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Temporary Matchmaking Test

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OceanSoul
Posts: 5

Re: Temporary Matchmaking Test

Post#81 » Thu Jan 01, 2026 7:12 am

gisborne wrote: Wed Dec 31, 2025 5:20 pm
OceanSoul wrote: Wed Dec 31, 2025 4:32 pm
gisborne wrote: Tue Dec 30, 2025 7:37 pm

People don't play for objectives because they don't matter. You can lose every scenario and get 5-10x the renown of the winners by farming kills. You see premades let their opponents get objectives all the time just to lure them out to be slaughtered and not surrender.

If you want objectives to matter you need to reduce kill renown and increase objective/win renown significantly.
People don't play for objectives because for the most part its boring. Killing is fun and standing on the flag doing nothing is not fun. The more objectives gameplay decoupled from actual pvp gameplay the less people care about them. People rarely forget to pick up the thing in Maw of Madness or Mourkain Temple, because its simple and you can keep doing fun part - fighting - while also doing objectives.

It has nothing to do with efficiency or the proper way of progressing. I mean it does, but not as much as whether the thing is fun to do or not.
There isn't a scenario in the game where "doing the objectives" means sitting at an empty objective and just waiting.
Yeah, you are right. For sure, sometimes doing objectives means running back and forth on the map doing nothing. Its not sitting and doing nothing, its running and doing nothing. Whats up with that, is it fun to run the flag at black fire basin skipping all the fights? Or maybe its fun to run the keg at the dam when literally everyone just don't give a damn about your existence?

It all boils down to whether "doing objectives" is fun or not. If ppl are not doing some parts of the gameplay it means that its not fun to do. Thats it. I'd say that any objective that requires you to leave the mob and the fight is considered to be not fun by the majority of players, and the more "doing objectives" interferes with the urge to smack enemies face the less people care about it.

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Brakh
Posts: 126

Re: Temporary Matchmaking Test

Post#82 » Thu Jan 01, 2026 8:34 am

Avernus wrote: Wed Dec 31, 2025 8:28 pm
Brakh wrote: Wed Dec 31, 2025 8:06 pm The issue I would like to address is the stale scenarios with very few kills are much less rewarding than one sided stomps. Should it really be this way?
Isn't it depends from the point of view? I mean, anything is better than being stomped...
My point is that stomps shouldn't be rewarding at all. Right now, people only want to farm kills in scenarios, which are the main source of profit in the current system. Matchmaking is a step in the right direction, but considering the fights will be much more difficult, you could end a 15-minute struggle with virtually no gain.

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Kylashandra
Posts: 72

Re: Temporary Matchmaking Test

Post#83 » Thu Jan 01, 2026 9:14 am

Please reconsider adding a dungeon Queue (as seen on the new SC queuer interface). It's already a frustrating thing on modern MMOs. SWTOR / TESO / FF14 dungeon finder is full of people insta leaving groups with suboptimal teammates, it will end the same here.

Finding a group through /5 can be tedious, especially during some time of the day, but being able to have control on who / what class / what gear level we are recruiting is the key to a smooth dungeon run.

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Culexus
Posts: 294

Re: Temporary Matchmaking Test

Post#84 » Thu Jan 01, 2026 11:21 am

Really enjoyed the new matchmaking system. Although 2/2/2 didn't happen in every match, the parties were noticeably more balanced. I didn't play a single scenario without at least 1 healer.

A few bits of feedback:

- There were multiple scenarios where players didn't fill their reserve slots, and when the slots were backfilled, the new players were put into a separate party. It would be much better to have the reserve slots expire if they're not filled, then the backfillers take their reserved place.

- There were at least 2 scenarios I can remember where our second healer was a dps healer. Not sure if that's a coincidence or if the system isn't always checking if a healer is dps or not.

- There were a few scenarios where, although there was a 2/2/2 for both groups, we had to move around the groups to get it. This seemed to only happen when there was a 2/3 man premade in the same scenario.
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Avernus
Posts: 465

Re: Temporary Matchmaking Test

Post#85 » Thu Jan 01, 2026 11:21 am

Brakh wrote: Thu Jan 01, 2026 8:34 am My point is that stomps shouldn't be rewarding at all. Right now, people only want to farm kills in scenarios, which are the main source of profit in the current system. Matchmaking is a step in the right direction, but considering the fights will be much more difficult, you could end a 15-minute struggle with virtually no gain.
Its (mostly) correct. Just don't forget that a certain amount of players are joining sc to win a FIGHT. We (yes, i don't care abot sc BO too) don't give a damn about sc objective since our sc victory condition is just to kill the enemy team. Rewards are not relevant when you are sov+ (and even if you are not - we don't bother gathering a premade to run from BO to BO).

After all, if you want to play BO - go to oRvR - there is plenty of boxes and BO for this.

P.S. For me, the only thing to actually care about sc BO is when sc "victory" actually rewards you with something unique which will increase your combat effectiveness. Atm this is not the case.

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Morradin
Posts: 279

Re: Temporary Matchmaking Test

Post#86 » Thu Jan 01, 2026 12:09 pm

Avernus wrote: Thu Jan 01, 2026 11:21 am Its (mostly) correct. Just don't forget that a certain amount of players are joining sc to win a FIGHT. We (yes, i don't care abot sc BO too) don't give a damn about sc objective since our sc victory condition is just to kill the enemy team. Rewards are not relevant when you are sov+ (and even if you are not - we don't bother gathering a premade to run from BO to BO).

After all, if you want to play BO - go to oRvR - there is plenty of boxes and BO for this.

P.S. For me, the only thing to actually care about sc BO is when sc "victory" actually rewards you with something unique which will increase your combat effectiveness. Atm this is not the case.
This reply is not just to Avernus, but to all the "I just fight and ignore winning" players.

Every weekend scen rewards a bonus week long crit/stat jewel as well as soulstone. So just killing and not care about winning has nothing to do with rewards for you obviously. You just like beating up pugs and griefing other players. IMO ... kills should have minimal rewards and objectives reward more. If you don't like it take your fancy perfect geared six man and go hunt down solo sub geared, sub spec players to satisfy your ego driven, happy to grief others play.

Barriers should be removed.
Timers for inactivity removed.
And Lethal Spawn Guards brought back.

Nothing stops spawn camping by these hunting geared 6 man groups better then getting punted and insta killed or getting sniped by ranged from players behind spawn guards.

Avernus
Posts: 465

Re: Temporary Matchmaking Test

Post#87 » Thu Jan 01, 2026 12:31 pm

Morradin wrote: Thu Jan 01, 2026 12:09 pm 1. Every weekend scen rewards a bonus week long crit/stat jewel as well as soulstone. So just killing and not care about winning has nothing to do with rewards for you obviously. You just like beating up pugs and griefing other players. IMO ... kills should have minimal rewards and objectives reward more. If you don't like it take your fancy perfect geared six man and go hunt down solo sub geared, sub spec players to satisfy your ego driven, happy to grief others play.

2. Barriers should be removed.
Timers for inactivity removed.
And Lethal Spawn Guards brought back.

3. Nothing stops spawn camping by these hunting geared 6 man groups better then getting punted and insta killed or getting sniped by ranged from players behind spawn guards.
1. Sadly, i don't have any six man premade. Still, it's all about beating enemy team, not just pugs. It may be rewarding, but it's not that fun to beat punchbags. And looks like you missed my point - even if there will be no rewards at all, BO will be ignored anyway (at least, by me).

2. Yes. You forgot about rr from guard kills. Sadly, atm the devs approch sc as "if you are on sc you must leave spawn or be kicked even if you are already lost before it even started". That's why i don't go solo anymore - it's to tiresome to wait a few sc which are not defiled by barriers or having a way around the barrier if you risked a queue into other sc only to be put in a team which sole purpose is to feed as hard as they can.

3. If you are stupid enough to go that close to the guards its your fault. Still, the usual strategy, back from the off days, was to retreat and wait. The enemy is either stay at the spawn so you are both sleeping till 500 or try again.

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