The only change I wanted was an increase in Torment's damage. Because the WH/WE role is always about getting behind the target.
Lately, WH/WE has become just another melee class. Hitting from the front, trading parries for 10 minutes hoping to win.
For me, this class is only about appearing on the most vulnerable target, knocking them down, comboing, killing, and escaping.
A class of opportunity. A class of quick thinking, every second counts.
I'll still test the changes, but in any case, good job devs. Congratulations.
Your old friend, Theco.



