Wow, the Oppression ability now also reduces damage taken for the entire party by 15% !
For scenarios or small scale roam it is too op.
Kotbs Arcing Swing suggestion and about 2h spec
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- Battlefield
- Posts: 445
Re: Kotbs Arcing Swing suggestion
Last edited by Battlefield on Fri Apr 18, 2025 7:01 pm, edited 1 time in total.
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- leftayparxoun
- Posts: 295
Re: Kotbs Arcing Swing suggestion
Alright then. Please bugreport that if you can.
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"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of Sophocles- Battlefield
- Posts: 445
Re: Kotbs Arcing Swing suggestion
Since we're on the subject of the Knight and the Chosen, there's a funny situation: the Chosen can fully use armor talismans and barely lose damage (many do this)
and the Knight is forced to use weapon skill talismans as much as possible, otherwise there will be a significant loss in damage since he doesn't have an armor debuff.
Without enough of weapon skill or without armor debuff physical damage gets too much mitigation than magical damage.
Or it needs some magic damage tactic for 2h, for example Myrmydia's Fury ability deal elemetal damage (Hello Relentless) not Blazing Blade please (cleansed dot)
Without armor penetration, the Knight's damage is very very weak.
Or it would be great for great weapon add a tactic increase the armor penetration of all Path Of Conquest abilityes by 15% or when you wielding a great weapon all damage you deal is inscreased by 10%.
Because there is no point in playing a two-handed Knight now. After years I tried 2h Kotbs for a while for a test and great weapon spec gives only +10% damage and that's all.
It's fairly not enough to lose block chance, Vigilance ability, 15% disrupt tactic + hold the line and please don't tell about punt faster cooldown.
By the way the Oppressing Blows tactic cause Relentless does spirit damage works even with shield, previously, there was a bug, even the crits could be obtained for the shield if you change the weapon for a while.
and the Knight is forced to use weapon skill talismans as much as possible, otherwise there will be a significant loss in damage since he doesn't have an armor debuff.
Without enough of weapon skill or without armor debuff physical damage gets too much mitigation than magical damage.
Or it needs some magic damage tactic for 2h, for example Myrmydia's Fury ability deal elemetal damage (Hello Relentless) not Blazing Blade please (cleansed dot)
Without armor penetration, the Knight's damage is very very weak.
Or it would be great for great weapon add a tactic increase the armor penetration of all Path Of Conquest abilityes by 15% or when you wielding a great weapon all damage you deal is inscreased by 10%.
Because there is no point in playing a two-handed Knight now. After years I tried 2h Kotbs for a while for a test and great weapon spec gives only +10% damage and that's all.
It's fairly not enough to lose block chance, Vigilance ability, 15% disrupt tactic + hold the line and please don't tell about punt faster cooldown.
By the way the Oppressing Blows tactic cause Relentless does spirit damage works even with shield, previously, there was a bug, even the crits could be obtained for the shield if you change the weapon for a while.
Re: Kotbs Arcing Swing suggestion
The most problem about KOBS is how dev want tank to be.
Destro has 2 armor tank, 2 magic distant.
Order have 2 armor tank, 2 armor distant.
It will mean nothing to give KOBS an armor debuff, too much on order, so why don't give him elemental damage, so:
Destro have 2 armor tank, 2 magic distant.
Order have 2 magic tank, 2 armor distant.
And then you doesn't really change equal value. KOBS shield will stay strong, KOBS 2h will have more burst damage and gain no survival( which was clearly the problem in 2017-18).
Something like changing overpowering swing tactic for:
While 2Handed, Myrmidia's Fury deals elemental damage and Arcing Swing will now additionally increase the target's chance to be critically hit by 10%.
Will limit this tactic to 2h, not like chosen one ( while shield you have spirit damage on oppressing blow tactic...).
Destro has 2 armor tank, 2 magic distant.
Order have 2 armor tank, 2 armor distant.
It will mean nothing to give KOBS an armor debuff, too much on order, so why don't give him elemental damage, so:
Destro have 2 armor tank, 2 magic distant.
Order have 2 magic tank, 2 armor distant.
And then you doesn't really change equal value. KOBS shield will stay strong, KOBS 2h will have more burst damage and gain no survival( which was clearly the problem in 2017-18).
Something like changing overpowering swing tactic for:
While 2Handed, Myrmidia's Fury deals elemental damage and Arcing Swing will now additionally increase the target's chance to be critically hit by 10%.
Will limit this tactic to 2h, not like chosen one ( while shield you have spirit damage on oppressing blow tactic...).
Re: Kotbs Arcing Swing suggestion
I didn't claim 2H knights were bad tanks, tanking per se requires no damage.Aethilmar wrote: ↑Fri Apr 18, 2025 3:31 amI literally just hit 80 on my 2H knight a few days ago with even sub-optimal gear he is very good. I played him until RR75 or so with SnB and he was also very good.Farrul wrote: ↑Fri Apr 18, 2025 1:23 amThe devil is in the details, general statistics do seldom tell the whole truth.
Ask yourself how many of these % kotbs are 2H, the majority plays SnB and for a good reason, 2H specs are taken for offensive support dps mostly but the 2H knight hits like a wet noodle compared to any other tank in the game. There are of course more 2H SMs running around than 2H kotbs.
With the chosen depending on which hour of the server, it is the opposite, sometimes during NA there are so many 2H chosens running around.
This one of the most common class/combos seen on destro alongside dps shamans. This was even true before they nerfed BO 2H.
https://www.returnofreckoning.com/armor ... ter/613805
As i wrote and i quote myself '' 2H specs are taken for offensive support dps mostly but the 2H knight hits like a wet noodle compared to any other tank in the game.''
I also have BIS solo SM, BIS solo IB. I know from years of experience what a Chosen can and can't do. I got a rr70 kotbs which i dont play since it do not wish to bore myself nor my opponent with the lowest dps in the game of any class, even with a big stick and BIS it just won't ever get decent without appropriate class tools.
Point is your statistics is showing the popularity of the SnB kotbs, not the 2H knight. But in regards to the chosen for sure 2H chosen makes up a great part of those numbers.
Kotbs 2H needed to have Myrmidas fury buffed for a long time since it really is bad and kotbs don't have any other tool for doing numbers, imho the one tactic below it could convert Myrmidas into elemental dmg and 2H knight would have a dps Nisch like all other 2H tanks, or just restore Mighty Soul pre-nerfed of course.
- vanbuinen77
- Posts: 300
Re: Kotbs Arcing Swing suggestion
Not even close since you los the channel and its useless.
And chosen damage is nowhere near the sm due to better sm debuffs
And chosen damage is nowhere near the sm due to better sm debuffs
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Re: Kotbs Arcing Swing suggestion
Actually they are closer than you think, the power of the Chosen is that it plays itself. The aura that reduces resistance is passive, always active. The SM debuff whilst stronger costs 50 AP, must be cycled through stances(lag, ping can mess up rotation) and can be parried/blocked. The Chosen has higher strength , toughness , is tankier therefore stays alive longer to keep doing more dps.vanbuinen77 wrote: ↑Sat Apr 19, 2025 3:59 pmAnd chosen damage is nowhere near the sm due to better sm debuffs
Overall Chosen is still number 1 solo roaming tank for this reason, SM is closer after the Dot buff patch but still not on par. In actual roaming there are also magus everywhere that will happily aoe spam and reduce the spirit resistance at the same power level of SM/AM debuff.
- Battlefield
- Posts: 445
Re: Kotbs Arcing Swing suggestion
Even the Precision Strike ability was nerfed and now Ignore 15% of target's armor ( at least tooltip shows this) should be 25% and BG got it too but BG has armor debuff, Kotbs not !
as KnighI tried 1 more day to play with two-handed weapon and after I was killed by 2 WEs and could not do anything, I realized that there is absolutely no point in playing Knight with two-handed weapon at all. I can do at least 1 WE with a shield.
as KnighI tried 1 more day to play with two-handed weapon and after I was killed by 2 WEs and could not do anything, I realized that there is absolutely no point in playing Knight with two-handed weapon at all. I can do at least 1 WE with a shield.
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- Posts: 262
Re: Kotbs Arcing Swing suggestion
I think the lore has a large part of why the tanks are why they are.
Chosen sacrificed their humanity for the Warp and have access to magic because of it.
Knights are human, they shouldn't have magic damage. Would make more sense to simply revert the weapon skill changes (reducing the portion that contributed to parry by 50%).
At this point, all the tanks in the game need some work unless we want to be absorb bots for ranged damage.
Chosen sacrificed their humanity for the Warp and have access to magic because of it.
Knights are human, they shouldn't have magic damage. Would make more sense to simply revert the weapon skill changes (reducing the portion that contributed to parry by 50%).
At this point, all the tanks in the game need some work unless we want to be absorb bots for ranged damage.
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Chosen
Chosen
- Battlefield
- Posts: 445
Re: Kotbs Arcing Swing suggestion
Illuminati wrote: ↑Sun Apr 20, 2025 2:57 pm I think the lore has a large part of why the tanks are why they are.
Chosen sacrificed their humanity for the Warp and have access to magic because of it.
Knights are human, they shouldn't have magic damage. Would make more sense to simply revert the weapon skill changes (reducing the portion that contributed to parry by 50%).
At this point, all the tanks in the game need some work unless we want to be absorb bots for ranged damage.
Knights of the Blazing Sun - Total War: WARHAMMER Wiki
Knights of the Blazing sun are a cavalry unit that is best used for their fire damage attacks and when supported by other units.
The Sun elemental damage required

Last edited by Battlefield on Sun Apr 20, 2025 4:26 pm, edited 1 time in total.
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