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[UI] VinyUI

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Caffeine
Posts: 641

Re: [UI] VinyUI

Post#1581 » Tue Feb 10, 2026 12:01 pm

Alubert wrote: Fri Feb 06, 2026 12:13 pm Thank you very much for your help.
I missed the Autochannel add-on.

I have another question.
How do I add one extra carrier mechanic to “Player status hp/ap bars” in VinyUI?
E.g. BG hate, dok SE, etc.
This is the only thing I miss in the UI.
By the way, I came back to Viny UI after some time and I am impressed.
Player status module in RVMods doesn't have baked in support for career mechanics, but this can be accomplised with Effigy instead.

Type /rv, go to "EffigyConfigGui (on the left), rightmost section under "Settings" will be "Bars", click "Manage". Create a bar called "career_res" (or or anything else you like). Now click "Edit" and in the "Behaviour" tab there should be a drop down called "Bar State". Set this to "PlayerCareer".

Other tabs have settings for visual appearance/orientation of the bar. Here's a simple example:
Image

And thank you for the kind words, I too came back to Viny UI after some time.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Alubert
Posts: 700

Re: [UI] VinyUI

Post#1582 » Thu Feb 12, 2026 11:23 pm

Thank you ^

Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

User avatar
Caffeine
Posts: 641

Re: [UI] VinyUI

Post#1583 » Thu Feb 12, 2026 11:55 pm

Alubert wrote: Thu Feb 12, 2026 11:23 pm Thank you ^

Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
compatiblity patch for ea_scenariolobbywindow + some other goodies tmr
QQer will need a lot of love to refactor it to match new queue mechanics, that's on the backburner for now unless someone else puts in the work
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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notrandomatall
Posts: 55

Re: [UI] VinyUI

Post#1584 » Fri Feb 13, 2026 3:41 am

Hey.

I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.

Alubert
Posts: 700

Re: [UI] VinyUI

Post#1585 » Fri Feb 13, 2026 8:13 am

notrandomatall wrote: Fri Feb 13, 2026 3:41 am Hey.

I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.
Its "Guardline" addon
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

User avatar
notrandomatall
Posts: 55

Re: [UI] VinyUI

Post#1586 » Fri Feb 13, 2026 10:27 am

Alubert wrote: Fri Feb 13, 2026 8:13 am
notrandomatall wrote: Fri Feb 13, 2026 3:41 am Hey.

I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.
Its "Guardline" addon
It's tether in VinyUI.

User avatar
Caffeine
Posts: 641

Re: [UI] VinyUI

Post#1587 » Fri Feb 13, 2026 10:47 am

notrandomatall wrote: Fri Feb 13, 2026 3:41 am Hey.

I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.
Tether does not track pets other than magus/engi turrets. If you are being guarded as a magus/engi the tank has line priority and the addon switches to a label display for pet distance.

I've added better edge case handlinling for guard in code, if you'd like to test the new version before the next VinyUI patch you can get it here: https://mega.nz/file/QjImVCQT#UbrmxtLok ... 2MQDeqSPFU
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

User avatar
Caffeine
Posts: 641

Re: [UI] VinyUI

Post#1588 » Fri Feb 13, 2026 3:38 pm

Updated to 6.4.0

- Fixed ea_scenariolobbywindow packet handler compatibility.

If you are using any VinyUI version BEFORE 6.3.0 (released Fri Nov 21, 2025 11:40 pm) then you have no conflicting addons.

If you are using VinyUI version 6.3.0 or greater here's how you fix the lobby window:
Spoiler:
- Close the game.
- Open the addon folder (Return of Reckoning\Interface\AddOns) and delete ea_battlegrouphud, ea_scenariolobbywindow and easystem_utils.
- Download VinyUI 6.4 archive.
- Copy ea_scenariolobbywindow folder from VinyUI640\Interface\AddOns to the addon folder (Return of Reckoning\Interface\AddOns).
Note that there are still ongoing matchmaking issues not related to the UI pack.

- Fixed an issue in Pure where settings would not apply correctly due to a character slot mismatch.
- Fixed an issue in Tether where incoming guard would sometimes fail to show.
- m3 absorb morale will now show up on Order DPS profiles in Enemy.
- Adjusted unit frame selection indicators in Enemy DPS and TANK profiles to a reasonable size.
- Fixed an issue in ZonepopLite where zone prefix would be included twice when reporting zone status to chat.
- WarBoard_GuildF and WarBoard_Friend modules will now show class icons of your online friends/guildies.
Image

- Absolute Preservation (granted Sov anticrit ability) now has a custom icon in Buffhead instead of reusing tank m4.
Image
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Xameleon
Posts: 34

Re: [UI] VinyUI

Post#1589 » Fri Feb 13, 2026 4:57 pm

Alubert wrote: Thu Feb 12, 2026 11:23 pm Thank you ^

Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
Disabling Phantom addon worked for me

User avatar
notrandomatall
Posts: 55

Re: [UI] VinyUI

Post#1590 » Sat Feb 14, 2026 3:26 am

Caffeine wrote: Fri Feb 13, 2026 3:38 pm Updated to 6.4.0

- Fixed ea_scenariolobbywindow packet handler compatibility.

If you are using any VinyUI version BEFORE 6.3.0 (released Fri Nov 21, 2025 11:40 pm) then you have no conflicting addons.

If you are using VinyUI version 6.3.0 or greater here's how you fix the lobby window:
Spoiler:
- Close the game.
- Open the addon folder (Return of Reckoning\Interface\AddOns) and delete ea_battlegrouphud, ea_scenariolobbywindow and easystem_utils.
- Download VinyUI 6.4 archive.
- Copy ea_scenariolobbywindow folder from VinyUI640\Interface\AddOns to the addon folder (Return of Reckoning\Interface\AddOns).
Note that there are still ongoing matchmaking issues not related to the UI pack.

- Fixed an issue in Pure where settings would not apply correctly due to a character slot mismatch.
- Fixed an issue in Tether where incoming guard would sometimes fail to show.
- m3 absorb morale will now show up on Order DPS profiles in Enemy.
- Adjusted unit frame selection indicators in Enemy DPS and TANK profiles to a reasonable size.
- Fixed an issue in ZonepopLite where zone prefix would be included twice when reporting zone status to chat.
- WarBoard_GuildF and WarBoard_Friend modules will now show class icons of your online friends/guildies.
Image

- Absolute Preservation (granted Sov anticrit ability) now has a custom icon in Buffhead instead of reusing tank m4.
Image
Thanks, everything seems to be working regarding the new scenario window. I didn't have the time to test the one you linked me above, but I will test this one in the upcoming days.

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