Remove solo queue from Scenarions

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illumius
Posts: 56

Re: Remove solo queue from Scenarions

Post#51 » Tue Oct 07, 2025 12:58 pm

The developers didn't just abandon duo scirmish for no reason. Back then, teams of 2-3 pairs could easily farm solo players, just like they do in regular scenes today.

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The main problem with this project is its low online traffic, and all the global changes over the past 4 years have led to a decrease in traffic.

Simple solutions for developers that will increase online traffic to 2-3k by winter:

1) To radically strengthen the side of order. This will bring back the casuals for order and the athletes for destruction, who will finally feel challenged again. (Those who don't believe that the balance is skewed in favor of destruction can check the score for capitals and lands of the dead on the killboard)

2) Split the T4 queue into scenarios between solo players and groups. Connect the ranked interface and matchmaking to regular scenes (but without mixing sides). Dramatically increase the rewards for scenarios. (For example, add a new currency that can be used to purchase morale potions.) Increase the rewards for solo players in the first month, and then for groups.

3) Reduce the rewards for kills and locks in RVR, but increase the rewards for capturing a fort. Make the warbands play more aggressively instead of running in circles for 8 hours in Praag. Add new mechanics for sieges, and a zerg containment system based on the number of players on each side online at the moment. But do not punish those who have been able to create a tactical advantage in a specific zone, even if the overall online count is equal.

4) Change classes. Add/return variety to gameplay. Return assist squads for order, return magnet squads for both sides. Significantly weaken defensive specs. Add guild/alliance mechanics
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.

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lemao
Posts: 376

Re: Remove solo queue from Scenarions

Post#52 » Tue Oct 07, 2025 1:38 pm

illumius wrote: Tue Oct 07, 2025 12:58 pm The developers didn't just abandon duo scirmish for no reason. Back then, teams of 2-3 pairs could easily farm solo players, just like they do in regular scenes today.

------------------------------------------------------------------------------

The main problem with this project is its low online traffic, and all the global changes over the past 4 years have led to a decrease in traffic.

Simple solutions for developers that will increase online traffic to 2-3k by winter:

1) To radically strengthen the side of order. This will bring back the casuals for order and the athletes for destruction, who will finally feel challenged again. (Those who don't believe that the balance is skewed in favor of destruction can check the score for capitals and lands of the dead on the killboard)

2) Split the T4 queue into scenarios between solo players and groups. Connect the ranked interface and matchmaking to regular scenes (but without mixing sides). Dramatically increase the rewards for scenarios. (For example, add a new currency that can be used to purchase morale potions.) Increase the rewards for solo players in the first month, and then for groups.

3) Reduce the rewards for kills and locks in RVR, but increase the rewards for capturing a fort. Make the warbands play more aggressively instead of running in circles for 8 hours in Praag. Add new mechanics for sieges, and a zerg containment system based on the number of players on each side online at the moment. But do not punish those who have been able to create a tactical advantage in a specific zone, even if the overall online count is equal.

4) Change classes. Add/return variety to gameplay. Return assist squads for order, return magnet squads for both sides. Significantly weaken defensive specs. Add guild/alliance mechanics
I stopped reading after your first point.

User avatar
kleinbuchstabe
Posts: 115

Re: Remove solo queue from Scenarions

Post#53 » Tue Oct 07, 2025 2:38 pm

I give up.

What else can we do but recommending: You should build or join a group by yourself, cause it will fix your problems. Everyone would profit, above all the solo quers themselfes, who complain about geting stomped because of being solo and in bad groups created by bad matchmaking... It is far more easy than waiting for the devs to create a better matchmaker, or waiting for a groupfinder wich has to be created and implemented. You could be the solution of your own problem. Very easy. But what to do when the solo pug fraction really dont want to play in groups? They still want to que solo, no matter what. Even a group finder tool wouldnt help them.

Ok then. Keep going. Suffer. Get stomped by other random pug people who are just able to build groups by themselves. Maybe its some kind of human evolution proces going on here. Adapt or die. Or just stop que, i dont care anymore. Im tired of people who dont want any help and expect that the world should change around their special needs...

Im out

Hellfireuzu
Posts: 16

Re: Remove solo queue from Scenarions

Post#54 » Tue Oct 07, 2025 2:48 pm

Saying that people "have to" group up in other MMOs in today's gamescape is simply not true.

I think we should accept the reality of RoR simply not being popular enough for the masses and it's aim at the core hardcore audiences.
It's basically just a stroke of luck whenever a new player without "nostalgia glasses" joins the game and stays for the long run (in this regard I appreciate the changes done to new player experience, mostly in information provided to player and PvE revamp).

If you want to do something about Scenarios, then remove the "soloQ option" and create a matchmaking that actually does try to match balanced scenarios (while the wait time might be higher, a GUI like the one for ranked matches could help people accepting that).

Games, not just the ones Today but even in the past, always had a meaningful options for a solo player experience. If anything then just because you don't get to play with your mates all the time. It's better to a have solo player hooked than having him waiting for others to come online, not contributing anything.
Last edited by Hellfireuzu on Tue Oct 07, 2025 3:07 pm, edited 1 time in total.

Ixlevomaxlxl
Posts: 34

Re: Remove solo queue from Scenarions

Post#55 » Tue Oct 07, 2025 3:02 pm

Be advised that this version of Warhammer Online has been the most supportive of Casual gamers since its inception...

I blame WoW for a lot of these perspective based arguements and the reason why Carebears will always find something to "discuss" about in Warhammer Online.

Hellfireuzu
Posts: 16

Re: Remove solo queue from Scenarions

Post#56 » Tue Oct 07, 2025 3:12 pm

I completely agree that the game is nowadays much more inviting and supportive of solo player.. As a person who started on his own back in 2023 or so, I can clearly tell that whatever purgatory it was back then, is hardly comparable to the experience players have Today.

Then on a second note, for whatever reason scenarios felt much more active back then (No data to back this up).

Not sure what about "perspective based arguments". I think people are trying to be factual. And facts are that scenarios are not at their peak.

User avatar
Nameless
Posts: 1480

Re: Remove solo queue from Scenarions

Post#57 » Tue Oct 07, 2025 3:20 pm

I dont see why we need to talk all about this each week. Most proposals are easy to implement just bring them up for 2 weeks to test and we will see what works and what not
Mostly harmless

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