Heyo,
So after this new content release i got reminded of what I disliked about how gear acquisition is approached in the game currently. If people like the look of a particular set they are forced to play a particular gamemode to obtain it.
We have this new set now tied to PvE, and if memory serves the next set on the list of implementation (Tyrant set) is also a PvE one.
What I would hope the devs would do here is let any weapon or armor set have an option to be purchased with either PvE or RvR currency. This way people can play the actual part of the game they enjoy playing while now having multiple new goals ingame to obtain new and fun "looks" for the transmogrify system. Doing that in how the game currently handles gear would force a RvR person to play tons of PvE they don't want to, and likewise if the smaller PvE crowd likes some of the RvR sets but aren't really keen on that part of the game they are still forced to play it for a long time just to get the "look" they want.
Please consider this, looking at peoples comments in the general chat and other chats it does seem people are generally saddened that the new set is PvE exclusive, and will be similarly so when the Tyrant set rolls out.
Let both RvR and PvE people play what they want to play while still working towards the same goal, more options is always good.
Please consider it.
Thanks.
[Suggestion] Allow people purchases of all Armor/Weapon sets with multiple currencies
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Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
Difficult one as although I'd like this, we've already got a unified currency now, which was a huge quality of life improvement (imo). Presumably not many people here would bother with pve if it could all be obtained through pvp.
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- Posts: 29
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
Hi there.
Yes please.
I only play for pvp, never done dungeons, not here for that (just my opinion of course, it's good for ppl who like it).
I wish we can purchase BiS weapons too (like Bloodlord or 2H weapons for tank with Reactionary proc) and overtuned ring like event one.
Just let people play the game they want while progressing a little, have fun.
Take care
Yes please.
I only play for pvp, never done dungeons, not here for that (just my opinion of course, it's good for ppl who like it).
I wish we can purchase BiS weapons too (like Bloodlord or 2H weapons for tank with Reactionary proc) and overtuned ring like event one.
Just let people play the game they want while progressing a little, have fun.
Take care
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
No, if you can’t be bothered to put in the couple hours, you don’t need the gear. They’re not hard to get. If you want the options of mixing or using the sets then go get them. That simple.
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
God no.
A player can already go from 1-0 to 40-80 BiS through RvR without ever using an ability. At least it takes some effort and group coordination to obtain PvE gear.
A player can already go from 1-0 to 40-80 BiS through RvR without ever using an ability. At least it takes some effort and group coordination to obtain PvE gear.
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- wardfan220
- Posts: 70
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
100% agree. Do the dungeon runs, it's all part of the gameTelther wrote: Mon Aug 11, 2025 8:36 am No, if you can’t be bothered to put in the couple hours, you don’t need the gear. They’re not hard to get. If you want the options of mixing or using the sets then go get them. That simple.
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- Florian90210
- Posts: 138
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
Agree, it's so annoying that BiS weapons are PvE ones. I hoped that devs will understand that doing dungeons like BS is not great experience, but they made it even worse.
- Sinisterror
- Posts: 1146
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
only 1% Crit in 1h wpn? i saw welf cloak which was nice looking and completely new, not seen in live either imo=) So gz on that! Are there any new procs in wpns because low crit + same old procs we had always, at least i hoped there would be the return of those procs that were accessible to classes alrdy in wpns like Boost V at least IV in 1h/2h and Taunt proc for tanks.
All cast timers would get 05s cast time reduction for example. Following procs should be accessible to all classes, some in higher wpns,some in t4 epic quest wpns and rr38 influence wpns
Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points.
Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds. Stack with pot.
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 7-10% for 10 seconds.
Guile - On Hit: 10% chance to lower incoming healing on target by 25% for 10 seconds.
Creeping - On Being Hit: 10% chance to reduce attackers movement speed by 40% for 5 seconds.
Boost IV-V - On hit: 10% chance to increase your critical hit rate by 6%/9% and critical dmg by 9%/12%
Dissolve VII - On Hit: 10% chance to lower target's armor by 500-800 for 6 seconds. Physical dmg everyone
Erosion - On Hit: 10% chance to lower all of target's Resistances by 200 for 10 seconds. Swordmaster+all magic dmg dealers.
Pilfer - On Being Hit: 10% chance to steal 130 health from your attacker.
Barrier - On Being Hit: 10% chance to form a protective barrier that will absorb up to 160damage over 5 seconds.
Elusive - On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Bewildering - On hit: 10% chance to increase cast times by 05s for 6 seconds,Works on melee and Ranged attacks. This for engi/magi/rp/zealot.
All cast timers would get 05s cast time reduction for example. Following procs should be accessible to all classes, some in higher wpns,some in t4 epic quest wpns and rr38 influence wpns
Clarity - Any Ability: 10% chance to reduce the cost of the next ability used within 10 seconds to 0 Action Points.
Bracing - On Being Hit: 10% chance to increase Armor by 528 for 10 seconds. Stack with pot.
Reactionary - On Defense: 25% chance to increase Parry, Evade, and Disrupt by 7-10% for 10 seconds.
Guile - On Hit: 10% chance to lower incoming healing on target by 25% for 10 seconds.
Creeping - On Being Hit: 10% chance to reduce attackers movement speed by 40% for 5 seconds.
Boost IV-V - On hit: 10% chance to increase your critical hit rate by 6%/9% and critical dmg by 9%/12%
Dissolve VII - On Hit: 10% chance to lower target's armor by 500-800 for 6 seconds. Physical dmg everyone
Erosion - On Hit: 10% chance to lower all of target's Resistances by 200 for 10 seconds. Swordmaster+all magic dmg dealers.
Pilfer - On Being Hit: 10% chance to steal 130 health from your attacker.
Barrier - On Being Hit: 10% chance to form a protective barrier that will absorb up to 160damage over 5 seconds.
Elusive - On Being Hit: 10% chance to increase movement speed by 20% for 10 seconds.
Bewildering - On hit: 10% chance to increase cast times by 05s for 6 seconds,Works on melee and Ranged attacks. This for engi/magi/rp/zealot.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
Lots of pointless elitism up in here.
If you people don't like how RvR is apparently a lot more simple and these PvE Dungeons are this better and more engaging thing then logic would dictate that you yourselves would benefit from this, as you will be able to get any RvR set without engaging in this brainless and simple gamemode people make it out to be, and enjoying your superior dungeon mode exclusively.
There is no one who wouldn't benefit from this, outside of people who pointlessly think people should engage in parts of the game they don't enjoy, which is ridiculous.
If you people don't like how RvR is apparently a lot more simple and these PvE Dungeons are this better and more engaging thing then logic would dictate that you yourselves would benefit from this, as you will be able to get any RvR set without engaging in this brainless and simple gamemode people make it out to be, and enjoying your superior dungeon mode exclusively.
There is no one who wouldn't benefit from this, outside of people who pointlessly think people should engage in parts of the game they don't enjoy, which is ridiculous.
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- Posts: 49
Re: [SUGGESTION] Allow people purchases of all Armor/Weapon sets with multiple currencies
Welcome to the RoR community. Feigned politeness to bring new people in but gatekeeping & attempts to keep new players down so they get the "big fish in small pond" effect.
I always got a good chuckle out of some of the long-timers who made dishonest & veiled threats towards players who made guides on how to locate easter-eggs/pocket items.
"I don't think a certain GM would be very happy about seeing guides like this being put around, you should think about taking it down. They are meant to be experienced & found on your own"
AKA I only want my friends & I to know about these secrets so I can hold whatever power I can over the other players!
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