Recent Topics

Ads

Reduce BW Heal Debuff from 30s to 10s

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Brennika
Posts: 14

Reduce BW Heal Debuff from 30s to 10s

Post#1 » Sun Nov 23, 2025 2:06 pm

Problem: Current BW heal debuff has a 10s up time and 30s c/d, a 66%/20s downtime, out of line from every other specced 50% heal debuff.
Reasoning: 1) the 30 second cooldown lines up with most immunity timers, making it that gaining traction can just be CC'd off
2) unable to apply pressure vs detaunts, which have a 100% uptime
3) Any kill attempt lasting longer than the 10s uptime causes a 20 second reset period, giving targets too much of a recovery chance to be effective.
Follow-on problems: Heal debuffs are a must in scenario play against any organized group. With the BWs being ineffective due to only a 33% uptime vs 100% on other classes, it limits order DPS compositions. For "core" dps classes, current classes that have a 100% uptime 50% heal debuff are:
Order: Slayer, WH, SW
Destro: Choppa, Mara, WE, SH.

Recommended solution: reduce the BW's heal debuff to 10seconds, like all other 50% heal debuffs.

Ads
Avernus
Posts: 448

Re: Reduce BW Heal Debuff from 30s to 10s

Post#2 » Sun Nov 23, 2025 2:45 pm

Brennika wrote: Sun Nov 23, 2025 2:06 pm Problem: Current BW heal debuff has a 10s up time and 30s c/d, a 66%/20s downtime, out of line from every other specced 50% heal debuff.
Reasoning: 1) the 30 second cooldown lines up with most immunity timers, making it that gaining traction can just be CC'd off
2) unable to apply pressure vs detaunts, which have a 100% uptime
3) Any kill attempt lasting longer than the 10s uptime causes a 20 second reset period, giving targets too much of a recovery chance to be effective.
Follow-on problems: Heal debuffs are a must in scenario play against any organized group. With the BWs being ineffective due to only a 33% uptime vs 100% on other classes, it limits order DPS compositions. For "core" dps classes, current classes that have a 100% uptime 50% heal debuff are:
Order: Slayer, WH, SW
Destro: Choppa, Mara, WE, SH.

Recommended solution: reduce the BW's heal debuff to 10seconds, like all other 50% heal debuffs.
And don't forget to reduce its range to 65ft because devs are sure that being available to the pull (and quite close to the melee is a must for rdps healing debuff; too close, in fact...)

Unless you are SH, of course, its totally okay for SH to have an option to apply healing debuff from safe distance.

Who is online

Users browsing this forum: leftayparxoun and 8 guests