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[Mara] Current state of the class?

Discuss Chosen, Magus, Marauder, and Zealot.
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Nikt
Posts: 19

Re: [Mara] Current state of the class?

Post#61 » Wed Feb 18, 2026 10:54 am

As you can see, this class is so dead that no one even wants to participate in the discussion. :D

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arcane600
Posts: 39

Re: [Mara] Current state of the class?

Post#62 » Wed Feb 18, 2026 5:03 pm

many things are definitely wrong about the class and everybody arguing the class is alright, because monstro apparently works in large scale/rvr just denies that the class does have two other ability trees as well. Brutality is dead, overnerfed stance procs, pathetic mobility overall, questionable, contradictory mechanics (e.g. see brut stance amplifying autoattacks <->convulsive slashing denying auto attacks???!), CC locked behind stances due to past changes to the class (e.g. Concussive Jolt requring monstro strance?), things that just don't work properly (Gut Ripper <->Flail interaction?), Savagery proc that never crits (why?), questionable tactics, Impale ability nerfed to an unnecessary extent (why may Torment exist?)...I could go on with this. My 80+ mara will still be layed to rest and collect dust until something is done to give the class alternatives instead of being a AOE fluff damage bot.

Bohavwn
Posts: 52

Re: [Mara] Current state of the class?

Post#63 » Wed Feb 18, 2026 6:57 pm

I haven't had enough time with the rework to have an informed opinion on the changes. I have been having success with a few combinations of the new tactic's, etc. However there are a few lingering issues I can speak on. Firstly, procs from gifts lingered on stance change w/o a tactic on live and in the early years of this server. Second is the clunkiness of the stances and abilities that are only usable in certain stances. It wouldn't be a problem if not for the 5 second cooldown on stances.

noronn
Posts: 56

Re: [Mara] Current state of the class?

Post#64 » Wed Feb 18, 2026 7:31 pm

arcane600 wrote: Wed Feb 18, 2026 5:03 pm many things are definitely wrong about the class and everybody arguing the class is alright, because monstro apparently works in large scale/rvr just denies that the class does have two other ability trees as well. Brutality is dead, overnerfed stance procs, pathetic mobility overall, questionable, contradictory mechanics (e.g. see brut stance amplifying autoattacks <->convulsive slashing denying auto attacks???!), CC locked behind stances due to past changes to the class (e.g. Concussive Jolt requring monstro strance?), things that just don't work properly (Gut Ripper <->Flail interaction?), Savagery proc that never crits (why?), questionable tactics, Impale ability nerfed to an unnecessary extent (why may Torment exist?)...I could go on with this. My 80+ mara will still be layed to rest and collect dust until something is done to give the class alternatives instead of being a AOE fluff damage bot.
Mara is S tier small scale dps lmao. Idk how you can't see that. Classic r0r forum moment.

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