Renown, Veterans & Bis player incentives
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Re: Renown, Veterans & Bis player incentives
Instead of combat advantages or cosmetic stuff, how about just quality of life stuff? RR85 unlock PvE sets for this character so you don't have to do PvE for all build options, RR90 reduced Warcrest prices (-30%) for all sets, RR95 remove ward requirements for complete account for all old and new alts, RR100 account-wide storage for all alts and mains to share Warcrest and other stuff.
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- Florian90210
- Posts: 163
Re: Renown, Veterans & Bis player incentives
It's time to award renown points past 80 level, but for every 2 lvl. It will not make you super strong, but it will be a reason to play character after 80.
Re: Renown, Veterans & Bis player incentives
Florian90210 wrote: Tue Nov 18, 2025 5:12 pmIt's time to award renown points past 80 level, but for every 2 lvl. It will not make you super strong, but it will be a reason to play character after 80.
Agreed.
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Apokhalypso
- Posts: 1
Re: Renown, Veterans & Bis player incentives
Those that are higher Renown Rank play for different reasons.
However, as a player that plays for the interest of keeping track of higher RR players, it would be great to have an easier way to identify who they are in game as well as their current RR.
The option to have a title be displayed like
[Player Name]
Title: Renown Rank 87
This would be great. Subtle, but an option for others to know the commitment and dedication to that character.
The Black Orc being 1% bigger for every RR level above RR 80 is great too.
Perhaps, a NPC in game that would have a log of players RR 80+, RR 85+, RR 90+, RR 95+, and RR 100+ that have been active in the last 7 days.
This will encourage players to be active to be on their higher RR players.
New weapon and armor skins. It doesn't add any extra power but a draw for some players to push for a higher RR to display an exclusive skin.
The ability to share war crests account wide for a RR 100+ character is a simple feature that will draw many to enjoy the grind to it.
Extra vault storage unlocked. The discount feature for RR 90 offerring 5% and RR 100 offering 10% less war crests for gear sets. Then adjusted accordingly for higher RR till hard cap.
However, as a player that plays for the interest of keeping track of higher RR players, it would be great to have an easier way to identify who they are in game as well as their current RR.
The option to have a title be displayed like
[Player Name]
Title: Renown Rank 87
This would be great. Subtle, but an option for others to know the commitment and dedication to that character.
The Black Orc being 1% bigger for every RR level above RR 80 is great too.
Perhaps, a NPC in game that would have a log of players RR 80+, RR 85+, RR 90+, RR 95+, and RR 100+ that have been active in the last 7 days.
This will encourage players to be active to be on their higher RR players.
New weapon and armor skins. It doesn't add any extra power but a draw for some players to push for a higher RR to display an exclusive skin.
The ability to share war crests account wide for a RR 100+ character is a simple feature that will draw many to enjoy the grind to it.
Extra vault storage unlocked. The discount feature for RR 90 offerring 5% and RR 100 offering 10% less war crests for gear sets. Then adjusted accordingly for higher RR till hard cap.
Re: Renown, Veterans & Bis player incentives
10 extra points are a speed boost, 34 profile stats or 12% parry. Do you really think it doesn't matter?Florian90210 wrote: Tue Nov 18, 2025 5:12 pm It's time to award renown points past 80 level, but for every 2 lvl. It will not make you super strong, but it will be a reason to play character after 80.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs, WH - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
Re: Renown, Veterans & Bis player incentives
Please no more RP after 80. It killed the game once, don't make the same mistake
Zputa
Re: Renown, Veterans & Bis player incentives
Is there an up to date overview about current options? Don't even remember all 85 cosmetics options etc.
In my opinion RR/Mastery would be far too strong when it is all 2 lvls, max all 5 or 10 but you still have a carrot for some extra stats or in some cases one 5pt bonus. Maybe it is 1 rr 85, 1 mastery 90, 1 rr 95 etc.
Titles are given till 80 but can be an additional option, dyes seem to be kind of outdated by events and crafting etc.
Fashionhammer is already endgame and after last years live-events i think there is some potential left. Armor-skins for chaos-gods or empire-provinces, elven themed navy stuff, tribe/clans all matching the heraldry shields. Facing the future we already have to keep in mind 105 and 110.
Dont know how hard is is to add new abilities in like the 8pc bonuses so you could give 90 and 100 extra buttons for a little buff similar to armor sets or auras/covenants but less powerful (within 25 feet enemy abilities deal 5% less dmg for 5 sec with 10 mins cooldown, an offensive one or a self-rezz cd 60 mins or anything else nice to have but not gamebreaking). Some new emotes like the /special.
In my opinion RR/Mastery would be far too strong when it is all 2 lvls, max all 5 or 10 but you still have a carrot for some extra stats or in some cases one 5pt bonus. Maybe it is 1 rr 85, 1 mastery 90, 1 rr 95 etc.
Titles are given till 80 but can be an additional option, dyes seem to be kind of outdated by events and crafting etc.
Fashionhammer is already endgame and after last years live-events i think there is some potential left. Armor-skins for chaos-gods or empire-provinces, elven themed navy stuff, tribe/clans all matching the heraldry shields. Facing the future we already have to keep in mind 105 and 110.
Dont know how hard is is to add new abilities in like the 8pc bonuses so you could give 90 and 100 extra buttons for a little buff similar to armor sets or auras/covenants but less powerful (within 25 feet enemy abilities deal 5% less dmg for 5 sec with 10 mins cooldown, an offensive one or a self-rezz cd 60 mins or anything else nice to have but not gamebreaking). Some new emotes like the /special.
Re: Renown, Veterans & Bis player incentives
I'm not a really big fan introducing more of power creep. Maybe extra renown points, but maximum 1 for every 5 lvls after 80 (like someone already suggested). Every 2 levels is way too powerful. Also no extra mastery points ever, or you would create specs that your average player can't spec into.
IMO dyes are not good enough carrot. Cosmetics I do like as an idea, but devs making multiple extra cosmetics to select few who ever reach them is kind of a big ask too. QoL improvements for high RR would be nice, even faster mounts for PvE only use, extra bank space (create third bank for example), maybe extra buffs for dungeon run boosting, etc.
IMO dyes are not good enough carrot. Cosmetics I do like as an idea, but devs making multiple extra cosmetics to select few who ever reach them is kind of a big ask too. QoL improvements for high RR would be nice, even faster mounts for PvE only use, extra bank space (create third bank for example), maybe extra buffs for dungeon run boosting, etc.
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Re: Renown, Veterans & Bis player incentives
I feel that this is a really good idea,Scragmuncher wrote: Tue Nov 18, 2025 12:33 pm Unique armor/ weapon skins and mounts would be a big driving factor for a lot of people for sure.
Dyes and Titles not so much probably.
An idea I had was that the top renown earner for each class could get a buff for the following week that gives like 5% renown in an aura around them.
This would make it a much bigger deal and be a big reward for some newer players that are starting to get more invested in the game, as usually these spots are held by characters in the mid 60 renown ranks.
Lots of new and interesting fasionhammer has been added over the last year and a half or so, I hope they keep it up.
as player from rr85 and above could earn an aura that could work like the Guild Banner, as the new Darkpromise got a lot of banner style backpiece, it could fit.
Every player who got to go above rr85 can earn at each lvl, one ability that could be stack on his/her banner, that could benefit to grp around them.
Of course we speak about RR gain, or Crest gain, or Inf etc, no stats to avoid OP players or premade.
Let s make top RR players be the Big Hero you want on your side on the battlefield, same as you can have on Warhammer total war games, low rr player would look at high player with a sense of pride being next to them, and High player helping low player around them with thoses buff
In my opinion, buff should be permanent, and not only when you get your lvl, as in high RR, leveling is not happening very often.
hell, it could be, at least, obtainable with crest or soulstone. and if it's really too much, why not a Buff with cooldown like the RoR aegis.
Re: Renown, Veterans & Bis player incentives
ive a weird idea, allow ability to be used with any weapon of your class like rr90 unlock use of inevitable doom for 2h slayer but the skill get tweaked a bit like how kobs/chosen aura influence there skill, this could push build diversity
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