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Give slayers a pull

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Nelly74
Posts: 127

Re: Give slayers a pull

Post#11 » Fri Dec 26, 2025 9:29 pm

Bozao wrote: Fri Dec 26, 2025 8:31 pm The Slayer has become a useless class; I'm wasting my time trying to understand why they did that to it.
You know, I think it’s wiser to stop hoping for anything at this point. The simplest solution is to switch to a totally overpowered fallback class that’s already been reworked—like Shaman or AM, for example—rather than ruining your gaming time. And besides, there are plenty of other games to play while waiting for things to improve.

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Gunlinger
Posts: 135

Re: Give slayers a pull

Post#12 » Sat Dec 27, 2025 1:57 am

Gtdc is bugged as hell and keeps pulling people trough and into terrain aka keep doors or across and trough floors on different hight lefels.

Fetch and Mara pull also causing anger on both sides all the time. Just finally get rid of all the melee class pulls.

Make Pulls in this game a Magus/Engineer unique thing and take out Gtdc, fetch and terrible Embrace.

Just turn both Lion and Mara pull into a Bola throw that applies a really strong slow, something like 60ft single target 5 sec 40% slow, that if not dispelled by root brake in those 5 sec, entangles the targets feet and roots them for 2 sec.

Then to the biggest change.
- Turn rampage into Tired Already? mirror.
- Turn Shatter limbs into Furious Stomping mirror.
- Turn Git to da Choppa into ID mirror

Change ID! (for both Slayer and Chopper then)

Inevitable Doom Ailment
Path of The Skavenslayer Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown

You deal 200 damage to your target AND FORCE THEM TO SHARE YOUR DOOMED FATE,
inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all
enemies within 25 feet. The main target who has to share your doomed faith as long as the dark rune prevails, will have their Armor and Resistances reduced by 50%.


Gork' N Mork's gift Ailment
Path of Da' Wrecka Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown
You deal 200 damage to your target AND SMASH A PENDANT DEEP INTO HIS TEETH THAT A SHAMAN GAVE YOU, inflicting a powerful Waaagh! on them. The Pendant will blast out every 2 seconds and will keep blasting out for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all enemies within 25 feet. The Target you bashed your pendant into is gifted by Gork and Mork to share your frenzy for as long as it is stuck between their teeth and will have their Armor and Resistences reduced by 50%.
Image
Grolllinger - Slayer 85+
Gungroll - Engineer 85+
Collonel(Gunlinger) - WH 80+

User avatar
CeeJay89
Posts: 258

Re: Give slayers a pull

Post#13 » Sat Dec 27, 2025 4:11 am

Gunlinger wrote: Sat Dec 27, 2025 1:57 am Gtdc is bugged as hell and keeps pulling people trough and into terrain aka keep doors or across and trough floors on different hight lefels.

Fetch and Mara pull also causing anger on both sides all the time. Just finally get rid of all the melee class pulls.

Make Pulls in this game a Magus/Engineer unique thing and take out Gtdc, fetch and terrible Embrace.

Just turn both Lion and Mara pull into a Bola throw that applies a really strong slow, something like 60ft single target 5 sec 40% slow, that if not dispelled by root brake in those 5 sec, entangles the targets feet and roots them for 2 sec.

Then to the biggest change.
- Turn rampage into Tired Already? mirror.
- Turn Shatter limbs into Furious Stomping mirror.
- Turn Git to da Choppa into ID mirror

Change ID! (for both Slayer and Chopper then)

Inevitable Doom Ailment
Path of The Skavenslayer Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown

You deal 200 damage to your target AND FORCE THEM TO SHARE YOUR DOOMED FATE,
inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all
enemies within 25 feet. The main target who has to share your doomed faith as long as the dark rune prevails, will have their Armor and Resistances reduced by 50%.


Gork' N Mork's gift Ailment
Path of Da' Wrecka Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown
You deal 200 damage to your target AND SMASH A PENDANT DEEP INTO HIS TEETH THAT A SHAMAN GAVE YOU, inflicting a powerful Waaagh! on them. The Pendant will blast out every 2 seconds and will keep blasting out for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all enemies within 25 feet. The Target you bashed your pendant into is gifted by Gork and Mork to share your frenzy for as long as it is stuck between their teeth and will have their Armor and Resistences reduced by 50%.
This is the way. Melee pulls are buggy, braindead messes that shouldn't exist and are currently one-sided in any meaningful context.

lol

User avatar
M0rw47h
Posts: 960

Re: Give slayers a pull

Post#14 » Sat Dec 27, 2025 9:31 am

Gunlinger wrote: Sat Dec 27, 2025 1:57 am Gtdc is bugged as hell and keeps pulling people trough and into terrain aka keep doors or across and trough floors on different hight lefels.

Fetch and Mara pull also causing anger on both sides all the time. Just finally get rid of all the melee class pulls.

Make Pulls in this game a Magus/Engineer unique thing and take out Gtdc, fetch and terrible Embrace.

Just turn both Lion and Mara pull into a Bola throw that applies a really strong slow, something like 60ft single target 5 sec 40% slow, that if not dispelled by root brake in those 5 sec, entangles the targets feet and roots them for 2 sec.

Then to the biggest change.
- Turn rampage into Tired Already? mirror.
- Turn Shatter limbs into Furious Stomping mirror.
- Turn Git to da Choppa into ID mirror

Change ID! (for both Slayer and Chopper then)

Inevitable Doom Ailment
Path of The Skavenslayer Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown

You deal 200 damage to your target AND FORCE THEM TO SHARE YOUR DOOMED FATE,
inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all
enemies within 25 feet. The main target who has to share your doomed faith as long as the dark rune prevails, will have their Armor and Resistances reduced by 50%.


Gork' N Mork's gift Ailment
Path of Da' Wrecka Level 29
45 Action Point 5ft range
requires Dual Wield 5 sec cooldown
You deal 200 damage to your target AND SMASH A PENDANT DEEP INTO HIS TEETH THAT A SHAMAN GAVE YOU, inflicting a powerful Waaagh! on them. The Pendant will blast out every 2 seconds and will keep blasting out for anywhere between 4 seconds to 8 seconds, dealing 200 damage to all enemies within 25 feet. The Target you bashed your pendant into is gifted by Gork and Mork to share your frenzy for as long as it is stuck between their teeth and will have their Armor and Resistences reduced by 50%.
So order would end without Shatter Limbs?
Sometimes people don't get, whats their strongest ability, because it doesn't pump their numbers...

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