I had no idea this is a thing. That's absolutely insane. Seeing if a DoK has two swords, a shield, or a chalice all drastically alter the way you engage with them. Bananas.Illuminati wrote: ↑Thu Apr 24, 2025 3:23 pm They gave Doks the ability to transmog Chalice with a sword (so stupid imo) so give tanks the ability to transmog shield for swords, etc.
Kotbs Arcing Swing suggestion and about 2h spec
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Re: Kotbs Arcing Swing suggestion and about 2h spec
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Knights 2H mostly do fluff dps compared to other 2H tanks( in case of scenario numbers). You can use reflect aura, aoe aura and that aoe dot ability to get a little on the scoreboard and if skilled try stacking blazing blades and maintain vs different targets , but he isn't directly a threat to anyone prepared at higher levels in terms of personal dps, That's the whole point, '' it sucks'' ( everything is relative).Battlefield wrote: ↑Thu Apr 24, 2025 10:11 am I played my Chosen last night before bed and in the scenario we did Vramir several times (he plays 2h BIS Knight) and I felt sorry for him, It seems he still couldn't kill anyone from Destruction
The 70k knight dps won't be equivalent to the 70k the SM did, it is fluff numbers. Other tanks actuallly do pose a threat to the target directly.
One could still build a Kotbs 2H like a glass cannon if desperate for dps and gain something out of it, but why would anyone? Stack crit from BIS and max WS as much as possible but any other tank doing the same would be miles ahead of Kotbs. The final nail in the coffin was WS nerf, which made Runefang meh and weapon skill stacknig a bad idea since a 2H tank can't run around with 500 toughness, low wounds and ini. These 2H knights will be laughed at by destro players,
Meanwhile the mirror Chosen2H is running around with 1K str/ 1K toughness doing strong magic damage. Hence why everyone plays this one instead, unless they enjoy being a glorified buffbot for the party and stick to kotbs 2H, seems a few on the server do but they are not many, most known names left or rerolled.
The best thing to do is the play kotbs 2H full def, you're harder to kill so at least you're good at something.
MDPV quote is a good summarize for the knight 2H in terms of dps and what the nerfs did to it over the years, also for this discussion although it is not about the topic anymore, maybe create a new one.
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Rolling over in a mere second? Such childish, pathetic, miserable act. You have said yourself "not a single solid dps ability" and now trying to get away with crit chance, armor shred and other crap (ill comment those too further)? You were very clear indeed haha. However tho it generally fits your style, previous post history and no culture of discussion. Not even mentioning an important thing of taking a hit like a man when getting cornered.Farrul wrote: ↑Fri Apr 25, 2025 12:31 pm Oh dear.![]()
No please don't continue when you missinterpret what is being written( or perhaps do it on purpose for whatever bias you may have).
Modifiers being refered here are crit chance, % damage increase, no armor shred( i.e IB Stone breaker, BG equivalent). I was very clear on that in a previous post to this one,
The shame is all on you.
IB 2H has great burst damage, the only tank with bad dps is Kotbs. Your point is irrelevant.nocturnalguest wrote: ↑Thu Apr 24, 2025 12:46 pmAlso lowest modifiers are actually on IB (on abilities tied to mechanic, rest modifiers are similar all around for all tank classes), thats balanced because its the only tank class that has its damage tied into career mechanics by big margins.
The only one shaming himself is you, the rest was having a mature discussion with valid points being made.nocturnalguest wrote: ↑Thu Apr 24, 2025 12:46 pm once again calling out to you guys, please stop shaming yourselves... You only do harm with all the whining you write here. Like Rapzel mentioned
If we continue down the path of "knight lacks DPS in an unfair way". No it does not, that is a pure skill issue.
Regardless. However tho, now as for details:
1. Funny to hear about bias. You guys here have an incredibly huge bias in terms of SOLO capabilities of kotbs. While you bring no arguments, no data, no hypotheses, no modeling. All you do in this thread is just shaking the air. And there is a clear answer to that, pretty hard one but i'd phrase it as - "you are lacking knowledge and experience to prove and formulate your points". You cant describe whole picture, nor you can justify you emotional feelings of wanting to hit big numbers with a stick in SOLO mode. Why i mention solo? Because outside of it whole discussion has absolutely no sense, it can only go around that one minor part of the game.
2. Now the quote
Im pretty embarrased i have to do that, but well (i understand, people need to learn, they dont like to analyze and read, i get it, i really do), it literally takes me few minutes to just go few pages back and spend a little bit of time to poke you into this post (viewtopic.php?t=55825&start=60#p573979). I really was hoping that its so easy and actually all the answers are already there (thanks killboard), but well repeat actions make perfection, so here we go:Modifiers being refered here are crit chance, % damage increase, no armor shred
https://killboard.returnofreckoning.com ... 90c7687465
Kotbs is 3rd on dmg done. Your soulmate guess is the following:
Your own guess is actually the same:Battlefield wrote: ↑Tue Apr 22, 2025 5:05 pm I guess it's mostly aoe damage from the All Out Assault aura and Staggering Impact ability spam aoe damage, when you want to see big damage numbers or maybe the Destruction had a lot of melee dps and Kotbs with On Your Guard. Also maybe some Knights with Invader set the last bonus of wich deals damage on every block about 200.
You both tho, cant grasp a simple idea that there are way more skilled and knowledgeable people who know how to manage their GCDs. You both are better off just start those asking people how to improve yourselves, instead of just whining on forums.Farrul wrote: ↑Fri Apr 25, 2025 2:07 pm Knights 2H mostly do fluff dps compared to other 2H tanks( in case of scenario numbers). You can use reflect aura, aoe aura and that aoe dot ability to get a little on the scoreboard and if skilled try stacking blazing blades and maintain vs different targets , but he isn't directly a threat to anyone prepared at higher levels in terms of personal dps, That's the whole point, '' it sucks'' ( everything is relative).
Its pretty easy to follow killboard further, click on involved deaths and figure there was no a) AoA b) SI c) OYG d) BB whatsoever. Take a look here:
https://killboard.returnofreckoning.com/kill/35305703
https://killboard.returnofreckoning.com/kill/35305977
https://killboard.returnofreckoning.com/kill/35305901
Ok, i do understand both of you have no relevant experience to grasp it, but yes, kotbs can do damage. In your sad solo bubble you may call it "fluff", but in reality thats called "assist damage pressure".
More examples of no AoA, SI, OYG, BB etc that i actually linked few pages ago but they dont fit your narratives so you just ignore them:
https://killboard.returnofreckoning.com ... 9e2b4d8181
Kills:
https://killboard.returnofreckoning.com/kill/33274865
https://killboard.returnofreckoning.com/kill/33274640
https://killboard.returnofreckoning.com/kill/33274565
https://killboard.returnofreckoning.com ... db7576c251
Kills:
https://killboard.returnofreckoning.com/kill/33271402
https://killboard.returnofreckoning.com/kill/33271563
https://killboard.returnofreckoning.com ... e04f1f6995
Kills:
https://killboard.returnofreckoning.com/kill/36932947
https://killboard.returnofreckoning.com/kill/36932404
Funny facts from those are:
a) kotbs specced Myrmidias Fury
b) destroy confidence
c) no BB stacking (oh what a surprise, Farrul, isnt it?)
3. Ok, so now into so called "armor shred". There is literally only 1 situation in whole game where it is worth even thinking about this unique utility - SOLO. You both, of course, cant believe me, because your own experience (but you have no rights to generalize your povs as you are actually obviously lacking solid competetive exp) is absolutely denying it but! - kotbs with its toolkit and what it brings plus with proper GCD management makes up by huge margins for not having a mechanics to kill something on its own. Yes, there were old times when kotbs has been a solo roaming monster plus has been incredibly powerful in small scale too. Now they are gone. Deal with it (or act like e.g. Dill did). Or argument why those have to go back (no, "fairness" "devs" "just because" cant count as arguments, whataboutism is not an argument as well FYI). I would wish them to be back too on emotional level, but i dont have any (not even mentioning "solid" or as you said "valid") arguments for that and hence i just stay silent on a matter and dont create threads.
Now into "% dmg". Give me math to prove that Runefang is worse than % dmg increase in typical gear setup. And a hint! Ive linked 2024 cause no proper examples found in 2025 so its full warlord. Taking a challenge or another roll over?
4.
IB has great burst only then its not solo but in proper group with decent composition to support its burst thru GBF, thats toptier stuff and rarely people can pull it off properly (e.g. on Trolar&Bejkon(Oathmeal) levels). It has no great burst damage outside of that (weaving and rest cant be called great i note). You are simply not educated enough on a matter. Nor you have ever done 6v6 as offensive IB nor you have ever even done decent warfronts being in a group of 6 as GBF IB. Nor you actually know a thing of how to properly play IB (no, copycats of Second's&others solo clips aint counting along with your other, mostly likely not so succesful, solo experience).IB 2H has great burst damage, the only tank with bad dps is Kotbs. Your point is irrelevant.
5. Literally, an honest and friendly advice (no sarcasm, thats exactly what ive been doing and even now still do myself) - just contact toptier players (kotbs for a matter), ask them advices, think before you disturb/bother them, formulate your questions and then just L2P. Ideally try to join some good groups and learn from there. Examples of good questions are something along those lines:
"Hey, ive seen your 6v6/12v12/18v18/24v24/roaming/orvr performace and cant grasp how you managed to do X, Y, Z? In similiar situations [from your pov, if you be cool you may get explanations of why those situations are not similar] i just barely manage to do Xn, Yn, Zn [send the links so person can check out]. I was trying to do your X, Y, Z [you vision, be maximum honest and dont lie] but somehow it aint working. Any advice? How to fix it?"
6. Also this one i cant restrain from commenting
No dude, kotbs lore and "fire" nature are not valid points, nor it may count as mature discussion taking into account all those false claims you and others made. That is not flyingthe rest was having a mature discussion with valid points being made

P.S. Also Farrul, please stop missquoting Second, omg... Or at least read twice (or more if need and (or) if even when its too hard to grasp just ask for help, ill gladly help you out and explain in details) what exactly did he say...
I do get your strategy of trying to summon him to help out but, again, he talks things about solo play, he specifically mentions "party". Being a solo roam legend he would be of little help in teamplay discussion. And i note nobody argues in regards to solo play.
- sharpblader
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Spoiler:
Spoiler:
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Oh i recall that guide, amazing work. Kudossharpblader wrote: ↑Sat Apr 26, 2025 4:22 amSave your breath. Posting a full 1v1 class guide with respect to solo play 3 years ago was not enough.Spoiler:
I tried to help them get better against a specific OYK WE 3 years ago, but some people just cannot be reasoned with. So let it be, it will save you time.Spoiler:
Also look, the only reason i post is actually a care for anyone who really seeks answers and may find out this topic. I dont want that person to listen to so called "veterans" who werent able to grasp game mechanics and basics for years but still widely spreading urban legends and myths.
So im not trying to reason them, i do know its pointless. Im trying to repair the damage they do in community as a whole.
And how could you reason a zealot anyways?
Re: Kotbs Arcing Swing suggestion and about 2h spec
A huge wall of text proving absolutely nothing , congrats, except someone being a little ego sensitive.
.
As for the real discussion this topic went into before derailing spam.
The facts remain, Kotbs 2H has no dps compared to other 2H tanks. Lowest modifiers to amplify the damage, no armor shred etc etc. It had mighty soul and and few good stuff in the grace tree but it was all removed by the devs a long time ago, nothing to compensate in terms of dps. What remains is the lowest 2H tank dps in the game, by a fair margin.
Hence why the best players say this, e.g MDPV etc.
This is not even up to debate, it is known, the devs know it. The question is, do we accept it?
Some do some don't, it is the status quo. That's the only thing to argue about here. Save your breath indeed with pointless information, we're not newbies to convince, we all have played Kotbs and know what it is capable of. Some of us also have other BIS tanks, we also know how superior they are to the Kotbs in terms of 2h dps.
P.S.
As for ''skill', Ad hominem -esque comments, lol. Fyi I have a background in professional gaming, being adept at ''RTS'' and went far in tournaments during the blizzard era, rts which is considered the hardest genre to master with the highest micromanagement and macraomanagement skills required. Return of reckoning, well any MMO is very easy to play in comparison. What the kotbs can bring, i can utilize it to the fullest extent, it's just that the class per se just isn't competetive in terms of 2H damage thanks to all the nerfs made to it.
I don't feel like feeding a troll ( looking at your post history in this forum, you certainly do qualify) so this is likely my last reply to you

As for the real discussion this topic went into before derailing spam.
The facts remain, Kotbs 2H has no dps compared to other 2H tanks. Lowest modifiers to amplify the damage, no armor shred etc etc. It had mighty soul and and few good stuff in the grace tree but it was all removed by the devs a long time ago, nothing to compensate in terms of dps. What remains is the lowest 2H tank dps in the game, by a fair margin.
Hence why the best players say this, e.g MDPV etc.
This is not even up to debate, it is known, the devs know it. The question is, do we accept it?
Some do some don't, it is the status quo. That's the only thing to argue about here. Save your breath indeed with pointless information, we're not newbies to convince, we all have played Kotbs and know what it is capable of. Some of us also have other BIS tanks, we also know how superior they are to the Kotbs in terms of 2h dps.
P.S.
As for ''skill', Ad hominem -esque comments, lol. Fyi I have a background in professional gaming, being adept at ''RTS'' and went far in tournaments during the blizzard era, rts which is considered the hardest genre to master with the highest micromanagement and macraomanagement skills required. Return of reckoning, well any MMO is very easy to play in comparison. What the kotbs can bring, i can utilize it to the fullest extent, it's just that the class per se just isn't competetive in terms of 2H damage thanks to all the nerfs made to it.
I don't feel like feeding a troll ( looking at your post history in this forum, you certainly do qualify) so this is likely my last reply to you
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Ok, no offense meant (nor taken my side).Farrul wrote: ↑Sat Apr 26, 2025 6:36 am A huge wall of text proving absolutely nothing , congrats, except someone being a little ego sensitive..
As for the real discussion this topic went into before derailing spam.
The facts remain, Kotbs 2H has no dps compared to other 2H tanks. Lowest modifiers to amplify the damage, no armor shred etc etc. It had mighty soul and and few good stuff in the grace tree but it was all removed by the devs a long time ago, nothing to compensate in terms of dps. What remains is the lowest 2H tank dps in the game, by a fair margin.
Hence why the best players say this, e.g MDPV etc.
This is not even up to debate, it is known, the devs know it. The question is, do we accept it?
Some do some don't, it is the status quo. That's the only thing to argue about here. Save your breath indeed with pointless information, we're not newbies to convince, we all have played Kotbs and know what it is capable of. Some of us also have other BIS tanks, we also know how superior they are to the Kotbs in terms of 2h dps.
P.S.
As for ''skill', Ad hominem -esque comments, lol. Fyi I have a background in professional gaming, being adept at ''RTS'' and went far in tournaments during the blizzard era, rts which is considered the hardest genre to master with the highest micromanagement and macraomanagement skills required. Return of reckoning, well any MMO is very easy to play in comparison. What the kotbs can bring, i can utilize it to the fullest extent, it's just that the class per se just isn't competetive in terms of 2H damage thanks to all the nerfs made to it.
I don't feel like feeding a troll ( looking at your post history in this forum, you certainly do qualify) so this is likely my last reply to you
I read and understand what you type here. Hence my counter point was "kotbs with its toolkit and what it brings plus with proper GCD management makes up by huge margins for not having a mechanics to kill something on its own" which you do not comment. Indeed it has no mechanics to amplify its own damage, but its current design is to amplify the damage for others with its tools, e.g. arcing swing, shining blade (!). It still tho has same tools as other tanks to do decent assist damage (is what i prove with all those links), and so what it has no own armor debuff, nothing special, means you build composition with armor debuff from another source. Thats the most deep game feature, instead of other modern MMOs where there are tons of selfsustain and stuff.
What you basically do (and what im mentioning) is tunnelvision whole class design with bad optics of solo experience. And that, if you dont accept current design and want to suggest a overhaul is requiring you to draw a much better picture. How it will be balanced in all other environments, what does it have to sacrifice of current utility tools etc. Nothing of that is provided here to discuss. Is what im saying. No analyze, no data, no modeling.
Also i cant get why you dont grasp that kotbs DPS is irrevelant for everything beside solo roaming capabilities. So if you lobby that, its whole another topic too (and for the record, i didnt say anywhere that its a bad thing to lobby). You didnt admit nor anyhow comment on this part. But thats what is behind your words in reality... Dunno why you behave like that, imo not cool.
Have you seen mdpv lead warbands? Have you seen mdpv play 6v6? Have you seen his roaming group in orvr? Yeah, i havent either. He is not the one to solely decide for all game environments and class as a whole, so i cant get why you always refer to him? In regards to solo roaming i couldnt agree more with what he says. But he only talks about solo roaming. I havent seen him commenting how kotbs performs in 24v24 or 6v6. And you? Link me, would be interesting to read.
Also i havent anywhere mention skill, i said knowledge and experience. Glad for your RTS background but i was refering into absolutely particular experience in this game and its modes which i know you dont have. I havent doubt your skill anywhere directly. Its not enough to have BiS tank of high RR, you have to actually play in all proper environments on a decent levels of organisation, e.g. participating in 6v6 tournaments or ran incredibly sweaty 24v24 cities back in a day then they were a thing.
So overally,
And thats not true, class per se is competetive, it was absolutely mandatory in any group before and close to it now. It doesnt specialise into posing a threat on its own in organised environments, but that actually applies into any tank in reality.it's just that the class per se just isn't competetive in terms of 2H damage thanks to all the nerfs made to it
Also in organised environments there are close to no place for offensively specced tanks. Very low amount of groups can afford that. Hence people are saying that your fanatics pursue to have discussion in terms of DPS is wrong statement of question
Yes, kotbs is not greatest solo roaming class. Its old glory days are gone. Long lost and sad forgotten. But its not solely kotbs being gutted, but alot of other things too, RoR aplies its own balance vision. Thats their right.
And now the important part:
After tank channels being equalized you now want to turn MF into elemental. Ive showed you extremes of kotbs being 3rd on damage done and others with it being higher than actual DPS class. If you do that it will be taking place #1 in both pug and organised environments. How is it justified (by what) and what sacrificies are you ready to make for it to happen?
Re: Kotbs Arcing Swing suggestion and about 2h spec
I think i have acknowledged this fact in every one of my posts, ''a buffbot''- .nocturnalguest wrote: ↑Sat Apr 26, 2025 7:24 amI read and understand what you type here. Hence my counter point was "kotbs with its toolkit and what it brings plus with proper GCD management makes up by huge margins for not having a mechanics to kill something on its own" which you do not comment.
Does it make up for having this low lvl of personal dps? The question is misplaced.
Why shouldn't a 2H offensive spec with a Greatsword have competent personal dps within its own archetype? This has been the norm in every roleplaying, character building game since the dawn of rpg games. You put on a big stick its supposed to hurt. Hence to me what the ror devs did to it, is until this day unacceptable. I can't remember another rpg game that had a Knight ''human warrior'' class with a big 2H doing weak damage.
The painful fact is, that Kotbs 2H had this. Before the devs here started to nerf it.
So what is being emphasized by myself and others is to restore something which was there already for the class, not give kotbs something it never had or is not supposed to get. Post by @sinisterterror went over that aspect if you care to take a look. Suggestion by @Fenris is reasonable for the current game, also posted it.
The low dps of the Kotbs prevents me from enjoying it at all gameplay levels, solo, duo, trio, 6 man, scenario, in a rvr group etc. From an objective balance point of view the nerfs that caused the current knight 2h situation has been unfair, the original Kotbs with Mighty soul is how the class was, and intended to be. Since it lacks an armor shred then naturally it had means to convert elemental dmg ( i do not advocate for a full restore of previous might, details can be discussed)nocturnalguest wrote: ↑Sat Apr 26, 2025 7:24 amYes, kotbs is not greatest solo roaming class. Its old glory days are gone. Long lost and sad forgotten. But its not solely kotbs being gutted, but alot of other things too, RoR aplies its own balance vision. Thats their right.
And now the important part:
After tank channels being equalized you now want to turn MF into elemental. Ive showed you extremes of kotbs being 3rd on damage done and others with it being higher than actual DPS class. If you do that it will be taking place #1 in both pug and organised environments. How is it justified (by what) and what sacrificies are you ready to make for it to happen?
Important question is, why did ror devs mess with that working design? It is true for every other tank, It simply can't be justified.
As for your examples, any result you get with a kotbs 2H will be obviously much better with another tank 2H under the same conditions(whether that is a premade, solo, glass cannon gear with focused offence (lol) or whatever). Since each one of them has greater potential of dps, better tools for the task. Try for example to stack WS and crit on IB 2H( which was used as an example) and see the results, you're instantly 2-3 times deadlier than kotbs for assist dmg that matters(bring the target down) or killing a goblin just by yourself.
Hence why i distinguished between ''fluff dps'' and real dps previously. I know kotbs has got fluff dps through weak aoe dots and reflect dmg to make it seem like it does better than it actually does.
knight for example having an conversion effect on Myrmidias fury it wouldn't disturb any balance, knights would not suddenly start to dominate the scoreboards or anything. This converted Myrmidias is still supported by the lowest crit chance of any tank, no % dmg increase effects, not much else elemental since even blazing blade only has the dot part elemental, unlike the Chosen who has several tools more like Ravage spam, run dot, higher crit, Mind you, Chosens 2H who are running around with 1k toughness whilst doing this. 2H Knights wont have those monstrous stats either.
P.S. Fyi i enjoy the classes at all levels, i do also perform well in all gameplay modes and have plenty of experience doing it, all roles including healing when there is a shortage of Healers because everyone and their brother is playing rdps. Solo is not even possible much these days due to everyone zerging.
In fact making Order tanks more attractive to play should be a priority for the Dev team, for every adult that likes to play a support tank there will be 10 kids rolling a 2H chosen. There is always an Order tank shortage except during spam prime time.
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- Battlefield
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Re: Kotbs Arcing Swing suggestion and about 2h spec
Make Blazing Blade like Ravage, remove cleansing dot, that's most part of it's damage and add tactic when wielding great weapon cause Myrmydia's Fury deal elemental damage as Chosen has.
On Your Guard now, since it deals physical damage, requires a lot of weapon skill or armor debuff on the target to deal at least 50-70% damage, so it would be perfect that On Your Guard deals elemental damage again instead of physical at least with great weapon.
Also for 2h Knight the Perserverance ability is almost useless (armor potions instead) and I only use it in shield spec with Vigilance together to prevent removal last, so it can be changed to give something more useful for 2h Knight, for example reduce magic or physical damage taken by 10% for 10 seconds or make some absorb like Tzeentch's Reflection but only for the Knight.
I repeat according to the lore, Kotbs should drive away evil with fire.
On Your Guard now, since it deals physical damage, requires a lot of weapon skill or armor debuff on the target to deal at least 50-70% damage, so it would be perfect that On Your Guard deals elemental damage again instead of physical at least with great weapon.
Also for 2h Knight the Perserverance ability is almost useless (armor potions instead) and I only use it in shield spec with Vigilance together to prevent removal last, so it can be changed to give something more useful for 2h Knight, for example reduce magic or physical damage taken by 10% for 10 seconds or make some absorb like Tzeentch's Reflection but only for the Knight.
I repeat according to the lore, Kotbs should drive away evil with fire.
Last edited by Battlefield on Sat Apr 26, 2025 11:21 am, edited 1 time in total.
Re: Kotbs Arcing Swing suggestion and about 2h spec
I think the point of "lack of armor debuff" is a very weak one. Armor debuff is a group utility that you want if your party do physical damage. As such, armor debuff is utility and if it is one thing kobs should not get more of it is utility. As this is a group based game, lack of ability to debuff your own damage type is primarily a solo issue. You just need to have a WL, IB or SW in your party and that "problem" is solved.
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