Recent Topics

Ads

RVR needs an update!

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
kelprits
Posts: 1

RVR needs an update!

Post#1 » Sun Apr 20, 2025 8:54 pm

The main problem for me with RVR has always been the lack of direction.

In SCs its very obvious what you need to do. In RvR, you can choose to go to any 4 BO, you dont need to hold the BO.
The fights that usually happen have nothing to do with a BO.. it is so random all it is, is wbs flanking wbs. there are no actual fights, it is just flanking.

The map shows X's of people fighting, but by the time youre there its over. Everyone just evades everyone until they can get a flank advantage on them.
it is mindless.


Its always been about the BOs in RVR it always will be. but they hold no real strategy for anything, they way they work is terrible. BOs should be like small keep battles almost. I think having 4 BOs available at all times is the biggest problem. it splits things up way too much. You have too many options of where to go and what to do and their priority doesnt really matter.

It is the reason there is so much flanking and no actual fighting. because there is nothing really to fight over, the games design allows for this crappy playstyle. If RVR was converted more into a SC type playstyle, flanking and zerging wouldnt do anything because everyone would be on the BO fighting. They wouldnt be running around because it wouldnt be doing anything for them, since the fight would be at the BO.

RVR needs to change more into forced encounters than being able to run around doing whatever you want, its horrible for actual gameplay. I want to fight in RVR. I dont want to run around looking/wondering where the fight might be. The fight should be on the BO! not in the middle of some random place 4 wbs got baited into..

Bring more PVP into RVR, by making us have to fight for BOS. not trading them, not being able to flank around the zone. if youre not protecting a BO in someway that should be very bad. but it hasnt mattered forever. BOs are not treated the sameway in RVR as they are in SC, which just makes RVR terrible.

Ads
User avatar
shamallow
Posts: 78

Re: RVR needs an update!

Post#2 » Mon Apr 21, 2025 7:50 pm

I agree that there’s a major problem with the objectives in RvR.

Most of the time, I see warbands doing a "BO world tour" or getting stuck in endless, pointless back-and-forth fights near the warcamp ><

I’d really like to have something more engaging to do in RvR.

After coming back to the game nearly a year ago, I’m starting to get pretty bored...
I really hope some big changes are on the way — otherwise, I might end up going back to other games, sadly.

User avatar
Sever1n
Posts: 324

Re: RVR needs an update!

Post#3 » Mon Apr 21, 2025 9:33 pm

One active BO on map will make satanical blobing in 1 spot. We already have problems with lags becouse too many players in 1 place. RvR need tobe updated yes, but mass of players need to be spreaded all across zone. BO have zero sense and same with boxruning, this process not interesting for warbands. Siege must be reworked in that way that boxes get some real value and holding those BOs and having boxes caravans will greatly benefit players. So 4 org warband will spread all acrooss BOs having objective to def AND HOLD them, while small groups can run boxes. Maybe we can create some minibosses for smallscale skirmishes that will reward small groups for figthing for them. And some RvR maps warcamp shoud be moved - Eatine, high pass, etc, so people not form into eternal blob with respawn in 5 meters away. Theres also ton unused PVE areas that stand and do nothing, where its rvr potential is HUGE. Think Grav suggested that already. Maybe making 12 man wb instead of 24 could help in reducing lags, and spreading people ower map to have more interesting and chaotic skirmishes.

And theres comunity part. ORG WBs leaders must be interested in fair figths and balance sides to achieve interesting figths, not just oh lets go stomp some pugs becouse we are so awesome.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

User avatar
quda
Posts: 61

Re: RVR needs an update!

Post#4 » Tue Apr 22, 2025 9:24 am

kelprits wrote: Sun Apr 20, 2025 8:54 pm
The fight should be on the BO! not in the middle of some random place 4 wbs got baited into..
No. the fight in the middle or somewhere in a strange spot on the RVR lake is the best experience I had, I always have good memories about some unusual place of fights. Its the most fun in game, the map is big and the most boring is to fight always on same spots. (for example tavern at high pass, it could be fun to have once in a week, but not more). I suppose that its much more interesting to get some encounters that force groups and wbs to get into "strange coords/strange location", to use whole map, not only well known spots.

User avatar
Sinisterror
Posts: 1077

Re: RVR needs an update!

Post#5 » Tue Apr 22, 2025 9:31 am

RvR has been emptied out of meaning for a long time:/ Imo we need BO Guards back you need to kill and 10s flag capture with renown tick and 3 min defending timer and if you defend it another renown tick and Bo is locked for 10 Minutes. Every 60second Resourse Carrier Spawns that you need to R-click and he starts moving with 25% speed mount, It can be healed/damaged and snared/rooted/knocked down. If carrier is killed he leaves resourses on the ground and whichever realm gets 3sec capture without dmg gets renown tick, and depending how much dmg/heal etc happened to this spesifik Carrier Renown tick can be HUGE.

Carrier goes to Wc or the keep whichever is closer, and Keeps are randomly order or destro not set in stone, these small changes like keeps being random, changes the " tedious " gameplay and this is important.

Bo's should really matter at zone capture more, and if you dont have 2/4 of the bo's your dmg to keep door is basically impossible to take. With 2 bos controlled dmg is normal to keep door, 3/4 25% Increase 4/4 75% Dmg increase to keep door.

Taking/Locking one BO heals keep door for 25% and 10-15min locked, Carrriers also should have effect on keep doors in someway.

Locking City behind Schedule was the final nail of why care about the rvr. Locking Lotd to weekends is insane as well. Removing good/unique rewards from ANYTHING is a mistake, but removing them from city + forts?? Why?

War Aor had Warcrests AND gatekeeping HUGE amount of Proc wpns behind City SIege/Fort before they were removed and Pve instances. Lost vale/City Stage 1 Dropped 60dps wpns, but City wpns were still different from Lost vale, all had procs.

Stage 2 City Siege dropped 63 dps proc wpns and stage 3 dropped 66 dps proc wpns. Only in purple bags, but Contested cities had hidden mini instances for sieging realm!

https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7
All items you see here was City Siege loot except 700 armour proc cloak was from Fort defense purple bag! Even Giant slayer Gown + Mythic belt lvl 30 that had 3 talisman slots was from hidden Mini instance/Bosses in contested cities.

It is sad that all these are just removed for what we have now..
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Kloaner
Posts: 125

Re: RVR needs an update!

Post#6 » Tue Apr 22, 2025 10:49 am

isn't the biggest downside on RvR the fact that no matter what you do, it ends in pushing a *** designed Door?
AM / RP / Shaman / Zealot / WP / DoK

Who is online

Users browsing this forum: SilentSnorlax and 7 guests