 posts wtf
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Sinisterror
Posts: 1077

Re: The new player experience in a nutshell

Post#143 » Sat Apr 12, 2025 2:34 am

It wouldnt take much to make the life of lvl 16-40 but under Vanq much better. Add scaling Hunter's Vale like Live had in T1-3 that is lvls 15 25 35 and drops new purple gear/wpns of that lvl and New Set In T2-3. Remove needing GB/RE set to wear Sentinel. Red-Eye should be 35lvl set with Conqueror/Domi and make Vanquisher/Oppressor rr45 set. That leaves room for new set and i would recommend lvls rr50-55.

Dropping Anni/Merce/Ruin full set to lvl 30/30 and Deva/Duelist to 20/20. If you want to go even deeper you should get extra career mastery points starting from rr 20 and 30 and remove +2 skill points copy paste set bonuses from the best sets in game.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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PSIHus
Posts: 1

Re: The new player experience in a nutshell

Post#144 » Sat Apr 12, 2025 6:36 pm

This is already the third approach to the game, the first 2 times I leveled up two characters to 17-18. This time I leveled up the marauder to 26, it seemed like the pvp scenarios were played normally, if I hit, I saw how the enemy's HP was decreasing, I saw how I was killed if I dived hard. But the last 3 scenarios I just couldn't do anything to anyone and it seems to me that these were the same people, all 3 scenarios. I approached the enemy healer and hit him, I hit him for about twenty seconds and didn't see how his HP bar was decreasing, sometimes a millimeter of damage flashed there, but he was immediately healed, the healer simply ignored me and did his business further, healed and resurrected, as if I was not there. Okay, I'll go try to stop the swarf from carrying skulls to the center of the map and I didn't damage him again, he ignored me too. And so there were 3 scenarios. I can't anymore, in PvE there is no one in the locations where I run, in PvP I'm just a creep who is ignored. And why play this.

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Rabenfeder
Posts: 31

Re: The new player experience in a nutshell

Post#145 » Sun Apr 13, 2025 9:25 am

PSIHus wrote: Sat Apr 12, 2025 6:36 pm This is already the third approach to the game, the first 2 times I leveled up two characters to 17-18. This time I leveled up the marauder to 26, it seemed like the pvp scenarios were played normally, if I hit, I saw how the enemy's HP was decreasing, I saw how I was killed if I dived hard. But the last 3 scenarios I just couldn't do anything to anyone and it seems to me that these were the same people, all 3 scenarios. I approached the enemy healer and hit him, I hit him for about twenty seconds and didn't see how his HP bar was decreasing, sometimes a millimeter of damage flashed there, but he was immediately healed, the healer simply ignored me and did his business further, healed and resurrected, as if I was not there. Okay, I'll go try to stop the swarf from carrying skulls to the center of the map and I didn't damage him again, he ignored me too. And so there were 3 scenarios. I can't anymore, in PvE there is no one in the locations where I run, in PvP I'm just a creep who is ignored. And why play this.
Sarcasm alert.

Because, as a newbie, you absolutely love being the victim, and your masochism drives you to be uselessly beaten over and over again.
Of course, this also allows the over-equipped players who entered the game to continue ignoring all the newbies.

There have been many good attempts here to point out the problems and improve the challenges for newbies, and all of them have been glossed over, ignored, or put down. No one here wants to hear the truth.

vipevox
Posts: 32

Re: The new player experience in a nutshell

Post#146 » Sun Apr 13, 2025 9:39 am

Rabenfeder wrote: Sun Apr 13, 2025 9:25 am
PSIHus wrote: Sat Apr 12, 2025 6:36 pm This is already the third approach to the game, the first 2 times I leveled up two characters to 17-18. This time I leveled up the marauder to 26, it seemed like the pvp scenarios were played normally, if I hit, I saw how the enemy's HP was decreasing, I saw how I was killed if I dived hard. But the last 3 scenarios I just couldn't do anything to anyone and it seems to me that these were the same people, all 3 scenarios. I approached the enemy healer and hit him, I hit him for about twenty seconds and didn't see how his HP bar was decreasing, sometimes a millimeter of damage flashed there, but he was immediately healed, the healer simply ignored me and did his business further, healed and resurrected, as if I was not there. Okay, I'll go try to stop the swarf from carrying skulls to the center of the map and I didn't damage him again, he ignored me too. And so there were 3 scenarios. I can't anymore, in PvE there is no one in the locations where I run, in PvP I'm just a creep who is ignored. And why play this.
Sarcasm alert.

Because, as a newbie, you absolutely love being the victim, and your masochism drives you to be uselessly beaten over and over again.
Of course, this also allows the over-equipped players who entered the game to continue ignoring all the newbies.

There have been many good attempts here to point out the problems and improve the challenges for newbies, and all of them have been glossed over, ignored, or put down. No one here wants to hear the truth.
I agree. Many similar topics were created on this forum, but they all ended the same way. Veterans stubborn in their own rightness reduce everything to stupid advice - join a guild, do PVE and just suffer and endure, this is the essence of this game and we all went through this and it was even worse...

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toffikx
Posts: 312
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Re: The new player experience in a nutshell

Post#147 » Sun Apr 13, 2025 1:15 pm

PSIHus wrote: Sat Apr 12, 2025 6:36 pm This is already the third approach to the game, the first 2 times I leveled up two characters to 17-18. This time I leveled up the marauder to 26, it seemed like the pvp scenarios were played normally, if I hit, I saw how the enemy's HP was decreasing, I saw how I was killed if I dived hard. But the last 3 scenarios I just couldn't do anything to anyone and it seems to me that these were the same people, all 3 scenarios. I approached the enemy healer and hit him, I hit him for about twenty seconds and didn't see how his HP bar was decreasing, sometimes a millimeter of damage flashed there, but he was immediately healed, the healer simply ignored me and did his business further, healed and resurrected, as if I was not there. Okay, I'll go try to stop the swarf from carrying skulls to the center of the map and I didn't damage him again, he ignored me too. And so there were 3 scenarios. I can't anymore, in PvE there is no one in the locations where I run, in PvP I'm just a creep who is ignored. And why play this.
Detaunt, you’ve been detaunted. Every healing class has a Detaunt, a single target and sometimes even an AoE variation. Single target can have 100% uptime on one target, as the ability has a 15 sec duration and 15 sec cooldown. Detaunt reduces damage taken from the detaunted target by 50%. In other words, you are not supposed to kill a healer that has detaunted you, if you are the only person that’s doing damage to the healer.
The healer could also have been guarded. Guard is a tank archetype ability that lets the tank share 50% of damage done to the guarded target. Also, if there were multiple healers, they could have been healing each other.
I suggest checking out Career Builder and learning about Guard+Detaunt. Buffhead addon can greatly help you in tracking these abilities, altough you must manually add them to the tracking list (by simply writing the name of the ability).

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Nekkma
Posts: 756

Re: The new player experience in a nutshell

Post#148 » Sun Apr 13, 2025 1:38 pm

vipevox wrote: Sun Apr 13, 2025 9:39 am
I agree. Many similar topics were created on this forum, but they all ended the same way. Veterans stubborn in their own rightness reduce everything to stupid advice - join a guild, do PVE and just suffer and endure, this is the essence of this game and we all went through this and it was even worse...
It is not stupid advice and quite frankly you don't even need to do pve. Pve is only for min/maxing into endgame gear in shortest possible time. I have 4 80+ characters and I have only done dungeons on one of them. My latets character a SM have done no pve at all, was running a vanq/ranked mixed until rr81 when i tansitioned into sov/ranked mix (bought the ranked jewel at rr78). As long as you have the trinity you are actually pretty fine. Some weeks ago I roamed on my SM (80+ 2 pieces from bis) with a rr 53ish WL in conq and a rank 25 wp (undergeared for its level). We did pretty good and killed way more than we died. You do not need a fully optimized character to have fun and be somewhat effective. As long as you have a tank, healer and a dps class, preferably on coms, even lowbies can be pretty effective in orvr.
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M3z
Posts: 2

Re: The new player experience in a nutshell

Post#149 » Tue Apr 15, 2025 11:35 am

My new player experience (just started about 2 weeks ago) has been the same, beginning was fun then you get absolutely obliterated afterward and the fun is over. Just mostly misery to vanquisher(still misery).

I have a background pvping in lots of other MMOs (city of heroes, WoW, swtor etc) so I came in with the "I'm getting owned but I just gotta get good" mentality and this game is really fun but man oh man the gear difference and the FACTION difference lol. I picked WE not knowing it was nerfed to oblivion(by Devs who apparently only play the other faction? lmao AND LET ME GUESS WITCH HUNTER WASN'T NERFED) but yeah pretty demoralizing hitting a healer and having them just do the fornite dance and laugh at you because you cant make their health go below 95%.

Checking combat logs, entire attack strings doing 0 damage just being absorbed, blocked, parried. Meanwhile I lose the 1v1 to the WL's pet. Non stop auras that stop CCs(I realize you can dispell the aura but it feels like order has NON STOP cc immunity.)

RvR can be pretty fun when things are even or smaller numbers but anything more than 24v24 is miserable. Attack backline death, attack frontline death, try bob and weave front line death. Pop your magic immune and dodge/parry moral. Again, death lol. The last one is especially frustrating I can't tell because of the netcode or what but yeah just love dying through 2 immunes.

Try and go for stragglers reinforcing for 1v1. Lose to A HEALER LMAO.

SCs if you're by yourself seem to be 90% losing. Destro side seems apathetic and non communicative. Even when I trash talk them they don't respond. Just stand in base and surrender. Slowly grinding 300rr at a time.

Anyways, I still have had a lot of fun sometimes when things are even(seems to be a rare thing in this game) and im gonna give it a go til I get some SoV gear to see if it finally pans out and I can hurt someone. But yeah this game is really really fun when it's even, it just rarely is.

nocturnalguest
Posts: 606

Re: The new player experience in a nutshell

Post#150 » Tue Apr 15, 2025 11:50 am

Well, reading stuff and especially the post above (which is most likely a troll one, but im taking a bait) has lead me to a conclusion - if we'd actually prioritize and weighten factors of why new player suffers all those minor issues like gear, experience, skill etc they would be far beyond a fact that amount of myths and urban legends spread all around in game/discord/forums is making most devastating damage into new player experience, hah

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