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Patch Notes 18/12/2025

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saupreusse
Former Staff
Posts: 2602

Re: Patch Notes 18/12/2025

Post#151 » Sat Dec 20, 2025 4:01 pm

Bozzax wrote: Sat Dec 20, 2025 2:29 pm
saupreusse wrote: Sat Dec 20, 2025 2:12 pm
zulnam wrote: Sat Dec 20, 2025 12:36 pm dps changes....
slayer goes back to normal rampage...
15 pages of forum posts.

sounds about right.
Normale rampage but its only half as strong because of the strikethrough limit.
Not really it is much more effective then it ever was on live bc of guard damage changes. It becomes broken bc you can stack aoe slayer ball and melt tanks
Half as strong compared to pre-nerf rampage on RoR.
Saup - RR 8x WP
Son - RR 8x AM

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sogeou
Posts: 416

Re: Patch Notes 18/12/2025

Post#152 » Sat Dec 20, 2025 4:34 pm

nat3s wrote: Sat Dec 20, 2025 9:35 am
I can get behind that, avoids homogenisation and the sense of order favouritism towards WL as plainly balance changes are prepared to give destro a similar pounce advantage in a mirror match.
The WL got massive nerfs which were down played by the devs. In doing DPS test WL lost around 20-25% damage on single target. Also stealth nerfs with removing damage from Leoninie Frenzy. They did not list that anywhere and it now doing ZERO damage. The pet can be CC'ed so easy and fetch is easy to get away from. All you do it just jump away from the pet and it can't catch the target unless they get CC'ed.

Devs need to put LF back to as it was, maybe just make it so it does not remove any effects.

Also the new natures bond is useless. This just shows whoever is coming up with this stuff does not understand skills. You made a skill which is a two second channel which only last two second and the old skill was instant. What world does that make sense. :ugeek:

Shogun4138
Posts: 168

Re: Patch Notes 18/12/2025

Post#153 » Sat Dec 20, 2025 4:55 pm

As far as qol.. can we change banners back to 3 min .10 mins obviously is a nerf to small man play.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

Avernus
Posts: 456

Re: Patch Notes 18/12/2025

Post#154 » Sat Dec 20, 2025 6:10 pm

Is it just me or devs are saying that you are not supposed to be able to kite 3+1 WE?

nat3s
Posts: 496

Re: Patch Notes 18/12/2025

Post#155 » Sat Dec 20, 2025 6:22 pm

sogeou wrote: Sat Dec 20, 2025 4:34 pm
nat3s wrote: Sat Dec 20, 2025 9:35 am
I can get behind that, avoids homogenisation and the sense of order favouritism towards WL as plainly balance changes are prepared to give destro a similar pounce advantage in a mirror match.
The WL got massive nerfs which were down played by the devs. In doing DPS test WL lost around 20-25% damage on single target. Also stealth nerfs with removing damage from Leoninie Frenzy. They did not list that anywhere and it now doing ZERO damage. The pet can be CC'ed so easy and fetch is easy to get away from. All you do it just jump away from the pet and it can't catch the target unless they get CC'ed.

Devs need to put LF back to as it was, maybe just make it so it does not remove any effects.

Also the new natures bond is useless. This just shows whoever is coming up with this stuff does not understand skills. You made a skill which is a two second channel which only last two second and the old skill was instant. What world does that make sense. :ugeek:

And yet still significantly better than Mara
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

tromat
Posts: 56

Re: Patch Notes 18/12/2025

Post#156 » Sat Dec 20, 2025 8:27 pm

nope. Mara was already on par with WL in good hands.

M0rw47h
Posts: 940

Re: Patch Notes 18/12/2025

Post#157 » Sat Dec 20, 2025 8:33 pm

tromat wrote: Sat Dec 20, 2025 8:27 pm nope. Mara was already on par with WL in good hands.
In AoE yes, in smallscale no.

sogeou
Posts: 416

Re: Patch Notes 18/12/2025

Post#158 » Sat Dec 20, 2025 8:38 pm

nat3s wrote: Sat Dec 20, 2025 6:22 pm
sogeou wrote: Sat Dec 20, 2025 4:34 pm
nat3s wrote: Sat Dec 20, 2025 9:35 am
I can get behind that, avoids homogenisation and the sense of order favouritism towards WL as plainly balance changes are prepared to give destro a similar pounce advantage in a mirror match.
The WL got massive nerfs which were down played by the devs. In doing DPS test WL lost around 20-25% damage on single target. Also stealth nerfs with removing damage from Leoninie Frenzy. They did not list that anywhere and it now doing ZERO damage. The pet can be CC'ed so easy and fetch is easy to get away from. All you do it just jump away from the pet and it can't catch the target unless they get CC'ed.

Devs need to put LF back to as it was, maybe just make it so it does not remove any effects.

Also the new natures bond is useless. This just shows whoever is coming up with this stuff does not understand skills. You made a skill which is a two second channel which only last two second and the old skill was instant. What world does that make sense. :ugeek:

And yet still significantly better than Mara

I would not say better at all. Mara is better for 6v6 all day. Mara has better specs and does not need a dumb pet which is always broken. Mara is tanky, but lacks the mobility of the WL due to pounce.

It is a trade off.

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FischiPiSti
Posts: 3

Re: Patch Notes 18/12/2025

Post#159 » Sun Dec 21, 2025 12:21 am

M0rw47h wrote: Thu Dec 18, 2025 3:48 pm
JohnnyWayne wrote: Thu Dec 18, 2025 3:44 pm
M0rw47h wrote: Thu Dec 18, 2025 3:24 pm

It requires pet to be within 5 ft range, not WL. Pull itself is still instant 65 ft range...
Well als 2/3rds of CC is melee and not ranged. You get the point, do you?
So...? You finally will be able to defend from pulls? Thats nice.
Fetch was no risk high reward ability, while Terrible Embrance is high risk, high reward ability.
Personaly I'd prefer TE to replace Fetch for WL, but I guess that would be too much for WL players to endure.
Phah!
*Magnet engi entered the chat.* So what were you guys talking about, which class gets what pull, and what was that about high risk high... "Reward"? You get rewards? Me and my good pal choppa over here only get flamed by our faction for handing out ""free immunities"" or whatever they keep babbling about. *distant WAAAGH* OI! Get your pants off your head and watch out for the...! Ledge... Bah, I'm sure he's fine.
Anyway, what do you mean by it being a core ability, don't you guys need to dedicate your entire class to get it? Whell, at least you guys need to keep standing still too while casting for 2 seconds as the enemy runs out of range. ...Hmm, whatsat? Well damn guys, I'm beginning to think I'm pulling the short end of the stick here, but hey, at least you need to wait an extra second before the ability fires just to make sure everybody makes it safely out of the blast zone too right? ...No? Sigh... Well I still got you, Bugman's Best, at least you make it worth it completely.

storm
Posts: 120

Re: Patch Notes 18/12/2025

Post#160 » Sun Dec 21, 2025 1:47 am

Avernus wrote: Sat Dec 20, 2025 6:10 pm Is it just me or devs are saying that you are not supposed to be able to kite 3+1 WE?
Just get good bro

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