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REDUCE SC weekend objectives amounts

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dirnsterer
Posts: 199

Re: REDUCE SC weekend objectives amounts

Post#31 » Fri May 09, 2025 11:33 am

kleinbuchstabe wrote: Fri May 09, 2025 11:14 am wait wait... So you blame me
What is this victim behaviour, not blaming you from anything. I am offering a solution. You are the one who was lamenting that there was no proper opponents or groups in scenarios to fight and it is boring to pug farm randoms. Here I am, telling you that as a community things need to change and how do things change in community, people start to change it by doing change in said communities. And if you do so care so much start to make actually active change to said things you are upset about, like crying on forums does not get you anywhere as much of "advice" and "help" you give on forums. Oh the irony. Like start actually organizing stuff, do events, do guilds focused on that stuff. Actually tangible things.

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kleinbuchstabe
Posts: 94

Re: REDUCE SC weekend objectives amounts

Post#32 » Fri May 09, 2025 11:46 am

dirnsterer wrote: Fri May 09, 2025 11:33 am
kleinbuchstabe wrote: Fri May 09, 2025 11:14 am wait wait... So you blame me
Oh the irony. Like start actually organizing stuff, do events, do guilds focused on that stuff. Actually tangible things.
The irony is, that i allready said, how we DO invite pugs dayly to fill up our groups, and you simply ignore that to keep your toxicity up against me. I allready bring my part by inviting them.
You dont offer nothing! Instead, you tell me that i am responsible for other peoples problems, and that i should find a way to baby powdering them. Why do you tell this to me, instead of stimulating the initiative of the people who actually got the problem? Cant you see how weird that is? Why should i start to organize events for them, when all they have to do is to use the LFG chat to find other poeple? What is needed, is THEIR OWN initiative to build a group, not mine!

dirnsterer
Posts: 199

Re: REDUCE SC weekend objectives amounts

Post#33 » Fri May 09, 2025 11:54 am

kleinbuchstabe wrote: Fri May 09, 2025 11:46 am
dirnsterer wrote: Fri May 09, 2025 11:33 am
kleinbuchstabe wrote: Fri May 09, 2025 11:14 am wait wait... So you blame me
Oh the irony. Like start actually organizing stuff, do events, do guilds focused on that stuff. Actually tangible things.
The irony is, that i allready said, how we DO invite pugs dayly to fill up our groups, and you simply ignore that to keep your toxicity up against me. I allready bring my part by inviting them.
You dont offer nothing! Instead, you tell me that i am responsible for other peoples problems, and that i should find a way to baby powdering them. Why do you tell this to me, instead of stimulating the initiative of the people who actually got the problem? Cant you see how weird that is? Why should i start to organize events for them, when all they have to do is to use the LFG chat to find other poeple? What is needed, is THEIR OWN initiative to build a group, not mine!
Try to setup an event, on forums, in game. Get people to sign up. Advertise on chats. How about you and your buddies split up, each build their own groups and even better maybe on opposite sides, just get in complete randoms with acnhor in the group, advertise in chat. Start playing scenarios, maybe even setup a 6vs6 between the groups. Invite people into your guild, play with them frequently, have them start doing their own grouping without you. This is how it goes. Like as you said in previous post that this group based playerbase is real concerned about it, get them all in on it and you should at least get like 2-3 people a group that then form their own groups right? Like the options are endless for group based events in this game, like it is not that hard to think this up.

Edit: Oh yeah and why I was not offering anything was because I do not actually give a rats ass about people doing group play or solo play, but I do admit it. I do think it should be on the people who are actually concerned about it, as in that being you.

Foofighter
Posts: 46

Re: REDUCE SC weekend objectives amounts

Post#34 » Fri May 09, 2025 1:57 pm

kleinbuchstabe wrote: Fri May 09, 2025 11:46 am
dirnsterer wrote: Fri May 09, 2025 11:33 am
kleinbuchstabe wrote: Fri May 09, 2025 11:14 am wait wait... So you blame me
Oh the irony. Like start actually organizing stuff, do events, do guilds focused on that stuff. Actually tangible things.
The irony is, that i allready said, how we DO invite pugs dayly to fill up our groups, and you simply ignore that to keep your toxicity up against me. I allready bring my part by inviting them.
You dont offer nothing! Instead, you tell me that i am responsible for other peoples problems, and that i should find a way to baby powdering them. Why do you tell this to me, instead of stimulating the initiative of the people who actually got the problem? Cant you see how weird that is? Why should i start to organize events for them, when all they have to do is to use the LFG chat to find other poeple? What is needed, is THEIR OWN initiative to build a group, not mine!
dude you're the only person taking this as personal attacks no one talked about you, legit nothing would change for you ingame from making the requirement lower, except having less noobs to farm which according to you is a good thing

salazarn
Posts: 210

Re: REDUCE SC weekend objectives amounts

Post#35 » Fri May 09, 2025 2:24 pm

kleinbuchstabe wrote: Fri May 09, 2025 8:27 am How dare people build a group, to join a group play content!
Really, all these complain threads about premades are an issue in SC are ridiculous. Scenario is a group-play content! How can you blame a group to play group play content? How can you call group-building an issue - in an MMO game??? Dont you realyize how absurd this is? Scenarios are not designed for pugs! On live server there havent even been a Pug SC type to que, this is an extra service here on RoR.

Everyone here is open for new (or old) designs, like removing barriers, bring back guards, make 3 people ranked SC, better matchmaking and so on and on, whatever... But you CANT call groups the issue, if groups are the reason why this content is even existing! And not the SC content alone, the whole game, because its an MMO! It is designed to build groups! Thats what MMOs are about! And of course a group is stronger than 6 pugs! Suprise! Thats not an issue, its obvious, and working as intended. The most premades are not even good! But of course they are still better than the escalating bunch of pugs who run around like chicken.

The real issue are players like YOU, cause you are not able to build a group in an MMO game! This is ridiculous! You are able to build groups for PvE Dungeons, arent you? The /5 LFG is full of requests for PvE. But building a group for SC is not possible? What is wrong with you? Stop crying and use the lfg chat for building SC groups and your SC life will change! This is all you have to do. Its not that complicated. EZ. But i know, crying rivers and do **** is even more easy. How much more suffering of solo que you need, until you realize, that all you have to do, is building a group by your own?

What do you want for SC, disable group que? Solo que only? You want to destroy the game with your incompentence and victim mentality? If you are not able, or unwilling to build groups in an MMO game, maybe you really should play something else.

I don't think people premake to have fun with friends or have a social experience. I think they do it so they can win easier.

Perhaps devs could restrict it so premades only play vs premades. But then it would be like 6v6 ranked, and if there's one thing premades don't want its playing against other premades that may actually beat them :D

Rapzel
Posts: 452

Re: REDUCE SC weekend objectives amounts

Post#36 » Fri May 09, 2025 3:28 pm

salazarn wrote: Fri May 09, 2025 2:24 pm
I don't think people premake to have fun with friends or have a social experience. I think they do it so they can win easier.

Perhaps devs could restrict it so premades only play vs premades. But then it would be like 6v6 ranked, and if there's one thing premades don't want its playing against other premades that may actually beat them :D
Nope, could not be further from the truth. I legit do not care if I win or not, I only create groups to farm people who keep returning to these types of threads to whine about how premades ruin their game experience.

salazarn
Posts: 210

Re: REDUCE SC weekend objectives amounts

Post#37 » Fri May 09, 2025 3:39 pm

Rapzel wrote: Fri May 09, 2025 3:28 pm

Nope, could not be further from the truth. I legit do not care if I win or not, I only create groups to farm people who keep returning to these types of threads to whine about how premades ruin their game experience.
Maybe you should try being farmed to get some reference :D

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Martok
Posts: 2108
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Re: REDUCE SC weekend objectives amounts

Post#38 » Fri May 09, 2025 4:59 pm

shamallow wrote: Mon May 05, 2025 8:09 amCan Devs reduce the amount of kills and wins we need to complete objectives in SC weekend event?

I haven't read beyond this point in the thread. Regardless, my answer is yes, they could, but why should they? Both leveling and the acquisition of items in this game have morphed over time to be easy enough. So enough.
Last edited by Martok on Sat May 10, 2025 3:51 pm, edited 1 time in total.
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Juras
Posts: 2

Re: REDUCE SC weekend objectives amounts

Post#39 » Fri May 09, 2025 11:05 pm

I dont get people who dont want to improve current system. How many times have you joined sc only to jump around becouse other side does not want to fight or you dont have party to have a fair fun fight? If this sounds like a waste of time it is because it is.

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CountTalabecland
Posts: 1026

Re: REDUCE SC weekend objectives amounts

Post#40 » Sat May 10, 2025 1:45 am

The scen system is backwards. Rather than just one pugmode called discordant, there should be one mode called "organized" where it is premade v. premade. Otherwise, all other scens should be what ppl call "pug," but what should really function as "matchmaking" like any other multiplayer game but with 2/2/2 slots are filled with random ppl.

Not having any matchmaking to create 2/2/2 and then pitting 11 DPS and 1 DPS healer against a premade or two is why the current system is broken. It pits the worst comps against ppl actively working to exploit those bad comps.
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