Tisaya wrote: ↑Sat May 31, 2025 6:02 pm
I'd put KOTBS at the top because of the -50% incoming damage ability, just enough to survive the duration of a typical push, and extremely high disrupt, allowing KOTBS to ignore most of magic **** flying around. I'm surprised KOTBS is so low in the list.
The Knight of the Blazing Sun is the best group buffing tank. In ORVR (outside of keep and fortress battles), he's the best tank overall because tanks generally receive less focus compared to other classes. However, in keep defense and offense, he’s among the worst. His Vigilance ability alone doesn’t justify his tankiness—it’s simply a good panic button, nothing more.
Would you like to discuss his other abilities besides Vigilance?
Shield Rush: With full Sovereign gear, this ability is useless because it provides 0% block.
Coordination Tactic: Again, on full Sovereign gear, this only grants you 10% parry.
Focused Mending: This gives +15% healing, which is great, but other tanks generally have similar bonuses.
Perseverance: It’s a good AP regeneration ability, but it only provides an armor buff that lasts 10 seconds on a 30-second cooldown.
Gilded Shield: This offers 15% disrupt. It’s not bad, but it isn’t outstanding either.
So, if you have two tanks in your group, you’d ideally place your Ironbreaker or Swordmaster in the frontline, and the Knight of the Blazing Sun further back so he can share his buffs with the other players.