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Mara some skill adjustments to be on par with other DPS

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Ruin
Posts: 232

Mara some skill adjustments to be on par with other DPS

Post#1 » Fri Jun 06, 2025 7:53 am

Hello

- Monstro Mara Heal is constant, not depending on masteries investment and not subject to heal debuff. other similar buffs scale with main stat or amount of materies put in.

- Mara Pull (terrible embrace) is still a 65ft distance skill, while previously unique to order gap closer (punce) was reduced to 45ft wouldynt those abilities be somewhat linked?

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baselinestun
Posts: 6

Re: Mara some skill adjustments to be on par with other DPS

Post#2 » Fri Jun 06, 2025 9:20 am

what range is wl pull? what range is squig leap?

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leftayparxoun
Posts: 304

Re: Mara some skill adjustments to be on par with other DPS

Post#3 » Fri Jun 06, 2025 10:12 am

Ruin wrote: Fri Jun 06, 2025 7:53 am Hello

- Monstro Mara Heal is constant, not depending on masteries investment and not subject to heal debuff. other similar buffs scale with main stat or amount of materies put in.

Gift of Monstrosity is a Core Ability and, as such, it does not scale with Mastery points in any tree. If the heal value is too strong/weak in your opinion, that would be a balancing matter.
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Ruin
Posts: 232

Re: Mara some skill adjustments to be on par with other DPS

Post#4 » Fri Jun 06, 2025 2:50 pm

leftayparxoun wrote: Fri Jun 06, 2025 10:12 am
Ruin wrote: Fri Jun 06, 2025 7:53 am Hello

- Monstro Mara Heal is constant, not depending on masteries investment and not subject to heal debuff. other similar buffs scale with main stat or amount of materies put in.

Gift of Monstrosity is a Core Ability and, as such, it does not scale with Mastery points in any tree. If the heal value is too strong/weak in your opinion, that would be a balancing matter.
But then again Gift of Savagery does scales with stats and its value can change.
and yes this post is to point out some discrepencies for the balance team.

Also while veriying this i noticed that Mara Stat tactics (like scything Talons) also give set value (160) of stats, and dosent increas in might base on mastery invested.

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Ruin
Posts: 232

Re: Mara some skill adjustments to be on par with other DPS

Post#5 » Fri Jun 06, 2025 2:54 pm

baselinestun wrote: Fri Jun 06, 2025 9:20 am what range is wl pull? what range is squig leap?
As i said earlier, SH gained pounce, and it did not have it originaly, so that paring did not existed. As such those abilited would not be mirrored.

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Panzer80
Posts: 220

Re: Mara some skill adjustments to be on par with other DPS

Post#6 » Sat Jun 07, 2025 6:17 pm

Mara stance buffs don't scale; they are flat bonuses because they require a stance swap which is the downside to justify the hearty static buffs/tactics since it's a cooldown. This is why WL dishes out its front end dps so much faster but has weaker career buffs. That and pounce of course. Mara already had their monstro stance buff nerfed with the ws/ini change patch (they lost 5% reduced armor pen.) Hp per second also isn't a heal in this game, it's a regeneration proc. There are many instances of regeneration procs in this game from renown to armor and abilities. They aren't heal debuffed because it's not a heal. The monstro proc is also not constant. As stated, it's a proc and depends on % chance on attack. Mara pull is 65 feet and just better because WL has pounce and pull. It doesn't need to be reduced in range. It would be nice if you could cause it to cool down by interrupting, but a lot of other abilities don't go on cd if interrupted either. What needs to actually be changed on mara are the touch abilities. They need initial damage to be worth a cd.

No one likes getting pulled. Just don't be last. And bring the heavy guns if you're fighting a beefy solo mara. They are designed to fight multiple opponents as the mastery path suggests. Solo spec mara dies easy to range magic dps.
[SM] 85+, [WL] 80+, [SW] 70+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

Gorezog
Posts: 21

Re: Mara some skill adjustments to be on par with other DPS

Post#7 » Sat Jun 07, 2025 8:27 pm

Panzer80 wrote: Sat Jun 07, 2025 6:17 pm Mara stance buffs don't scale; they are flat bonuses because they require a stance swap which is the downside to justify the hearty static buffs/tactics since it's a cooldown. This is why WL dishes out its front end dps so much faster but has weaker career buffs. That and pounce of course. Mara already had their monstro stance buff nerfed with the ws/ini change patch (they lost 5% reduced armor pen.) Hp per second also isn't a heal in this game, it's a regeneration proc. There are many instances of regeneration procs in this game from renown to armor and abilities. They aren't heal debuffed because it's not a heal. The monstro proc is also not constant. As stated, it's a proc and depends on % chance on attack. Mara pull is 65 feet and just better because WL has pounce and pull. It doesn't need to be reduced in range. It would be nice if you could cause it to cool down by interrupting, but a lot of other abilities don't go on cd if interrupted either. What needs to actually be changed on mara are the touch abilities. They need initial damage to be worth a cd.

No one likes getting pulled. Just don't be last. And bring the heavy guns if you're fighting a beefy solo mara. They are designed to fight multiple opponents as the mastery path suggests. Solo spec mara dies easy to range magic dps.
actually have lost much more, monstro used to be 100% armour penetration reduction but you would be hard pressed to claim Marauders are weak when they are a high performing class with more versatility than any other mdps.

Where people lose credibility is when they say "X needs this because Y has this" because everything is mixed up and the game has mirrors not clones, if something is underperforming then they need to make a case for it on its own merits and drawbacks, anything else is just whine

On a side note fetch used to be 150ft in the very early days, I remember being fetched on my SH in Dragonwake on live for what felt like the entire map.....

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