Degradation of average player skill: why the Scenario system rework is urgently needed

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Nekkma
Posts: 773

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#101 » Sat Aug 23, 2025 2:18 pm

The game in general has turned into a farming sim. In my opinion, the largest and most pressing issue is the lack of any meaningful campaign. Winning does not matter and as there is nothing to win we instead have a "bodycount" mindset as a proxy for actuall war goals.

I disagree that it is a skill or organization issue. Well known guilds chase and dismount to kill soloers. Back on live you would have been kicked from the wb if you did something stupid like that.

The meme-answer is that we need a campaign and realmpride. This server always had the feel of late state live servers which lacked both of those btw. Live, however, used to have it so the realms and guilds had structured themselves in that previous environment and some of that persisted even after the campaing stopped to matter.
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Aluviya
Posts: 237

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#102 » Sat Aug 23, 2025 2:36 pm

I have to say, as one of the first-minute veterans on this server (and I doubt I’m alone here), it’s incredibly frustrating how much development effort has gone into large-scale adjustments while repeated player feedback has been brushed aside.

The current direction feels like someone decided that “small scale” is the big no-no, while insisting ORvR is the core game—which, in my opinion, has been the wrong approach from the very start. The result? ORvR has gradually devolved into little more than a zergfest, with certain classes far too rewarding despite offering nearly one-button gameplay. Meanwhile, SC’s have been left completely neglected. For a year and a half now I’ve been reading about a “new scenario queueing system” supposedly in the works, yet nothing ever materializes—despite SC’s being in desperate need of an overhaul to make them meaningful for both veterans and newcomers alike.

What makes this even more frustrating is the sudden about-face from parts of the community. Many of the same voices—like Gersy—who are now loudly insisting that scenarios must be saved were previously dismissing small-scale as irrelevant (while sitting on the balance feedback team, no less, and even pushing that stance to other community members. You’ll have to forgive me for the jab, but it’s unavoidable viewtopic.php?p=568911#p568865
]). The irony is that scenarios have always been where the game’s core imbalances are exposed most clearly—and those same imbalances only grow worse when magnified in ORvR. And while many classes have been “rebalanced,” they’ve barely had any chance to be tested in proper small-scale fights—because there are literally none. It even took months to fix something as obvious as stacking armor debuffs from WL and WP, simply because people either didn’t notice or chose to ignore it.

And let’s be honest: a new queueing system alone will never “save” scenarios. Their health is directly tied to overall class balance and to a well-designed system—not the random mess we currently have where some scenarios feature cannons, others guards, and others barriers. Or take the so-called “comeback buff” in scenario warcamps, which has been left in the game for ages despite being a completely wrong approach. This is a cascading problem—it requires coordination between multiple teams, a consistent design philosophy, and leadership that actually recognizes the importance of scenarios to the core game.

To make matters worse, even within the balance team, other feedback members have voiced the same concern: they’re not being heard. Instead, it feels like a few individuals are pushing their own ideas while resisting outside input. From my perspective, the whole process feels completely stuck—both organizationally and in terms of community perspective. And another question that remains is whether this forum can ever truly be representative of the “community’s” ideas. It’s always the same handful of players posting here, pushing their own perspectives. Parts of the community treat this like a solo game, constantly whining on the forums to push their own vision of “small scale” balance for specific classes. On the other side, too many players seem satisfied as long as something new gets added—whether it’s a class or archetype change—without questioning the actual quality of those updates or their long-term impact on the game.

The result? Small but significant inconsistencies: some classes still follow Mythic’s old design rules, while others ignore them entirely—like the new Shaman instant heal, which outperforms a casted single-target heal. Or the “ninja” changes to ranked and group ranked that only degraded those modes instead of improving them, all while being presented as if they were aligned with the community’s needs. Meanwhile, I keep reading complaints about “premades”—which simply means players organizing and socializing to overcome the odds—while in reality we have scenarios full of people treating them like PvE content, never engaging in anything remotely competitive. Sadly, this has become the overall sentiment within this supposed PvP game. On top of that, there are far too many people not really playing, yet loudly offering their “opinions” on how it should be shaped—and expecting everything to be freely rewarded, without having to organize themselves as in other MMOs to overcome challenges (brings us back the the argument if a forum is really representative for the active player base). Which also raises the question: why do we even need a queueing system? The truth is, certain organized groups would rather farm pugs than actually enjoy real PvP and the game is giving 0 incentives to join the counterside to "balance other than scenario queues being dead.

At this point, I can’t help but feel the team handling these changes either lacks the resources or needs stronger direction. And the irony couldn’t be clearer: we’ve had plenty of polished PvE updates, yet SC’s—a core pillar of PvP—have been left to rot. Honestly, I’ve reached the stage where I rarely bother giving feedback anymore (even now questioning why I’m posting this)—because every time we do, we’re simply written off as being “overly critical.”
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Sever1n
Posts: 356

Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#103 » Sat Aug 23, 2025 4:01 pm

Aluviya wrote: Sat Aug 23, 2025 2:36 pm Honestly, I’ve reached the stage where I rarely bother giving feedback anymore (even now questioning why I’m posting this)
Welcome to club.
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Martok
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Re: Degradation of average player skill: why the Scenario system rework is urgently needed

Post#104 » Sat Aug 23, 2025 4:58 pm

Aluviya wrote: Sat Aug 23, 2025 2:36 pmWhat makes this even more frustrating is the sudden about-face from parts of the community. Many of the same voices—like Gersy—who are now loudly insisting that scenarios must be saved were previously dismissing small-scale as irrelevant (while sitting on the balance feedback team, no less, and even pushing that stance to other community members. You’ll have to forgive me for the jab, but it’s unavoidable

Was not previously aware of this connection, but it does explain much.

The remainder of your post was well stated and accurate. SC's have been left to rot.
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