Hi,
Simple one this, make the lockout timer for switching sides. Simple fix to all the xrealming that goes on right now and is destroying the game. Either you want to play order or destruction. If you just want easy wins go play another game.
1 week lockout timer on xrealm
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: 1 week lockout timer on xrealm
No.
Good players look for aao and switch to the weaker side in order to take advantage of aao and not have trouble finding opponents, and such a change would interfere with that.
The fact that noobs switch to the currently dominant side is their business.
Good players look for aao and switch to the weaker side in order to take advantage of aao and not have trouble finding opponents, and such a change would interfere with that.
The fact that noobs switch to the currently dominant side is their business.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 70+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 60+ / Uposledzonyjez IB 60+
-
- Posts: 32
Re: 1 week lockout timer on xrealm
And yet xrealming is a huge issue that often results in 1 side completely dominating, and doing it more and more as time goes on till they finally log off for the night.
-
- Posts: 26
Re: 1 week lockout timer on xrealm
A one-week lockout won’t fix the population imbalance at all. I’m not saying cross-realming isn’t an issue sometimes, but a lot of pug players don’t realize how much organized guilds actually try to help balance things.
Instead of punishing players with lockouts, the system should focus more on rewarding good behavior. For example, a token or loyalty system that gives small rewards for logging in on the same faction for consecutive days could encourage stability without feeling restrictive.
Instead of punishing players with lockouts, the system should focus more on rewarding good behavior. For example, a token or loyalty system that gives small rewards for logging in on the same faction for consecutive days could encourage stability without feeling restrictive.
Re: 1 week lockout timer on xrealm
NOPE! everyone would just make another account and break tos.
Re: 1 week lockout timer on xrealm
For example you can judge pedofile if you catch him, but unless he is not detained, he will do dirty things.
Same with xRealmers - they will always find a way to do, well you know what......
Same with xRealmers - they will always find a way to do, well you know what......
Nenzus [Goblin Division]
Re: 1 week lockout timer on xrealm
Xrealming isn’t really a thing at all.
It’s just used as a convenient excuse for losing, instead of reflecting on gameplay, leadership, and coordination. The real problem is the mindset on RoR, people giving up too quickly, logging off after a few wipes, or jumping to blame in T4 chat instead of improving, or asking what happened.
That’s what causes those AAO shifts you see all the time.
Too many warbands only stay active when things are easy, and too few stick it out when there are real fights. Leadership on the server is almost an all-time low. More Warband Leaders and Guild Masters are needed who focus on teaching players, improving, and organizing, not just wearing the title to be the boss and spread terrible advice, terrible excuses and terrible gameplay habits.
If players start focusing on getting better, joining proper groups that are open-minded and learn from mistakes, actually press their buttons, a lot of the so-called “xrealming issue” will magically disappear, because you realize it's not a thing.
The thing that is poisoning RoR for a while now is called COMPLACENCY and the insane level of gaslighting from lazy middle-aged men who refuse to learn to play the game after 10 years.
As for lockout timers ... sure, it could be tested, but I can tell you what will happen. The Warbands that already dictate the balance will continue to dictate the balance, but this time they will be locked for a whole week and all the people complaining now will be farmed for a whole week because we can't swap to balance.
It’s just used as a convenient excuse for losing, instead of reflecting on gameplay, leadership, and coordination. The real problem is the mindset on RoR, people giving up too quickly, logging off after a few wipes, or jumping to blame in T4 chat instead of improving, or asking what happened.
Just lost a Fort?
- Pug Warbands not having 2/2/2 setup?
- None of the warbands used Tank Morale 4 at all?
- There are no MDPS in warbands?
- People didn't push at all on countdown?
Doesn't matter, let's just say "Nice Try, well done!" in chat, and feed the delusion that things are okay.
That’s what causes those AAO shifts you see all the time.
Too many warbands only stay active when things are easy, and too few stick it out when there are real fights. Leadership on the server is almost an all-time low. More Warband Leaders and Guild Masters are needed who focus on teaching players, improving, and organizing, not just wearing the title to be the boss and spread terrible advice, terrible excuses and terrible gameplay habits.
If players start focusing on getting better, joining proper groups that are open-minded and learn from mistakes, actually press their buttons, a lot of the so-called “xrealming issue” will magically disappear, because you realize it's not a thing.
The thing that is poisoning RoR for a while now is called COMPLACENCY and the insane level of gaslighting from lazy middle-aged men who refuse to learn to play the game after 10 years.
As for lockout timers ... sure, it could be tested, but I can tell you what will happen. The Warbands that already dictate the balance will continue to dictate the balance, but this time they will be locked for a whole week and all the people complaining now will be farmed for a whole week because we can't swap to balance.