Recent Topics

Ads

Patch Notes 22/10/2025

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
ReturnOfReckoning
Staff
Posts: 333
Contact:

Patch Notes 22/10/2025

Post#1 » Wed Oct 22, 2025 2:59 am

Highlights
Image
Live Event: Daemon Moon Decaying

Image

Every year, as fog covers the land and the autumn nights herald the chill of winter, the Daemon Moon rises. For scholars, the Daemon Moon is a dangerous time of year when the threat of a daemonic incursion is greatest. For the common-folk it is a time of revelry and chaos. The scholars are right to fear what is to come, for during the time of the Daemon Moon, daemonic forces are unleashed upon the mortal realm to play with the lives of the living. This year scholars have noted a disturbing greenish-brown tinge on the Daemon Moon, an ill omen of Nurgle's power. Nurgle has indeed hefted his mighty girth to the forefront, shoving his thinner brothers aside. This year, the Daemon Moon does not rise, it decays.

The common folk hide behind their masks and use this opportunity to play pranks on each other, unaware that lesser daemons often corrupt the mind behind the mask. Humans from the bustling streets of Altdorf in the Empire, to the twisted alleys of the Inevitable City in the Chaos Wastes, toy with powers they do not understand. If Nurgle is to be held at bay, you and your allies must work together to withstand the Daemon Moon Decaying.

The Daemon Moon Decaying will start on October 24th and last until November 3rd.

Rewards

Basic reward: Leper's Bell, or Leper's Handbell - two new trophies to let everyone know that you are unclean. Preview here
Advanced reward: Rusted Lamellar Cloak for Order; Plaguebearer-Flesh Wrap for Destruction - two new capes.
Elite reward: Enslaved Manticore, or Decaying Manticore Disc mount (decay timers based on renown bracket)
Completing the Event Quest 'Imp Games - The Riddle' - Heart of Decay - show the world you've given into the Plague Lord's embrace
Daemon Moon Masks: There are a total of ten Daemon Moon masks, they can be acquired through a variety of ways (3 via quest, 1 via Public Quest, 2 via random 'box' roll, and 4 from player drops) Preview here Masks decay into permanent versions without their buffs.

This year Daemon Moon Decaying offers the return of two exclusive Cloaks, awarded via the Event's Influence. In addition to the Nurgle-themed Trophies and Masks from the last rotation, a brand new Nurgle-skinned Manticore has been added as the Elite Reward.

The Living Snot ORvR Public Quest

The age-old foe of the mortal realms and mythical blokes, the Living Snot, has emerged from the Chaos Realm this Daemon Moon. Join your realm in battling the Living Snot in the Chaos Wastes, while you hold back the opposing realm. This will include a handful of rewards exclusive to the Public Quest.

Daemon Moon Quests

Three limited-time quests are available during the Daemon Moon Decaying live event. The first of these quests, "Imp Games", is a timed race to find hidden tricks across the cities, and is repeatable. A follow-up quest, "Imp Games - The Riddle" can be purchased from the merchant, started by buying the item 'Imp Curio'. Lastly is a short quest called "Ill Omens", which is broken up into four brackets based on your character level (1-10,11-20,21-30,31-40). Previous quests from Daemon Moon Rising are still available from the Coldheart Witch Hunter in Altdorf, or the Slaughterheart Magus in the Inevitable City.

Pan de Monium

This Estalian bread is specially baked during the Daemon Moon, with bakers leaving small gifts, or tricks, for their unwitting customers. Pan de Monium can be acquired either by completing the Imp Games quest, or purchasing it from the Suspicious Masked Peddler. Pan de Monium contains over thirty possible rewards, ranging from potions and talismans, to dyes and masks, a rare Companion Pet, or perhaps even a precious aegis for the lucky few.

Dyes

Players can obtain seven dyes per major Chaos god, for a total of twenty eight special dyes. As the Daemon Moon Decaying is Nurgle-themed, Nurgle themed dyes sell for gold, while dyes associated with other gods require a small additional sacrifice. These dyes are available only during this live event.

Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We recommend to use an addon such as Pocket Palette to see how this dye will look on your armor. These colors were drawn largely from Citadel Paints, with a handful custom colors drawn from Warhammer Online's assets.

Live Event Shoppe

A Suspicious Masked Peddler has set up shop in the Altdorf Slums, and secluded room near the Apex of the Inevitable City. This vendor will gladly accept your gold and daemon fingers while the Daemon Moon is up, but please be aware that once the Daemon Moon fully decays, he too will fade from your life. Here players can buy new unique dyes, the Imp Curio to start a quest, or a bit of Pan de Monium. Players can also exchange their faction's cape for the opposing faction's default version, for a price.

2025 Changes

- Tasks requiring Scenario participation have been removed and replaced with other tasks (Completing 10 quests of your choice, entering The Bilerot Burrow/Sigmar's Crypts, Capturing keeps while wearing a daemon mask, and completing the Imp Games quest)

- Achievements have been implemented for the Live Event tasks, along with the title 'Denier of Decay' for completing all 10 tasks.

- A new action counter has been added for opening Pan de Monium, allowing players to earn new titles.

- The contents of Pan de Monium have been increased with some new rare rewards. Did someone want a rotting Jack O'Lantern vanity pet?

- New Nurgle-themed manticore/rhinox have been added for this event. Mount previews are available here and magus disc previews here. We thank our artists for their continued contributions.

- A new quest for Daemon Moon Decaying has been added for level 40 players rewarding a Captured Ragebeast for Order, or Rotbeast for Nurgle.

-Pan de Monium stacks have increased to 999.



Realm vs Realm
Image

Black Crag

Two new Tunnels have been added to Black Crag, allowing both factions to now maneuver around the map much faster than before. Order's One-Way Tunnel south can be found east of their warcamp and just southeast of the Chapter 20 Craghelm's Hold Camp, and Destruction's tunnel can be found just Northwest of their Warcamp, out the wooden gates and on the left.

These tunnels have been designed so that they roughly mirror the existing tunnels in Kadrin Valley. The run to the fort for Order using the tunnel should be approximately the same as Destro taking the tunnels in Kadrin Valley, and their portal allows access to a nearby BO and the north caves into the South Keep. Destro's tunnel likewise offers a quick jump up towards the Ironskin Skar keep, as well as the Rottenpike Ravine BO.

Guards

- Warcamp Guards, including those present at Fortress attacker forward camps, can no longer be killed. Push the enemy spawn at your own risk! (This should help address Fort defenders outnumbering attackers and rushing their spawn before a fort has ended.)

- Fixed multiple guards not having Terminate.

Keeps

- The 10 minute timer for keeps to open after a zone unlocks has been reduced to 30 seconds.

- Tank's "Deflect Oil" renown ability now reduces oil damage by 50% (up from 25%).



Content
Image

Scenarios

- The Khaine's Embrace scenario now has walls on the southern cliffs to prevent players from dropping down to ledges to afk away from their team.


Dungeons

- Lockouts for dungeons are now only counted on an individual level - having multiple players with lockouts in your group no longer prevents the entire group from receiving loot.

- Lockouts now apply consistently to all rewards (quest progress, influence and loot). If you are locked out of a boss, you will not get any of these.

- Dying in a boss fight no longer make you ineligible for influence after 5 minutes.

- Entering a dungeon with active lockouts will show you a warning message.

- To reduce resource usage, instances without completed boss kills will close 5 minutes after the last player leaves (killing a boss increases this to 1 hour).


The Lost Vale
A number of improvements and major bug fixes for Lost Vale bosses in this patch:

- More Time: Fixed an issue that was causing the enrage timer to give slightly less than the 6 minutes it should have. All bosses should now be more doable for groups with lower overall DPS.

- Final Boss: Fixed an issue that prevented this boss from shifting to their next phase when the granted interrupt ability was used. (This would trigger if a player was not targeting them when using it.)

- Darkpromise Beast: Fixed an issue that was sometimes causing the Infectious Poison to apply more than once. (Special credit to those parties that killed it even when this bug appeared!)

- Gorak the Ancient: Fixed an issue with Gorak's Lightning puddles sometimes hitting too rapidly and not activating unless he was near them. His Chain Lightning now properly casts once again after his knockback, and may do fair damage if he has any bonuses buffing him - be ready!

- Sarthain: Sarthain now correctly turns if his target moves behind or around him. The true damage of one of his AOE abilities was also hitting a bit too hard, and has been reduced.


Mount Gunbad

As mentioned in the PvE Roadmap, Mount Gunbad is getting a re-work and new quality-of-life improvements, and we're rolling out these upgrades over two patches, starting today!

One of our key goals was to add mechanics back in while still maintaining a similar overall run time for Gunbad, which we feel is in a pretty good spot. Today we're applying the first updates to both the Left and Right wings:

Updated Mechanics: Every boss has had their mechanics restored, updated, or improved in some way. The difficulty remains entry-level, so these are fairly easy to manage.

Wing Bosses: You can now fight Glomp and Masta Mixa directly, without needing to go through a Loading Screen and then re-buff or re-guard.

Fewer Loading Screens: When clearing the final boss of both the Left and Right wings, players can now immediately teleport back to the Dungeon's start, without needing to exit the Dungeon first and then run back in through another loading screen.

Speed Run Quest: Because of the reduction of loading screens, timer de-sync for players challenging the Speed Run quest should be significantly reduced. An extra minute or two may also be added to this quest once the middle wing is finished, if overall run time has gone up slightly.

You can read more about the new mechanics here on the RoR Wiki.

- All quests in Mount Gunbad have been revisited. Text formatting has been improved for an easier read, Quest particulars have been improved where needed to help clarify tasks and who to turn the quest into when done, and Quest maps have been added.

- Quest rewards have been adjusted (previously they all rewarded gold, but since Mount Gunbad offers gold in other ways, we thought adding some consumables might make them more attractive.) Along with this, the repeatable quests for the Redeye Boots, Gloves, or dye, no longer offer a choice of 2 of 3, but rather 1 of 2, with the dyes being given and the armor being a choice. This brings Gunbad in line with other Dungeon quests which all offer a single armor piece.

- Some quests have been reworked to flow better as you progress through the dungeon. Some disabled quests have been re-enabled, and new quests have been added to maintain a complete mirror of content between the two realms. Quest experience rewards have also been equalized between the realms.

The second phase of this upgrade, which will touch up both the middle wing and add further QoL improvements throughout, will arrive soon. Once Gunbad is done, Bastion Stair is next on the list as we look to reduce the overall time for that Dungeon and adjust a number of mechanics.


Tier 4 PvE Rework

All Influence Rewards for Chapters 15-18 have been reworked, improved, and equalized across all races. Players can no longer earn 5-minute +20 stat potions or level 28 green gear in Tier 4 content. At a minimum, all rewards are Blue rarity, with Purple rarity on Elite rewards. Influence has been reset for these chapters based on past community requests.

With the 'Tier 4-a' influence rework completed, we will begin reworking the quests for Chapters 15-18. Please note that Tier 4 has 3-4 Epic questlines per race and some of these cross into the chapters beyond Chapter 18, so not all of them may be reworked in this upcoming quest rework.

All Tier 4 Hidden Quests have been disabled until they are ready to be re-implemented with the rework.


Lair Rework: Phase 1

- Beastlord: Adjusted the entrance location for "Khorgash Manbreaker" in Reikland. The entrance has now moved to the Heinrich Passage outside of the Heinrich Estate Public Quest, making the entrance slightly easier to access for both factions, and avoiding players having to run through Public Quests. The location of the boss has moved slightly in the cave, and the old entrance is no longer accessible. The Wiki page for the Boss can be found here.

As part of the Tier 4 PvE rework, we have begun updates to lairs to add new mechanics to better pair them with new rewards in the future. All Tier 4 Lair bosses are now level 36, and have a respawn timer of 15 minutes.

- All lair gear has had stat & armor values fixed to match the item level, which is intended to be level 36. Many pieces have had their stat values buffed, and some which had too many stat points have been reduced. The vendor sell price on almost all lair items has increased.

- Dwarf & Greenskin lair gear now offers Defensive-spec armor.

- Empire & Chaos Lair gear now offers Offensive-spec armor.

- Elf Lair Gear now offers armor and weapons with unique bonuses, like Morale Regen, AP regen, and more.

- Lady Grimgyre: Fully restored this boss with new correct models, transformation, and ability sets.

- Grimshimmer: this lair's chest piece was very over-statted, and has been nerfed by about 31 stat points. The HP regen of the chest-plate has been kept, and its vendor sell price is increased.


Items

- Removed Tacky and Blast Potions

- Made Bottomless Stein Trophies unique-equip to prevent texture bugs.


Mounts

- Starter mounts can now be used at level 1, and have been increased to +35% speed.


World

- Added Surnames to the new flight-masters to make them feel a little more lively.

- Added a Rock Lobber in Black Crag near the Valley of Rangers Public Quest (7.1k, 42.5k) players can click for easy traversal for Greenskin Chapter 15.

- Updated "Long Drong and the Slayer Cove" Public Quest in Barak Varr to be slayer pirate themed.


Quests

- Added a new hidden-quest for Tier 4, rewarding a pet for both Order and Destruction. Have fun!


General

- Quit or Logout is now immediate if done in a rested area (e.g. warcamps / chapter camps / city).



Bug Fixes
Image

- The Exploration Unlock for Frostshard Prison has been added (though the lair is inactive) [9586]

- High Elf Chapter 17 Influence Rewards fixed as part of the Tier 4 Influence Rework [10003] [23319]

- Dwarf Chapter 19 Influence Rewards fixed as part of the Tier 4 Influence Rework [10126]

- Set fixtures as area of High Elf Chapter 22 so you are not flagged for RvR above the RvR lake [10210]

- Redid areas for HE Chapter 20 Public Quest Ulan Bel so you are not flagged for RvR doing it [10216]

- West Praag Public Quests properly display the tracker (fixed back in August but noting now) [11218]

- Fixed back in August but posting to note - Cult of the Drakk Public Quests mobs grant credit [22236]

- Chaos Chapter 18 Public Quest Eastern Breach Public Quest tracker now displays properly [21827] [22949]

- Cult of the Drakk Stg2 Prophets - changed item in hand from pickaxe to dagger so the npc doesn't t-pose [22457]

- Fortress of Caledor gate object moved outside so it can be targeted from the outside [23086] [20992]

- Mobs made hostile (Dwarf Chapter 17) [23215]

- DW/GS Chapter18 Cult of the Drakk Public Quest prisoner cages now have cooldowns so you cannot spam-click one to get credit for all required [23220]

- TM Areas fixed so you can unlock the whole map [24209]

- Repainted the area for Chaos Chapter 17 so it is separate from Empire Chapter 19 [24258]

- Barak Varr Public Quest areas fixed [24423]

- Dyes added to Destro's Lost Vale repeatable quest for back pieces [24821]

- Fixed /stuck command not functioning. [24261]

- Fixed Rewards for "Heart Of Stone" and "Feathers In The Wind". [24263]

- Git To Da Choppa can now pull from 25 ft (instead of 20). [24668]

- Tooltip fixed on Energy of Vaul and Fury of Da Green. [24682]

- Tooltip of Feed on the Weary updated to correct ability name (Dizzying Blow). [24740]

- Fixed misspelling of "Melancholia" [24766]

- Fixed set items not showing set bonuses correctly in non-English languages. [24767]

- Fixed Elf Chapter 6 Flight Master. [24768]

- Fixed Bar Dawazbak Public Quest. [24769]

- Shadow of Disaster now has the correct value. [24772]

- Fixed Public Quest "Valley Of The Rangers" in Black Crag. [24778]

- VFX of Challenge on enemies (three exclamation marks) will now display again. [24780]

- Hoeth's Tempest & Git Out Fer Gud now properly reduce the cooldown of affected abilities when not wielding a Great Weapon. [24785] [24809]

- Fixed Black Vested Powder Monkey. [24791]

- Fix proc rate on Emperor's Ward. [24800]

- Balance Essence/I'll Take That! and Transfer Force/Bleed Fer' Me should no longer be able to heal siege weapons. [24808]

- Tooltip of Squig Armor now properly mentions you gain parry strikethrough from dodge strikethrough of your items. [24811]

- 'Ere We Go! will now trigger Burst O' Waaagh! when consuming 5 Gork's Waaagh! stacks. [24817]

- Dyes added to Destro's Lost Vale repeatable quest for back pieces. [24821]

- Chop fasta! requirement level updated to match placement in mastery tree. [24824]

- Fixed contribution from a defended fort carrying over into the zone. [24832]

- Adjusted price of Deathsword of the Smuggler. [24835]

- Added clarification to the tooltip of Git Em! that this ability is usable while in Squig Armor.

- Items belonging to sets now correctly show the full set info when viewed as quest or influence rewards.

- Fixed various game objects not spawning with the correct faction flags, notably affecting some Public Quest objectives and the LOTD gates.

- NPCs that are knocked down will no longer spin on the ground towards their target.

- Fixed auction house expiration timer not functioning. As a result of this, many old auctions currently listed will immediately expire so please check your mail to reclaim your unsold items.

- Fixed some vendor items not being properly translated.

- Fixed some minor text issues in Bastion Stair center screen messages.

- Fixed errant armor value present on 'Shield of Change'

- Distracting Shot when using Distracting Rebounds was stacking with Guard. This has been fixed.

Ads
User avatar
ReturnOfReckoning
Staff
Posts: 333
Contact:

Re: Patch Notes 22/10/2025

Post#2 » Wed Oct 22, 2025 6:55 am

Reserved

Wuhh
Posts: 218

Re: Patch Notes 22/10/2025

Post#3 » Wed Oct 22, 2025 8:59 am

ReturnOfReckoning wrote: Wed Oct 22, 2025 2:59 am

- Made Bottomless Stein Trophies unique-equip to prevent texture bugs.



Could you alter that a bit? it only happens when 5 are equipped, is it possible to make then belt only so 5 is impossible? Myself and others have collected many over the years

User avatar
wonshot
Posts: 1214

Re: Patch Notes 22/10/2025

Post#4 » Wed Oct 22, 2025 9:11 am

Alot of good stuff and fantastic work in here.

But the main replayloops need patches of this size! yesterday.
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.

User avatar
Hellforce
Posts: 43

Re: Patch Notes 22/10/2025

Post#5 » Wed Oct 22, 2025 9:12 am

Great work and very useful changes. Thanks for all the effort and time you have put on this.
Kaktos The Sorcerer :twisted: :twisted: :twisted:
War Never Ends!!!
Image

User avatar
Alexwar
Posts: 10
Contact:

Re: Patch Notes 22/10/2025

Post#6 » Wed Oct 22, 2025 9:16 am

ReturnOfReckoning wrote: Wed Oct 22, 2025 2:59 am Black Crag

Two new Tunnels have been added to Black Crag, allowing both factions to now maneuver around the map much faster than before. Order's One-Way Tunnel south can be found east of their warcamp and just southeast of the Chapter 20 Craghelm's Hold Camp, and Destruction's tunnel can be found just Northwest of their Warcamp, out the wooden gates and on the left.

Mounts

- Starter mounts can now be used at level 1, and have been increased to +35% speed.
:o
This is amazing! Thank you for your work!
Image

User avatar
leftayparxoun
Posts: 400

Re: Patch Notes 22/10/2025

Post#7 » Wed Oct 22, 2025 9:17 am

Thanks for the update.

In the wiki page for Gunbad's Left Wing's 4th Boss Kurga Da Squig Maker, there is this excerpt:
This boss drops additional Gunbad Jewelry and has a chance of dropping a Purple Seed.

Does this imply that there has been a change in Purple Seed acquisition methods? Previously every Hero+ NPC in Gunbad could drop a purple seed (including every other boss besides Kurga). Or is this outdated info on the new portion of the wiki page?
Onlymelee, Onlyhealing and more Onlys - Entropy and Chaos - Destro WB Gearing Guide


"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
The Antigone of Sophocles

User avatar
nebelwerfer
Posts: 703

Re: Patch Notes 22/10/2025

Post#8 » Wed Oct 22, 2025 9:38 am

ReturnOfReckoning wrote: Wed Oct 22, 2025 2:59 am Realm vs Realm
Image

Black Crag

Two new Tunnels have been added to Black Crag, allowing both factions to now maneuver around the map much faster than before. Order's One-Way Tunnel south can be found east of their warcamp and just southeast of the Chapter 20 Craghelm's Hold Camp, and Destruction's tunnel can be found just Northwest of their Warcamp, out the wooden gates and on the left.

Wow I love this one! So many great ones this patch, where to begin, but this one has been on the wishlist for a long time :mrgreen: Very cool that tunnels are being moved and edited nowadays.

Ads
User avatar
georgehabadasher
Posts: 305

Re: Patch Notes 22/10/2025

Post#9 » Wed Oct 22, 2025 9:51 am

Lots of great changes in there. Keep up the great work devs!
ReturnOfReckoning wrote: Wed Oct 22, 2025 2:59 am - Fixed auction house expiration timer not functioning. As a result of this, many old auctions currently listed will immediately expire so please check your mail to reclaim your unsold items.
Does this mean that the AH fees will be looked at? In the past, the fact that auctions didn't expire was used to justify RoR's high AH listing fee.

User avatar
kleinbuchstabe
Posts: 117

Re: Patch Notes 22/10/2025

Post#10 » Wed Oct 22, 2025 10:25 am

Great patch, lots of good changes!

So... ehm... Will the server be online again today, or should i come back tomorrow? :P

Who is online

Users browsing this forum: zwit and 5 guests