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Remove solo queue from Scenarions

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nocturnalguest
Posts: 734

Re: Remove solo queue from Scenarions

Post#21 » Mon Oct 06, 2025 9:43 am

Damn, if someone put efforts to summarize all the good ideas for SCs and do a feedback post that would be awesome. And there are alot of gems in millions of whine threads of solo vs. group in SCs.

But based on millions of whine threads few things are clear as day:
- queue should be possible only with 2+ people, its gonna be also easier for matchmaker to work;
- there is not enough solo enjoyers to fuel discordant so its better for it to be just plain removed;
- premade word is way too overused, casual majority is playing in groups of 2+ and has all the varieties of quality in such groups so forcing them into 6v6 meatgrinder is no go.
- ranked or not, but SC and 6v6 are different game modes, lots mess those up.

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dirnsterer
Posts: 207

Re: Remove solo queue from Scenarions

Post#22 » Mon Oct 06, 2025 9:53 am

nocturnalguest wrote: Mon Oct 06, 2025 9:43 am Damn, if someone put efforts to summarize all the good ideas for SCs and do a feedback post that would be awesome. And there are alot of gems in millions of whine threads of solo vs. group in SCs.

But based on millions of whine threads few things are clear as day:
- queue should be possible only with 2+ people, its gonna be also easier for matchmaker to work;
- there is not enough solo enjoyers to fuel discordant so its better for it to be just plain removed;
- premade word is way too overused, casual majority is playing in groups of 2+ and has all the varieties of quality in such groups so forcing them into 6v6 meatgrinder is no go.
- ranked or not, but SC and 6v6 are different game modes, lots mess those up.
No no no! None of this half measure bull. I have seen already a couple of diehard "Do premades or die" -people in the thread starting to backpedal this into some 2-3 man setups. None of that, show the world that 6-man groups only scenarios will thrive and will be the best thing since sliced bread. Stand tall, force this on everyone, no half measures! I honestly want to see that tested out so bad.

dasparkylad
Posts: 16

Re: Remove solo queue from Scenarions

Post#23 » Mon Oct 06, 2025 10:07 am

nocturnalguest wrote: Mon Oct 06, 2025 9:43 am Damn, if someone put efforts to summarize all the good ideas for SCs and do a feedback post that would be awesome. And there are alot of gems in millions of whine threads of solo vs. group in SCs.

But based on millions of whine threads few things are clear as day:
- queue should be possible only with 2+ people, its gonna be also easier for matchmaker to work;
- there is not enough solo enjoyers to fuel discordant so its better for it to be just plain removed;
- premade word is way too overused, casual majority is playing in groups of 2+ and has all the varieties of quality in such groups so forcing them into 6v6 meatgrinder is no go.
- ranked or not, but SC and 6v6 are different game modes, lots mess those up.
3 or 6 mans is generally better as it means you have balanced groups joining.

Discordant wasn't a bad idea, the issue is its hidden when in a warband so anybody who wants to join a casual WB while queueing for scenarios won't see it. And yes I know some people have an issue with that as well but people still do it with the current system as nobody wants to sit in the city for 20-30mins waiting on a pop doing nothing.

premade isn't overused, its a thing we see a lot in scenarios, groups of 2/2/2 so balanced that agree on who is the main assist person before, that is very basic and easy to do without even using discord and makes a huge difference. Believe it or not having a scenario with no healers vs 2 perfectly balanced groups is 100% a loss every time.

The fact so many people are against even trying this would suggest there are a lot of premades that want to farm pugs as they won't even risk trying something like this to see if it works. And considering its an MMO encouraging grouping up can only be good, especially as its a PvP MMO balanced around groups.

nocturnalguest
Posts: 734

Re: Remove solo queue from Scenarions

Post#24 » Mon Oct 06, 2025 10:20 am

dirnsterer wrote: Mon Oct 06, 2025 9:53 am No no no! None of this half measure bull. I have seen already a couple of diehard "Do premades or die" -people in the thread starting to backpedal this into some 2-3 man setups. None of that, show the world that 6-man groups only scenarios will thrive and will be the best thing since sliced bread. Stand tall, force this on everyone, no half measures! I honestly want to see that tested out so bad.
Ha, cool post!

Seriously, im fine with that myself. But in millions of threads i mentioned majority has been on a "but my duo" vibes and they correct. Thats the majority ¯\_(ツ)_/¯

dasparkylad wrote: Mon Oct 06, 2025 10:07 am "...people still do it with the current system as nobody wants to sit in the city for 20-30mins waiting on a pop doing nothing"

"premade isn't overused, its a thing we see a lot in scenarios, groups of 2/2/2 so balanced that agree on who is the main assist person before, that is very basic and easy to do without even using discord and makes a huge difference. Believe it or not having a scenario with no healers vs 2 perfectly balanced groups is 100% a loss every time."

"The fact so many people are against even trying this would suggest there are a lot of premades that want to farm pugs..."
1. Seriously? https://killboard.returnofreckoning.com ... _type=solo cmon, not even funny
2. Premade is build up beforehand out of constant pull of players who thinktank their group, how it should be played, train together and stuff. There are not much more then 5 proper premades who you may encounter currently. What you and many others talk about are random everyday Joe and Bob talking crap on discord without MA and close to no coordination. Thats not a premade, thats a group. If you are interested i can link you my posts with indepth explanations.
3. "Premades that want to farm pugs" is a myth, urban legend. /g /a groups, /5 groups, some 2-5 friends playing together is what is farming solos (not pugs, as by pug definition goes /5 group as well). And those do stop then bigger shark starts to queue, yes, such happens pretty often. Premades seek fights and seek challenges and i cant imagine a situation then e.g. Advar premade will refuse to 6v6 anyone and/or break down into 6 solo people to spoil everyday Joe&Bob experience in discordant that is not popping at all with not more then 6-8 people from both sides that MM mystically create for no reasons.
Actually even on contrary (!), and this happened many many times before (Fusion is great example here), premades have close to nobody to fight against as most are literally refusing cause group experience/synergy/coordination gaps are too high. Also, its very saddening that to overcome that you will have to lose against much stronger teams to build this group experience/synergy/coordination and thats where 99,99(9)% of people stop. Before Evil formed his own premade he lost more then 50 games until 1st win playing with real premades and thus he got his own powerful, trained premade. Average Joe&Bob will not commit into such, just never.

dirnsterer
Posts: 207

Re: Remove solo queue from Scenarions

Post#25 » Mon Oct 06, 2025 10:32 am

nocturnalguest wrote: Mon Oct 06, 2025 10:20 am
dirnsterer wrote: Mon Oct 06, 2025 9:53 am No no no! None of this half measure bull. I have seen already a couple of diehard "Do premades or die" -people in the thread starting to backpedal this into some 2-3 man setups. None of that, show the world that 6-man groups only scenarios will thrive and will be the best thing since sliced bread. Stand tall, force this on everyone, no half measures! I honestly want to see that tested out so bad.
Ha, cool post!

Seriously, im fine with that myself. But in millions of threads i mentioned majority has been on a "but my duo" vibes and they correct. Thats the majority ¯\_(ツ)_/¯
Exactly! Proper forced 6-man group setups, would finally maybe put a bullet into neck of this gamemode, and if it does that maybe it opens some eyes. And meanwhile maybe solo queuers will flood rvr more so offzones get population running into them or pve gets bobbin, win win meanwhile while it would get tested our proper.

In all reality I do think inner scenario workings should get a rework more like. Add in those guards, remove barries, just let me punt some premade idiot too keen in getting kills into them so the guard shoves 30 000 damage spear deep in where no moon shines. Is that too big of a ask?

nocturnalguest
Posts: 734

Re: Remove solo queue from Scenarions

Post#26 » Mon Oct 06, 2025 10:36 am

dirnsterer wrote: Mon Oct 06, 2025 10:32 am Exactly! Proper forced 6-man group setups, would finally maybe put a bullet into neck of this gamemode, and if it does that maybe it opens some eyes. And meanwhile maybe solo queuers will flood rvr more so offzones get population running into them or pve gets bobbin, win win meanwhile while it would get tested our proper.

In all reality I do think inner scenario workings should get a rework more like. Add in those guards, remove barries, just let me punt some premade idiot too keen in getting kills into them so the guard shoves 30 000 damage spear deep in where no moon shines. Is that too big of a ask?
Nah, actually not. Its just we as community did discuss it bazillion of times already. You should also get a huge chank of renown if that buddy is stupid enough to get punted.
No warfront but weekly as was mentioned, copycat ranked UI (so that work is not wasted for nothing), match maker (long lost and sad forgotten), lots of brilliant ideas has been borned in all those threads. But as you can see, nothing is actually changing hence i say the only last glimpse of hope action is to summarize it all and create a huge wall of text in suggestions section.

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agemennon675
Posts: 552

Re: Remove solo queue from Scenarions

Post#27 » Mon Oct 06, 2025 11:20 am

shoelessHN wrote: Sun Oct 05, 2025 9:24 pm
dasparkylad wrote: Sun Oct 05, 2025 8:38 pm
kleinbuchstabe wrote: Sun Oct 05, 2025 7:35 pm

+1.
Maybe 3 people would be good too, since you can build a stable setup on 1-1-1.
With another 1-1-1 3man que, the group would be fine, and smaller guilds can run their small groups





Thats what i repeat like a parrot since years. That is the solution and what this game and the content is about. But victim mentality is too strong here. Its more easy to keep on solo que, loose every SC (except for the SCs when the bad bad premade carries the pug to win) and keep crying in chat and forum.





and here we go again.... PrEmAdeS wAnT tO fArM PugS.... yes yes, keep on que solo man, enjoy... :roll:
3 man would work as well, as most people would want a healer a dps and a tank for that, so you'd probably end up with balanced groups still.

For the "victim mentality" its more that if they offer the option of solo play people will assume its a valid way that works, but it doesn't as theres no matchmaking for it at all, so its like offering a knife as an option for a gunfight, people will be annoyed if they choose that and lose as why did you offer something that would never work?

Thats why encouraging people to do the behaviour you want is better, don't allow solo queueing and just force people to team up, they'll learn that they need to team up, and thats how the game should be played. Offering solo play in a game that is so heavily balanced around teams was always kind of silly really.
No they won't. They just won't play. The groups will get sick of fighting other groups and go to orvr where they can farm defenseless pugs there instead. And scs will die all together just as ranked did.
We literally have proof of this, group ranked is dead on arrival, before ranked we had 6v6 caledor woods scenario specifically made for 6v6 premades, teams rarely queued up for it
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dasparkylad
Posts: 16

Re: Remove solo queue from Scenarions

Post#28 » Mon Oct 06, 2025 12:06 pm

agemennon675 wrote: Mon Oct 06, 2025 11:20 am
shoelessHN wrote: Sun Oct 05, 2025 9:24 pm
dasparkylad wrote: Sun Oct 05, 2025 8:38 pm

3 man would work as well, as most people would want a healer a dps and a tank for that, so you'd probably end up with balanced groups still.

For the "victim mentality" its more that if they offer the option of solo play people will assume its a valid way that works, but it doesn't as theres no matchmaking for it at all, so its like offering a knife as an option for a gunfight, people will be annoyed if they choose that and lose as why did you offer something that would never work?

Thats why encouraging people to do the behaviour you want is better, don't allow solo queueing and just force people to team up, they'll learn that they need to team up, and thats how the game should be played. Offering solo play in a game that is so heavily balanced around teams was always kind of silly really.
No they won't. They just won't play. The groups will get sick of fighting other groups and go to orvr where they can farm defenseless pugs there instead. And scs will die all together just as ranked did.
We literally have proof of this, group ranked is dead on arrival, before ranked we had 6v6 caledor woods scenario specifically made for 6v6 premades, teams rarely queued up for it

If you don't give them an option they either need to play against fair teams, or just not play any scenarios ever again. Something needs to be done as just saying "nah premades want to farm pugs" isn't a good reason to not sort it, as eventually nobody will play scenarios but them anyway, and it'll definitely drive away all potential new players as who the hell wants to play a game where the community is basically just saying "nah you are my fodder to farm and have fun with, you don't get to have fun till you've suffered for months"

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Nikt
Posts: 2

Re: Remove solo queue from Scenarions

Post#29 » Mon Oct 06, 2025 12:15 pm

Im fresh here, so need answer for 3 question:
1. If noone want or need solo in scenarios, why we allowed soloers to play in RVR ?
Logically in RVR anything except 6 -24 should be blocked,
2. If im 65 rr and will make or join party, how are ma chances against 6 man 80+?
3. Who take a lowbie to such fight, and how 6 man of lowbies wil change anythig in scenario ?

dasparkylad
Posts: 16

Re: Remove solo queue from Scenarions

Post#30 » Mon Oct 06, 2025 12:22 pm

Nikt wrote: Mon Oct 06, 2025 12:15 pm Im fresh here, so need answer for 3 question:
1. If noone want or need solo in scenarios, why we allowed soloers to play in RVR ?
Logically in RVR anything except 6 -24 should be blocked,
2. If im 65 rr and will make or join party, how are ma chances against 6 man 80+?
3. Who take a lowbie to such fight, and how 6 man of lowbies wil change anythig in scenario ?
1. In RvR its also ideal to team up, but you can follow warbands around at least, scenarios are completely locked in with a small group so if you only get randoms joining thats all you get.

2. Sadly ye you'd still have that as an option as matchmaking isn't easy right now due to the low population, thus why making changes so its more fun and pops more often is important.

3. Ye you'll still be at a disadvantage against rr80s as a lowbie group, but it'll be far better if you have a 2/2/2 group than if you have 5 tanks and 1 dps against a 2/2/2 group.

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