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White Lion Nerf when?

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storm
Posts: 99

Re: White Lion Nerf when?

Post#21 » Sat Jul 19, 2025 12:07 am

dps am is a bit better. it suffered a lot of the same nerfs a shaman. aoe slow reduced. ap drain reduced. The armor nerfs really make them very squishy.. first the nerf to talismans and now another to pots. Run away was nerfed to shaman and is not worth taking over survival tactics. It was just amazing how many nerfs it received, is only good for heals now. you try and roam ...HAHA a WL will 2 shot you even if your in sov

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Farrul
Posts: 632

Re: White Lion Nerf when?

Post#22 » Sat Jul 19, 2025 6:23 am

yoluigi wrote: Fri Jul 18, 2025 1:46 pm Hopefully they dont nerf WL because that was not the message of my other post. It was more other melee dps on order need buff.
Yes but you should probably word the title differently next time, since that thread got hijacked and derailed by all the destro biased users this forum has. Like this one, posters just jump on the topic according to their perception of the game which is usually based on average to lower skill levels.

Sadly the devs may listen to this since lets be honest, they dont understand the small scale balance in this game or do not care about it ( obvious by the new patch, it only hurt solo players).

Fewer know what they're actuallly talking about.

Like this guy. Solo tier list.
https://www.youtube.com/watch?v=s_Ar3TLenjk

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Battlefield
Posts: 533

Re: White Lion Nerf when?

Post#23 » Sat Jul 19, 2025 9:45 am

If to nerf WL, then part of players simply will switch to Destruction.

And mobility is part of the mdps archetype.

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Magusar
Posts: 107

Re: White Lion Nerf when?

Post#24 » Sat Jul 19, 2025 11:27 am

Whenever I see threads like this, with content like "Nerf class x because I have a hard time/bad time playing my class y against class x" or even "Nerf it because I don't like this class" - I start to smile stupidly. I don't know why. Probably because everyone should have opponents that they have a hard time playing against. Rock - paper - scissors.

All classes exist in a system with others. Nothing exists in a vacuum. And my thought is "You can't just nerf wl". In the context of groups (not solos), none of the order's DPS is on the level of their destructive analogues, with the exception of wl. What happens when one of the two sides starts to have too good stats compared to the other? One of the sides becomes a clear underdog. "Order is fine - they have wl" - and thats will be true. This was a response to those who say "just nerf wl".

To those who say "wl doesn't need to be nerfed" and "make the rest like wl":
1. "Wl doesn't need to be nerfed" - wl needs to be nerfed, if only because there shouldn't be classes that do everything too well and at the same time don't have any obvious natural enemies:
-Do you want a super strong st, burst or tunnel?
-Do you want a strong burst and tunnel aoE?
-Do you want to kill squish and nonsuish opponents even tanks (that is, everyone)/rdd, healers and melee?
-Have a cosmic number of possible strong setups?
-Do you want to be the coolest in almost all brackets - almost the coolest in solo, and the coolest damage dealer in roam, 6 vs 6, 24 vs 24? At the same time, you want the class to be easy to implement?
-Minimal risk?
Answer 1 - the role of wl. All this is possible even in one or two builds. Come!
2. "Make the rest like wl" - to be brief, if you make everyone like wl - then destroyer will cease to exist as a realm + there are classes that should be stronger in the conditions prepared for them (in particular, these are conditions that concern the quality and quantity of support for them and the setups of their groups so that they can function normally). I call such classes "consumers of party resources", because parties for them are almost literally a life support system + they die clearly more often than others. The order has 2 such classes - slayer and bw. Both are now, at best, "average" for them - in wb these are the roles of buffer and debuffer. Not in wb slayer is clearly below average, bw is just trash. I really want to see how these two will be buffed so that they become stronger than the current wl for balanced for them group, and the rest to the level of wl. How long will it take for the server to turn blue after this?
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86

lemao
Posts: 365

Re: White Lion Nerf when?

Post#25 » Sat Jul 19, 2025 11:39 am

WL is currently S tier in :

Solo roaming
6vs6
6 man sc group
24 man RVR

In addition to that the class is simple to excecute with and has medium armor on top of it.
That´s what makes the class overall to strong.

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Magusar
Posts: 107

Re: White Lion Nerf when?

Post#26 » Sat Jul 19, 2025 11:47 am

I'll add a little to my previous post. The WL archetype is a super mobile MDPS, which is designed to ruin the lives of squish characters, healers and RDD. This was achieved through the same mobility in combination with control(fetch, brutal pounce, trhoat bite, cleave limb, ensnare) + fast burst. It was mainly a ST character with the ability to make an AoE build, in which he took due to the same mobility (giving damage not where you can, but where you need to), relative non-greed for resources (WL is a nonsquish character for DPS with great mobility), morale drop and AoE interruption. And I had a question - why did WL suddenly become a universal combine that grinds almost everyone in almost all brackets?

My opinion is that WL itself should be nerfed in terms of AoE (in particular, this concerns the "Whirling Axe" (such a great ability that it is used in st) ability and the "Hack and Slash" tactic - mrd's wrecking ball too) and get buffs towards the pet - I think that he is too dependent on the pet(strange but real). For example, integrate into the mechanics of tactics revenge/speed training. The others moments with nerf/buffs - I think we need to see the DPS patches.
Drukar Netherlord
SL 89
WH 88
Marauder 85
Sorc 85
Eng 82
WL 83
Chop 86

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