Counter argument:Sever1n wrote: Thu Oct 09, 2025 7:37 am Im still convinced that warband format is bad for this game. Non prime prime time its just one blob midlesly pushing lesser into warcamp and taking empty keeps. Boring and stupid gameplay. Just becouse pug see only way to "play" it - join pug blob wb.
Eden private server of Dark Age of Camelot. The groupsize is 8, and casual players are still forming 100+ man zergs sitting on the same discord. Over there people were talking about removing the Battlegroup feating which is nothing more than a chat channel.
The main Dev input in season3 that made more players split up and spread out doing group content, was them adding more points of interest encounters for players to stop mindlessly roaming around looking for actions on travel paths, and now instead groups stop and fight eachother over the point of interest. Not because they really want the Poi but because its a natural way of finding enemies when you see it flagged on the map.
And the zergs, well they still sit in their 100 man discords. Because after all its a keep-take campaign gamemode in RvR.
What RoR could learn from that, is actually make the BOs be worth going to. Not for progression, but to find players down there. Showing how many players are on a flag, will lead leaders decite if they want to go there. Example Manor BO in praag is burning, guard npcs are killed and informs destro that 24 order is down there. Now any destro warband who wants to fight, will probably head to the BO for a fight. Now if more warbands go to BOs and the enemy realm knows the intell the action could spread out over the whole map, and not just be closest distance between spawnpoints, as taht is currently the best way to find more action per hour for 2-3hour guild warband event.