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WE and WHs changes made the game booring any fixes?

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Deadpoet
Posts: 378

Re: WE and WHs changes made the game booring any fixes?

Post#141 » Thu Feb 19, 2026 8:41 am

Alubert wrote: Thu Feb 05, 2026 10:25 am I agree that this is not a solo game.
But I think that the WE/WH population will decline if the Devs decide to take appropriate measures (especially WE).

Generally, when designing dps balance, you have to take into account that their defensive capabilities were not very strong. For example, WE should lose absorb tactic. Defensive sets should be weaker, or if someone is already doing def dps, let them hit like a def tank with 50-100 dmg.
Exactly

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Deadpoet
Posts: 378

Re: WE and WHs changes made the game booring any fixes?

Post#142 » Thu Feb 19, 2026 8:43 am

Farrul wrote: Thu Feb 05, 2026 1:21 pm It's obvious to everyone this situation is not healthy, last night on a lowbie alt and was immediately jumped by a group of 4 WE's. Typically 1-2 WE'S was the norm in the past but 4 of them, nah.

But you can't blame the WE players, the fault is that no appropriate balancing measures has been taking against it since it has been neglected ( for whatever reason) and players always pick the path of least resistance in most games. Balance team messed up.


As for WH, probably the BAL tactic was a bit exaggerated as well, nerf it to 10% crit or something and their numbers will balance themselves out. WE deserves to have the absorc tactic removed from the game with the new toys ( 2 x jump) given to her imho.
Totally agree

coldhunter
Posts: 12

Re: WE and WHs changes made the game booring any fixes?

Post#143 » Thu Feb 19, 2026 8:52 am

Its really funny, that forum "professionals" thinking that WEs can get 3/150, be tanky like SnB and do dmg like glass cannon and all this at the same time.
But what even more funny, is that guys still complaining on witchbrew, when it dosent scale from any tactic except "frenzied mayhem", its does not crit and it also need to strike target, to do dmg.
Ofc they dont have any questions to WHs finishers, who dont even need strikes to do dmg, you just apply BAL or Burn, Heretic and its ticking buy itself, you can go drink tea and watch how target dies, lol. And, i will just remind you, that now, after DPS-patch, regular bis WH have 70-80% !!!!! crit chance on BAL. But its ok, right?
You say that WE ignoring armor because they has a lot of corporeal dmg? Well, WH has a lot of spirit dmg, WE has just 1 more dot, thats all. But you always "forget" about this, right?
By the way, how many % of WE playing def specs? Right now, when i checking some random WE, it will always be some glass cannon build with SS or OYK+SS. We have like 6-8 bis def WE on server, but you still whinning...

This whole thread is full of hypocrites, who just ignoring every imbalance on order, but always whinning about some OP destro classes. I just wondering, if devs will nerf def WEs, on which class you will spit your hate next?

franqo
Posts: 7

Re: WE and WHs changes made the game booring any fixes?

Post#144 » Thu Feb 19, 2026 9:00 am

coldhunter wrote: Thu Feb 19, 2026 8:52 am Its really funny, that forum "professionals" thinking that WEs can get 3/150, be tanky like SnB and do dmg like glass cannon and all this at the same time.
But what even more funny, is that guys still complaining on witchbrew, when it dosent scale from any tactic except "frenzied mayhem", its does not crit and it also need to strike target, to do dmg.
Ofc they dont have any questions to WHs finishers, who dont even need strikes to do dmg, you just apply BAL or Burn, Heretic and its ticking buy itself, you can go drink tea and watch how target dies, lol. And, i will just remind you, that now, after DPS-patch, regular bis WH have 70-80% !!!!! crit chance on BAL. But its ok, right?
You say that WE ignoring armor because they has a lot of corporeal dmg? Well, WH has a lot of spirit dmg, WE has just 1 more dot, thats all. But you always "forget" about this, right?
By the way, how many % of WE playing def specs? Right now, when i checking some random WE, it will always be some glass cannon build with SS or OYK+SS. We have like 6-8 bis def WE on server, but you still whinning...

This whole thread is full of hypocrites, who just ignoring every imbalance on order, but always whinning about some OP destro classes. I just wondering, if devs will nerf def WEs, on which class you will spit your hate next?
Cant agree more!

salazarn
Posts: 275

Re: WE and WHs changes made the game booring any fixes?

Post#145 » Thu Feb 19, 2026 10:01 am

coldhunter wrote: Thu Feb 19, 2026 8:52 am
Ofc they dont have any questions to WHs finishers, who dont even need strikes to do dmg, you just apply BAL or Burn, Heretic and its ticking buy itself, you can go drink tea and watch how target dies, lol. And, i will just remind you, that now, after DPS-patch, regular bis WH have 70-80% !!!!! crit chance on BAL. But its ok, right?

Bis WH with weekly talisman and 5% crit lini has 65% crit on bal. Yet new Welf with vehement blades opener will largely have 50% crit on everything with their new build that has 20s cd on feined positioning and guaranteed flanking and 150 weaponskill while they do it.

Still I like dps classes having specs where they do dps. It is the double jumps and tank spec that take them over the top.

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Deadpoet
Posts: 378

Re: WE and WHs changes made the game booring any fixes?

Post#146 » Thu Feb 19, 2026 10:03 am

Shogun4138 wrote: Thu Feb 05, 2026 8:19 pm There are other classes that solo better than a WE/WH.
And yet, the lakes are flooded with WEs and WHs, not with those clases that you say solo better. Obviously. The Magic word is stealth. Compared to stealth, those defensive stats and skills and self heal and stuff are an anecdote. Wait. WEs have those defensive stats and skills and absorb and self heal too. Wait what?

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Sever1n
Posts: 523

Re: WE and WHs changes made the game booring any fixes?

Post#147 » Thu Feb 19, 2026 10:18 am

As usual some quality feedback from wes :D

No class ingame have oportunity to completely ignore dps stats and still deal decent dmg exept def WE. Expensive crit? No need. Balance str/ws? Who cares? Just stick ton of regen, def talis, riposts full def rr, end enjoy people kill themselves roting in magic damage procs, riposts, dots, woundcutters, poisons, kisses, and of course balanced brew wich allow to do stable amount of dmg every 5 combos.

But yeh look at BaL!!!! He is criting now!!!! And who cares that wh is so glass that can die from random fart, to deal dmg with it. Look at other classes who need to make unholy antimelle def build just to counter 1 class, automaticaly gimping themselves to others. This are totaly working arguments and def WE is pure balance!!!

And of course they shouldn't be looked at because smallscale is for pure peole, and they beyound blue blood 6man!)

Quality info from apologistic we worshipers. Hope devs will listen to it and game will go even further in depth of "balance". Next patch will give WE pull and grumble and mutter.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

coldhunter
Posts: 12

Re: WE and WHs changes made the game booring any fixes?

Post#148 » Thu Feb 19, 2026 10:30 am

salazarn wrote: Thu Feb 19, 2026 10:01 am Bis WH with weekly talisman and 5% crit lini has 65% crit on bal.
Well, looks like you dont know how to build your character right. Let me help you count.
First of all - there is a new lini with 7% crit chance. Second - with mix of sov+wl+triumph+2annulus+stalwart+new lini - you will get 45-46%(depands on what weapons you use, 1bl+1fort or 2 fort) cold crit chance. And you will actually rise your chance to crit target by another 5% if you using bullets which stole target ini. So its 51% already, +25% from tactic. 76. But guess what? You also can use sov+triumph to get +7% proc from sov. Your cold crit will be lowered on 2%, but again, you will have +7% proc, so on proc your crit will be 56% (!!!)+25% from tactic. 81% crit on BAL. 81% !!!!!!!!!!!!
Nice math, totaly not OP thing, this BAL.

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Sever1n
Posts: 523

Re: WE and WHs changes made the game booring any fixes?

Post#149 » Thu Feb 19, 2026 10:48 am

Chopas really like such critbuilds now. 7k hp meat with no pen, that can be denied of all critmech and then be bonked to death by green daddy with 12k hp and huge pulsating axe :D
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

culland
Posts: 18

Re: WE and WHs changes made the game booring any fixes?

Post#150 » Thu Feb 19, 2026 11:39 am

Shogun4138 wrote: Wed Feb 18, 2026 6:29 pm
culland wrote: Wed Feb 18, 2026 5:18 pm
Shogun4138 wrote: Wed Feb 18, 2026 1:02 pm This is the actual reality if you play the class.
It is also an actual reality that if you roam around as unavoidable gank squads that can engage and disengage at their choosing, people are going to get annoyed and create long threads asking for changes.
But its ok for healer groups ti do it? Its ok for other groups in general. Its ok for regen 2 handed knights or two handed wps... learn to use your cc
I am confused why you would ask this question given what I just said? None of your examples are in stealth. Those examples can all be seen, can be mirrored, can be avoided. They also cannot just disengage by breaking los for 2 secs.

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