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Patch Notes 12/02/2026

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zulnam
Posts: 826

Re: Patch Notes 12/02/2026

Post#181 » Thu Feb 19, 2026 4:04 pm

MaxHayman wrote: Thu Feb 12, 2026 9:31 pm
zulnam wrote: Thu Feb 12, 2026 7:20 pm
Scurtmcgirt wrote: Thu Feb 12, 2026 7:07 pm

Yea am I missing something here? I can only queue for solo skirmish now and not queue for all scenarios like before. Also since this change I have noticed a change from 5 minute queue times as a healer to 20-30 minute queues.
- Matches now balance Archetypes, so both teams have similar amounts of healers, tanks, and DPS
We've been here before, but here we are yet again. Trying to make matches more "balanced" in terms of comps for a game where the average playerbase is so small as in RoR will inevitably lead to longer queues.

This exact, literal, solution was tried before 3-4 years ago. And it has the exact same effect. Longer queues for a majority of players; sometimes even Healers or tanks, when the other utility archetype was missing.

Just to clarify. Something like what we have now was not tested 3-4 years ago. It was feasible to implement something like that in our old system. It does not require 2-2-2. It has a wide range of "acceptable" compositions for teams and will try and make that. Backfill now also tries to "grow" the player composition evenly, which was not possible in the old system. When backfilling the old system didn't do much to try and balance teams. However, our new system uses the same logic for backfilling and creating matches. I urge you to give it a try. All scenario matchmaking code was completely removed and redesigned using OpenMatch as a foundation which is used by big commercial games.
I exaggerated when i said "exact, literal", apologies. Something very similar to this was attempted previously. I hope this time it will fare better.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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MaxHayman
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Re: Patch Notes 12/02/2026

Post#182 » Fri Feb 20, 2026 9:35 am

Hello,

We are doing a hotfix today to address some issues with the matchmaker when queueing as a group.

Thank you.
Max Hayman

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Apache3942
Posts: 3

Re: Patch Notes 12/02/2026

Post#183 » Fri Feb 20, 2026 4:03 pm

Is it possible to make it so we can queue for the Random Scenario plus Weekend Warfronts? Often times I'll see all of Order queued for the Random Scenario while Destro is all queued for the Weekend Warfront resulting in no pops.

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Thorvz
Posts: 2

Re: Patch Notes 12/02/2026

Post#184 » Fri Feb 20, 2026 5:27 pm

10 SC last hour in T3.
5 in T1.

I think this SC patch is not a good idea in T1-T2/T3 ... maybe it works well in T4 but not in T1>T3.

Han
Posts: 49

Re: Patch Notes 12/02/2026

Post#185 » Fri Feb 20, 2026 7:14 pm

any way to queue multiple scenarios again ? or is it my addons not working

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