This whole post is stinks Ignoramus but whateverSuperStar wrote: Wed Feb 25, 2026 10:56 am I think wichelf still needs a little balancing.
I looked at the data for the ability damage formula and compared it to other classes. I would like to draw attention to a few things that are causing the problem.
1. wichbrew
Problem:
Based dmg 280 + 1.5*Damage bonus +1*weapon dmg
The base dmg is huge, considering that it's Corporeal damage, it can't be removed because it's not an enchant or blessing, and neither armor nor toughness have any effect on it. Combined with the Frenzied Mayhem tactic, this increases by another 25%.
For comparison, the
which hunter Burn Away Lies ability base damage 235
is not Corporeal damage, armor affects it, it's a 9-second dot, not a huge burst dmg, an ailment that can be cleansed in theory (as far as I remember, it couldn't be cleansed and it was magic dmg), and on top of that, the target must be facing away from you.
For all these reasons, I think it's obvious that intervention is necessary.
My suggestions:
the base damage should be much lower, half as much, or it should not be corporeal damage
Or there should be a condition that it only works from behind.
2. Kiss of Death
Problem:
180 Corporeal damage, a 25% chance Anytime you hit an enemy
I'm not sure, but as far as I remember, unfortunately, this also works on auto attacks.
We are also talking about Corporeal damage, also base damage. It is not affected by toughness or armor. The whichelf has a weapon with 1.5 autoattack speed, and the Mark of Hellebron tactic is also available
You have been blessed by Hellebron. Your auto attack speed is increased by 50% for 10 seconds after the successful use of any one of your Frenzies. And then there's the auto attack speed increase from items. This is a huge problem because the kiss of death can occur every quarter of a second, which is its internal cooldown. A mercilessly low autoattack continuously procs 180 Corporeal damage, which is unaffected by toughness or armor. On top of that, it heals the whichelf and applies a heal buff.
For comparison, WH Blessed Bullets of Purity Whenever you hit an enemy with your Executions, you deal an additional 375 Spirit damage, which I also consider to be a lot, as neither toughness nor armor can counter it, but it has a 2-second cooldown and requires a minimum of 70 AP. The welf variant is free and triggers continuously with autoattacks.
My suggestion: radically reduce the base damage and/or make it a non-magic attack, scale it with the damage bonus, and set the base damage to 50 base damage.
The internal cooldown of Kiss of Death should not be a quarter of a second, but at least 1 second. It should not be triggered by autoattack. The Mark of Hellebron tactic is also worth considering: Your auto attack speed is increased by 50% for 10 seconds after the successful use of any one of your Frenzies. Let's admit that doing Frenzy is not a big deal, you would do it anyway. In comparison, WH needs to hit crit for this, which is significantly more difficult than a frenzy.
Inquisitor's Fury: Each time you critically hit an enemy, your autoattack speed will be increased by 50% for 10 seconds.
I suggest modifying Mark of Hellebron so that it also activates on crit.
3. Enfeebling Strike
Problem:
Your target will take 168 Corporeal damage every time they move for 15 seconds
The base damage is 168 Corporeal damage. It does not affect armor or toughness. It does not require crit chance or high strength. This is 1740 magic damage. It's not much, but it should be annoying enough. The base damage should be very low, but it should scale with damage bonus, be able to crit, or be magic damage.
In summary:
Overall, the witchelf has access to attacks with very high base damage, complemented by tactics that are also very easy to access, with terrifying synergy. What's more, everything I've mentioned here is on one branch, so you don't even have to choose, you get it all from one branch. Besides, you don't have to worry about defensive regeneration with the offensive main stat, because the base damage is already huge (average stability costs 100-150 base damage in AP and physical damage against armor, welf 180 magic damage proccs every quarter second for free, which heals him and heals his enemy).
This has been a major problem for years. I hoped that the melee DPS balance patch would fix it, but I don't think it did.
The basic principle should be that those who use regeneration, defense, armor and toughness talismans, regeneration jewelry and chests, do not invest in crit chance, do not invest in the main stat, should not be able to produce high damage.
And yes, Kiss of Death is huge, 180 magic damage for free, every quarter of a second, which heals him and heals you, and neither armor nor toughness can counter it.
Witchbrew, which is 420*6 = 2520 in 3 seconds minimum, which neither armor nor toughness can counter, you only get a small reduction in resist. You get this fdmaget with 0 str and zero crit chance, which is all a wichelf can do. I think this is absurd.
And it's irrelevant that it's not a solo game. That's exactly why it's incomprehensible why there is such an overpowered solo spec. You have to catch up with the WB party, and even those who don't play solo or in small groups, healers, and tanks have surely encountered this problem. There is a class that has everything, so you don't have to make any decisions, just put out more rgen or armor or toughness, because you get dmget for free and a significant part of self-heal as well.
Those who dont invest in offensive stats shouldnt be able to do dmg, they should be only debuffer/buffer.
Skipping the first point, im not remotely dealing with this blatant misinformation and misunderstanding. I just hope you do not purposefully say it and are just confused.
As for the second point, in order for WE to make the most out of the 25% proc, she needs to run BB weapons with lower Wdps and fast atk speed. The healing part comes from a tactic and not from the Kiss of Death (funny that u quote only that, when every kiss does the same dmg xD). Mark of hellebron is inferior to Inquisitor's Fury, way easier to crit for both classes than using finishers to trigger the buff. Now the elephant in the room is your false assumption that 25% proc = 100% proc every 0.25 seconds. Either u dont understand how the game works, or are bad at mathematics.
As for the third point, WH has the exact same equivalent, inferior opener for both classes after the patch. Just shows u dont understand both classes and the game in general.
As for my summary, I can only speculate u didnt even bother to check anything in "Dalen Ability Viewer", such as the left side of the screen that u can input values for strength or wdps etc. As for the "ignoring toughness" part u quoted 10 times, every ability scaling with strength, ballistic skill and intelligence gets reduced scaling by an amount equal to toughness in 1:1 ratio.
I would call for someone to close the thread, we dont need this misinformation and misunderstanding flowing.




