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Mara Pull Untouched???

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Orontes
Posts: 337

Mara Pull Untouched???

Post#1 » Thu Dec 18, 2025 3:57 pm

In looking over the Melee DPS changes, I didn't see anything on Mara's pull. This ability states 20 to 65ft, but that has not been my experience. It regularly pulls from well beyond 65ft. Nothing on this?

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Nameless
Posts: 1490

Re: Mara Pull Untouched???

Post#2 » Thu Dec 18, 2025 5:02 pm

that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
Mostly harmless

K8P & Norn - guild Orz

Orontes
Posts: 337

Re: Mara Pull Untouched???

Post#3 » Thu Dec 18, 2025 9:25 pm

Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).

M0rw47h
Posts: 937

Re: Mara Pull Untouched???

Post#4 » Thu Dec 18, 2025 9:35 pm

Orontes wrote: Thu Dec 18, 2025 9:25 pm
Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).
You can interrupt it by hidding behind a tree, rock, terrain of different height, silence marauder or... disrupt TE.

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Nameless
Posts: 1490

Re: Mara Pull Untouched???

Post#5 » Thu Dec 18, 2025 9:56 pm

M0rw47h wrote: Thu Dec 18, 2025 9:35 pm
Orontes wrote: Thu Dec 18, 2025 9:25 pm
Nameless wrote: Thu Dec 18, 2025 5:02 pm that is not pull only issue. Because all channeling skills tend to break too easy they add some tools to prevent that. One of these tools is further the range while channel. It works ok for most channels but for pull is understandably annoying feature. But if they revert that it will break so many channel abilities so meh.
May be the best option is to make casting pull stationary so that added range is somehow balanced out
I see. If that's the case, then maybe making it stationary as you said, is the best solution. I have been pulled countless times when I am much farther away than 65ft and as an AM, I have no defense (which is also annoying).
You can interrupt it by hidding behind a tree, rock, terrain of different height, silence marauder or... disrupt TE.
after certain point from the cast it cant be stopped. And that works for all channels, ive done kills from range channel from miles away. It is just the code, but when comes to pulls is quite irritating being on receiving side
Mostly harmless

K8P & Norn - guild Orz

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