1h30 Realm Lockout Is Hurting the Game, Not Helping It
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derKleineKerl
- Posts: 35
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
Burn all this dirty x realm scum they dont deserv to play the game because they ruin the mighty pvd zerg. Imagine all the fun anyone could have in this game without any players on the other side. PvD for 8h a new dream comes true.
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Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
The lockout system was put into place to prevent constant "x realming" for Rvr. I so no issue with that, but it could be improved.
My suggestion is as follows:
If locked out, only locked out from participating in RvR, but can still play SCs, and Pve content. Two suggestion methods which could be implemented
1. If locked out and try to step into the lakes, char auto teleported back to the closest WC. (like fort if no reservation but full)
2. If locked out From RvR, but goes into the lakes, have a de-buff on the char for the duration of the lockout (prob easiest for this is turn into a chicken like out leveling t1). Or the de-buff cant attack/heal or interact with anything in the lakes, ie no box running, or spawning siege and such.
My suggestion is as follows:
If locked out, only locked out from participating in RvR, but can still play SCs, and Pve content. Two suggestion methods which could be implemented
1. If locked out and try to step into the lakes, char auto teleported back to the closest WC. (like fort if no reservation but full)
2. If locked out From RvR, but goes into the lakes, have a de-buff on the char for the duration of the lockout (prob easiest for this is turn into a chicken like out leveling t1). Or the de-buff cant attack/heal or interact with anything in the lakes, ie no box running, or spawning siege and such.
Fenaal- SM 40/84 Drezden- BW 40/7×
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
Fanaal- CHO 40/79 Greebao- SH 40/70
Diedrake- Magus 40/6x
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
Thats totaly true,the lockout serves no purpose nor make things better!Those who wanna join the winning side have the ways to check before getting locked or are in long enough to xrealm when pop swifts!
Removing it would only help cause even if one organised guild/wb swifts can be a huge factor
Removing it would only help cause even if one organised guild/wb swifts can be a huge factor
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throkonius
- Posts: 3
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
The lockout is just another aspect of the game a feature. It's apparent when veteran groups swap to keep things alive after they've turbo'd on one faction.
- wardfan220
- Posts: 96
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
AgreedMorpheus wrote: Mon Nov 17, 2025 10:38 am The lockout should last for 8 hours. When the game starts, you have to choose a faction and are bound to it for 8 hours. The possibility of switching sides once is already a flaw in the system. Your excuses are completely invalid. It is verifiable and visible to anyone who wants to see it. Player numbers change so dramatically before castle attacks and fortress battles that the attacking side suddenly loses by a landslide. It can also be observed that many players (coordinated and organized up to WB size) log out in a castle with their order characters and then, when it comes to defending against destruction, LOG IN TO THE CASTLE with their characters after played destruction. Anyone who is not in favor of a LONG LOCKOUT can be labeled an xrealmer, and these players are ruining the game at the expense of other players. As a result, this game will not achieve higher player numbers in the long term.
Ninjas - RP, NinjasTank - IB
The Altdorf First Legion
The Altdorf First Legion
- wildwindblows
- Posts: 514
Re: 1h30 Realm Lockout Is Hurting the Game, Not Helping It
When someone wanna swap to weaker side, there should be NO lockout.
When someone wanna swap to stronger side, there should be lockout.
That what i tought.
When someone wanna swap to stronger side, there should be lockout.
That what i tought.
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