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Patch Notes 18/12/2025

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kleinbuchstabe
Posts: 127

Re: Patch Notes 18/12/2025

Post#141 » Sat Dec 20, 2025 10:22 am

- Great nerf for WL. finaly ;)
- Dont understand the comeback of SL rampage...
- Missing the nerf for lifereg + def WE, who are the biggest unbalanced issue on destro side for a long time now, like WL was on order side. Im suprised that this is absolutely untouched, cause this build is gamebreaking OP. And they become more and more, like we saw it with WL on order side. Players dont get tired to abuse OP builds... so please, dont make the same mistake like WL and wait for centuries with a nerf. Please clean this mess asap =)


- Great PvE update: the boss-loot-range in dungeons! gj pve team, as usual!

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Roguibu
Posts: 78

Re: Patch Notes 18/12/2025

Post#142 » Sat Dec 20, 2025 10:23 am

I dont understand the change to m3. Slayer already has a undefendable kd, and a single target m3. Now slayer has no morales for aoe.
Also i tried to use It and IS bugged.
Zasssca chosen Zaska Slayer
Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more

hordak774
Posts: 128

Re: Patch Notes 18/12/2025

Post#143 » Sat Dec 20, 2025 12:07 pm

solo ranked when ?!

Farrul
Posts: 738

Re: Patch Notes 18/12/2025

Post#144 » Sat Dec 20, 2025 12:12 pm

kleinbuchstabe wrote: Sat Dec 20, 2025 10:22 am - Great nerf for WL. finaly ;)
- Dont understand the comeback of SL rampage...
- Missing the nerf for lifereg + def WE, who are the biggest unbalanced issue on destro side for a long time now, like WL was on order side. Im suprised that this is absolutely untouched, cause this build is gamebreaking OP. And they become more and more, like we saw it with WL on order side. Players dont get tired to abuse OP builds... so please, dont make the same mistake like WL and wait for centuries with a nerf. Please clean this mess asap =)


- Great PvE update: the boss-loot-range in dungeons! gj pve team, as usual!
I can imagine the rvr lakes will be filled with Def WE's more than ever before but you can't blame the players.

What was needed was a rework to make the middle WE tree behave lika a dps class and not a tank class with stealth. Instead it seems to be buffed further with new toys. One could ask if those making these changes even realize the issue of this imbalance in the first place. Shame all those threads about this topic went ignored, but it is what it is.

P.S. WL aoe nerfs all acceptable etc. Just a shame they didn't take the opportunity after all this time to look deeper at the class mechanic. Loner tactic is still just a band-aid solution for an in essence dysfunctional class mechanic.

Mvl130
Posts: 56

Re: Patch Notes 18/12/2025

Post#145 » Sat Dec 20, 2025 12:30 pm

Mvl130 wrote: Fri Dec 19, 2025 10:01 pm I think it would be better to keep Razor Strike and Burn Heretic as single target abilities by default, for small scale, and have one tactic that makes them AoE both for larger scale

Sometimes you want to use Stagger ability, but you "accidentally" put your Burn Heretic on another enemy nearby, and applied the DoT to both targets, which breaks your stagger. It's quite inconvenient
Other problem I've noticed with forced AoE, is that you completely rekt your AoE detaunt because of these forced AoE skills ; this is fine if you are in a warband protected by a tank, in pug scenarios or just roaming with a few friends, you can no longer protect yourself efficiently against multiple enemies

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zulnam
Posts: 821

Re: Patch Notes 18/12/2025

Post#146 » Sat Dec 20, 2025 12:36 pm

dps changes....
slayer goes back to normal rampage...
15 pages of forum posts.

sounds about right.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Bozzax
Posts: 2695

Re: Patch Notes 18/12/2025

Post#147 » Sat Dec 20, 2025 1:42 pm

Feedback

there are somne very unfortunate side effects of below differences or are you delibaretly making order burst more front loaded? The 2h change are quite bad for choppa build diversity even more so since you previously moved Reckless Blow to mid

2H-locked abilities (Requires Great Weapon)
Choppa (4)
  • Tired Already? — Requires Great Weapon (+ stance-locked)
  • Keep On Choppin’ — Requires Great Weapon (+ stance-locked)
  • Weaklin’ Killa — Requires Great Weapon (+ stance-locked)
  • Big Bad Combo — Requires Great Weapon (+ Berserk-only)
Slayer (3)
  • Spellbreaker — Requires Great Weapon (+ stance-locked)
  • Devastate — Requires Great Weapon (+ stance-locked)
  • Deathblow — Requires Great Weapon (+ stance-locked)


and this as well

Stance-locked abilities: Must be Berserk
Choppa (3)
  • Sit Down! — Must be Berserk
  • Furious Stompin’ — Must be Berserk
  • Big Bad Combo — Must be Berserk (also 2H-locked)
Slayer (1)
  • Incapacitate — Must be Berserk
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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saupreusse
Former Staff
Posts: 2602

Re: Patch Notes 18/12/2025

Post#148 » Sat Dec 20, 2025 2:12 pm

zulnam wrote: Sat Dec 20, 2025 12:36 pm dps changes....
slayer goes back to normal rampage...
15 pages of forum posts.

sounds about right.
Normale rampage but its only half as strong because of the strikethrough limit.
Saup - RR 8x WP
Son - RR 8x AM

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Bozzax
Posts: 2695

Re: Patch Notes 18/12/2025

Post#149 » Sat Dec 20, 2025 2:29 pm

saupreusse wrote: Sat Dec 20, 2025 2:12 pm
zulnam wrote: Sat Dec 20, 2025 12:36 pm dps changes....
slayer goes back to normal rampage...
15 pages of forum posts.

sounds about right.
Normale rampage but its only half as strong because of the strikethrough limit.
Not really it is much more effective then it ever was on live bc of guard damage changes. It becomes broken bc you can stack aoe slayer ball and melt tanks
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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tsyuryu
Posts: 49

Re: Patch Notes 18/12/2025

Post#150 » Sat Dec 20, 2025 2:38 pm

why add 25% debuff on yellow choppa/slayer also now the only way to really drop rage is detaunt cant use wild choppin like before you go from red to yellow

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