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Guard ability suggestion

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leondre25
Posts: 51

Re: Guard ability suggestion

Post#71 » Sun Jun 01, 2025 12:35 am

Battlefield wrote: Sat May 31, 2025 9:16 pm
leondre25 wrote: Sat May 31, 2025 6:03 pm
Battlefield wrote: Sat May 31, 2025 4:32 pm It seems to be the most suitable version is to make a guard in the form of an aura that will reduce incoming damage to the entire group by 25%,

All group will be guarded and don't need to swap it every few seconds and balanced damage reduction, also quite acceptable for warbands and mass battles and it solves crossguard problem in scenarios.
this would quite literally make tanking so much worse.
skill cap lowered. overall damage taken lowered(good luck breaking past tanks to aoe burn healers)
if the damage taken is still transfered then only the tankiest of tanks will be viable.
this sounds horrible
This is your opinion as for me more horrible current state of the guard, when 2 tanks essentially guard the entire group, swapping guards with massive damage reduction without any cooldown and together with overpowerful healing in this game, it allows players to neutralize incoming damage under healing almost.
All other examples have been described on the previous pages.
and thats why we have solutions for these situations.
(AoE Damage, heal Debuffs, Punts and Knockdowns, coordinated Go moments, Morales).

assuming its a 6v6 played with optimal gear and specs. there should be no issue. is it gonna be a large slap fest? yea pretty much
but you have ways around it. and if you dont..... maybe your team comp just got countered?

But at the tippest toppest tier where 6v6 tankiness can be an issue(im gonna say Ranked SC). maybe the devs need to look into dampening?
I X-Realm to the losing team to make them lose harder.

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Keula
Posts: 131

Re: Guard ability suggestion

Post#72 » Sun Jun 01, 2025 5:26 am

Battlefield wrote: Sat May 31, 2025 8:19 pm Well, it will be a more exciting game and less boring, on the Order, for example, there are not enough tanks and often scenarios start with a minimum of tanks or without at all.
And there comes the true point of this post, you're salty cause pugs didn't guard you but enemy pugs otr perhaps a premade did manage to use guard, it all makes sense now.
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Battlefield
Posts: 509

Re: Guard ability suggestion

Post#73 » Sun Jun 01, 2025 10:24 am

leondre25 wrote: Sun Jun 01, 2025 12:35 am
Battlefield wrote: Sat May 31, 2025 9:16 pm
leondre25 wrote: Sat May 31, 2025 6:03 pm

this would quite literally make tanking so much worse.
skill cap lowered. overall damage taken lowered(good luck breaking past tanks to aoe burn healers)
if the damage taken is still transfered then only the tankiest of tanks will be viable.
this sounds horrible
This is your opinion as for me more horrible current state of the guard, when 2 tanks essentially guard the entire group, swapping guards with massive damage reduction without any cooldown and together with overpowerful healing in this game, it allows players to neutralize incoming damage under healing almost.
All other examples have been described on the previous pages.
and thats why we have solutions for these situations.
(AoE Damage, heal Debuffs, Punts and Knockdowns, coordinated Go moments, Morales).

assuming its a 6v6 played with optimal gear and specs. there should be no issue. is it gonna be a large slap fest? yea pretty much
but you have ways around it. and if you dont..... maybe your team comp just got countered?

But at the tippest toppest tier where 6v6 tankiness can be an issue(im gonna say Ranked SC). maybe the devs need to look into dampening?

The point is that 2-3 players playing the game, having met a full premade, so that they have a chance to at least kill 1 target from this premade, for example, a DPS class, but they can’t now or very very rare because the guard swap with healing almost negates incoming damage.

Or in rvr or in a scenario so that a group without tanks where only dps and healers could stand against the same group but with tanks.

Now the guard breaks all the fun of the game when the DPS class sees the guard on the enemy he changes the target then the tank sees that the DPS is on another target he moves the guard to it and this is terribly annoying and when there are a lot of tanks it's a nightmare.

Only players in voice and in group can play against such mechanics but now half of the players of the server are just PUG, maybe even more !

Because I repeat once again guard reduces damage too much as a permanent bubble without a cooldown and healing in the game is too strong and the combination of these two things break the balance vs random players.

And to balance this pug vs premade the guard ability in the form of an aura with less damage reduction, it's quite acceptable.

Bergbart
Posts: 53

Re: Guard ability suggestion

Post#74 » Sun Jun 01, 2025 1:01 pm

You could also just lock Triage and Ezguard like NerfedButtons. If not, that's not a bad thing - I like using them too:P

Avernus
Posts: 384

Re: Guard ability suggestion

Post#75 » Wed Jun 04, 2025 4:52 pm

Battlefield wrote: Sun Jun 01, 2025 10:24 am
Now the guard breaks all the fun of the game when the DPS class sees the guard on the enemy he changes the target then the tank sees that the DPS is on another target he moves the guard to it and this is terribly annoying and when there are a lot of tanks it's a nightmare.
As player who likes to play as a tank, i find WAR/ROR tanks to be THE best implementation of this class in all mmorpg i played. In this game you are actually protecting your team.

So, it's completely okay and very fun to play killfest (read it as "this game is for me, dps player, and the rest are just a support for my glory") - but it's not okay to heal and defend your buddies because you are denying dps their fun (how dare you?!)?

Tanks are obviously too good at their job, thus, they must be nerfed. No, you are perfectly fine, the game is wrong.

P.S. Maybe we should nerf dps because they, you know, sometimes actually kill something...

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Battlefield
Posts: 509

Re: Guard ability suggestion

Post#76 » Wed Jun 04, 2025 9:50 pm

Avernus wrote: Wed Jun 04, 2025 4:52 pm
Battlefield wrote: Sun Jun 01, 2025 10:24 am
Now the guard breaks all the fun of the game when the DPS class sees the guard on the enemy he changes the target then the tank sees that the DPS is on another target he moves the guard to it and this is terribly annoying and when there are a lot of tanks it's a nightmare.
As player who likes to play as a tank, i find WAR/ROR tanks to be THE best implementation of this class in all mmorpg i played. In this game you are actually protecting your team.

So, it's completely okay and very fun to play killfest (read it as "this game is for me, dps player, and the rest are just a support for my glory") - but it's not okay to heal and defend your buddies because you are denying dps their fun (how dare you?!)?

Tanks are obviously too good at their job, thus, they must be nerfed. No, you are perfectly fine, the game is wrong.

P.S. Maybe we should nerf dps because they, you know, sometimes actually kill something...
Everything is written above and this will not prevent the tank from being a good tank.

If in the current state of guard ability and powerful healers to nerf dps it will be a circus

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Fey
Posts: 920

Re: Guard ability suggestion

Post#77 » Thu Jun 05, 2025 12:14 am

Other than the Warhammer IP which is frankly incredibly awesome and cool, particularly when compared to WoW's just laughable IP, there are three things that make this MMO unique. Guard, detaunt, and collision. If you go messing with one of these core concepts, you are asking for trouble.

Tactics and Morales are arguably another core facet of the game, but three is the magic number.

Does morale damage ignore guard? I'm kind embarrassed that I don't know.

Yes, healers and tanks are OP in this game. That's because no one wants to heal or tank. Everyone want's to dps. I play healer or tank, every single day. You know what? I'd rather be playing my bw and killing ****.
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wardfan220
Posts: 50

Re: Guard ability suggestion

Post#78 » Thu Jun 05, 2025 5:45 am

zgolec wrote: Wed May 14, 2025 6:52 am Lol... So you wanna punish good players for being good and properly use their skillset?

Hell no.

1. Punt tank.
2. Properly pick target.
3. Git gud.
Agreed!!

Especially since you can't just click one thing to move guard. You either need to target the other player and then click the guard skill (or use keybinds), or program the alt or shift key with Enemy, where you still have to click the player twice while pressing that button to move the guard. Although it can be quick if the tank is doing NOTHING but swapping guard, it's never going to be every single second. I see no issue with the current guard skill. If anything give it a 2 second CD, but that's a stretch IMO.

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Zumos
Developer
Posts: 26

Re: Guard ability suggestion

Post#79 » Thu Jun 05, 2025 3:02 pm

Fey wrote: Thu Jun 05, 2025 12:14 am Does morale damage ignore guard? I'm kind embarrassed that I don't know.
Yes morale damage ignores guard because morale damage is unmitigatable.
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