What Happened to Gunbad?
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Re: What Happened to Gunbad?
When some established activity with the same output becomes harder for no reason it's just creates feels bad moment. Yeah we are just people, this is a normal thing. As mentioned earlier if there is dedicated and active pve team for this game, please focus on bringing new activities, not replacing existing ones. This will benefits all.
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Re: What Happened to Gunbad?
Eisenbart2 wrote: Fri Nov 07, 2025 6:27 pm From my perspective the dungeon is too easy for Redeye gear. We finished it yesterday as duo. So I am slightly confused by this feedback. Overall I am quite happy with the dungeon changes especially the quality of life things. So many bugs were fixed. We dont need the endboss loading screens anymore = great improvement. Portals work finally. Enemy dots are properly displayed.
In regards to balancing - Yes this dungeon is to prepare people for T4 but this also means learning certain basics. Like guarding, cleansing, mitigation etc. but also pve basics like turn the boss away from the party (cleave) or detaunt boss if special stuff is on you. From my perspective it does so quite nicely, and Ruby and Eka have probably spend endless nights designing and testing these mechanics. They just released it and even asked for feedback. So lets cut them a bit of slack.
In some of the previous posts - I did not read about a few quite easy mechanics, so I guess they were forgotten which could lead to wipes and would explain this harsh feedback. So as a small cheat sheat:
Left:
Griblik & Ol' Greenwingz - (medium) tank away from another- turn away from the group - avoid aoe or massive aoe, early challenge for mitigation
Bilebane the Rager - (easy) Cleanse
Garrolath da Poxbearer - (easy) Tank below waterfall - aoe free
Kurga da Squigmaker - (easy to medium) kill slimes - detaunt if tossed into the air
Foul Mouf Da 'Ungry - (easy) clear area before fight - bring boss to mushrooms - kill mushrooms
Glomp - (medium) red light = drop down and place puddle away from the party - kill adds - read chat for 20% squig warning - step away kill boss
Right:
Brood Mother Szikalax - (super easy) brain afk
Masta Wrangla Glix - (easy) hold defensive morales and aoe stun (aoe punt all healers have it) for final troll phase
Elder Kizzig da Waagha - (easy to medium) tank Chip away from boss or use food
Herald of Solithex - (easy) focus skeleton if it comes it guards the boss - pro tip: aoe them
Masta Mixa - (medium) Staffs can be challenged (damage mitigation), adds are easy kills but aoe stun them for safety - dont get hit by the fists - run a big circle
Sureeee u did it as a duo and way to easy ur right, bet u did it on two fresh lvl 40 chars max, because so pro. If u want some hardcore pve or whatever why not play the 20+ games that are pve. Can u even imagine how u have to suffer doing it /5 and how bad people are most of the time. Its so much fun sitting 3h in GB or other Dungeons and not even finish it.
Dont get it why changes are tested with people who can play perfect most of the classes and even join with high rr/gear chars. Than it gets released and u have to play with the average Joe where u can be happy that he can run straight
Re: What Happened to Gunbad?
And yeah, im OK with changes, or whatever they want to work on in their free time, but please a bit more thought trough at least. Cant be that its supposed to be a starter dungeon but its like impossible to clear it with low level chars or fresh 40 + new players. 99% of people dont wanna waste hours in dungeons and not even have a chance to clear it.
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Eisenbart2
- Posts: 10
Re: What Happened to Gunbad?
In the past, dungeons were tested with multiple groups — usually between five and eight parties, that`s up to 50 players and participation was open to anyone in the community who wanted to volunteer. Testing was carried out in several rounds with detailed documentation and feedback sessions after each run, often going deep into the numbers such as ability damage, mitigation values, and timing. Adjustments and rebalancing were done based on that data.
Most testing groups were required to use the ward-locked gear appropriate for the dungeon. One group typically tested in BiS gear to gather time and performance benchmarks, while another group ran in one ward below the requirement to ensure encounters remained manageable for slightly undergeared players. In other words, dungeons are deliberately tested in “normal” gear levels, not only by fully geared or elite players.
Additionally, testers frequently worked under artificial handicaps — for example, running certain encounters with only five players, adding delays between actions, or testing under altered visual conditions to assess comfort and clarity. Wipes were a regular part of the process, often leading to multiple rounds of nerfs until encounters reached a point that was typically easier than most testers would personally prefer.
So when feedback like “too hard” or “not tested properly” comes up, it’s worth remembering how much iteration and balancing actually happens behind the scenes before release.
Most testing groups were required to use the ward-locked gear appropriate for the dungeon. One group typically tested in BiS gear to gather time and performance benchmarks, while another group ran in one ward below the requirement to ensure encounters remained manageable for slightly undergeared players. In other words, dungeons are deliberately tested in “normal” gear levels, not only by fully geared or elite players.
Additionally, testers frequently worked under artificial handicaps — for example, running certain encounters with only five players, adding delays between actions, or testing under altered visual conditions to assess comfort and clarity. Wipes were a regular part of the process, often leading to multiple rounds of nerfs until encounters reached a point that was typically easier than most testers would personally prefer.
So when feedback like “too hard” or “not tested properly” comes up, it’s worth remembering how much iteration and balancing actually happens behind the scenes before release.
"Baragazul gromril an karaz. Gromril an karaz nar-uzkul dumdrazbaruk."
Re: What Happened to Gunbad?
I would very much enjoy watching them run GB with only 2 guys. Next time stream it, then post it on youtube, id love to see what classes they are running, gear, and builds. Proof that current GB is too easy, would be great to watch.Roids wrote: Sat Nov 08, 2025 8:54 pmEisenbart2 wrote: Fri Nov 07, 2025 6:27 pm From my perspective the dungeon is too easy for Redeye gear. We finished it yesterday as duo. So I am slightly confused by this feedback. Overall I am quite happy with the dungeon changes especially the quality of life things. So many bugs were fixed. We dont need the endboss loading screens anymore = great improvement. Portals work finally. Enemy dots are properly displayed.
In regards to balancing - Yes this dungeon is to prepare people for T4 but this also means learning certain basics. Like guarding, cleansing, mitigation etc. but also pve basics like turn the boss away from the party (cleave) or detaunt boss if special stuff is on you. From my perspective it does so quite nicely, and Ruby and Eka have probably spend endless nights designing and testing these mechanics. They just released it and even asked for feedback. So lets cut them a bit of slack.
In some of the previous posts - I did not read about a few quite easy mechanics, so I guess they were forgotten which could lead to wipes and would explain this harsh feedback. So as a small cheat sheat:
Left:
Griblik & Ol' Greenwingz - (medium) tank away from another- turn away from the group - avoid aoe or massive aoe, early challenge for mitigation
Bilebane the Rager - (easy) Cleanse
Garrolath da Poxbearer - (easy) Tank below waterfall - aoe free
Kurga da Squigmaker - (easy to medium) kill slimes - detaunt if tossed into the air
Foul Mouf Da 'Ungry - (easy) clear area before fight - bring boss to mushrooms - kill mushrooms
Glomp - (medium) red light = drop down and place puddle away from the party - kill adds - read chat for 20% squig warning - step away kill boss
Right:
Brood Mother Szikalax - (super easy) brain afk
Masta Wrangla Glix - (easy) hold defensive morales and aoe stun (aoe punt all healers have it) for final troll phase
Elder Kizzig da Waagha - (easy to medium) tank Chip away from boss or use food
Herald of Solithex - (easy) focus skeleton if it comes it guards the boss - pro tip: aoe them
Masta Mixa - (medium) Staffs can be challenged (damage mitigation), adds are easy kills but aoe stun them for safety - dont get hit by the fists - run a big circle
Sureeee u did it as a duo and way to easy ur right, bet u did it on two fresh lvl 40 chars max, because so pro. If u want some hardcore pve or whatever why not play the 20+ games that are pve. Can u even imagine how u have to suffer doing it /5 and how bad people are most of the time. Its so much fun sitting 3h in GB or other Dungeons and not even finish it.
Dont get it why changes are tested with people who can play perfect most of the classes and even join with high rr/gear chars. Than it gets released and u have to play with the average Joe where u can be happy that he can run straight
Fenaal- SM 40/84 Drezden- BW 40/7×
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
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