While I wont give an ETA but something has been decided (I wont say exactly what yet either) and something will be done about this issue.gersy wrote: Thu Mar 05, 2026 10:16 pm finally the chillwind spot is fixed..
the most obvious suggestion is to remove collision from boxes. i've been told by a dev this is impossible because it would make them un-interactable and honestly that seems fine just stop them from dropping off kills at this point.
maybe there can be a fix the torches in altdorf city siege, especially those near the middle BO (around where the Estalian live event merchants were). if you fall or are punted on to these, particularly the one on the wall behind the statue, you are stuck there for the rest of the stage unless pulled off or killed by the enemy team.
https://i.imgur.com/A8HxycM.jpeg i've circled such torches in yellow.
Upcoming Stuck + Terrain Improvements
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Re: Upcoming Stuck + Terrain Improvements
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Re: Upcoming Stuck + Terrain Improvements
-Twisted tower 3rd floor balcony, if you jump on the ice spikes on the side, they are deadly fly killer paper
-LV : Before the Darkpromise Beast, there's a tree trunk on the floor, saw people impaled 3 times there
-LV : Before the Darkpromise Beast, there's a tree trunk on the floor, saw people impaled 3 times there
Re: Upcoming Stuck + Terrain Improvements
Pragg: manor fence(all distance) players got pulled into wall
Reikland- famouse east tower on north keep- tower that hug hill.
Reikland- famouse east tower on north keep- tower that hug hill.
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nocturnalguest
- Posts: 864
Re: Upcoming Stuck + Terrain Improvements
#UnchainTerrain!
(gotta list from main pc)
(gotta list from main pc)
Re: Upcoming Stuck + Terrain Improvements
I've already forwarded this image to some, but just to make sure.
https://imgur.com/c7Z4HZI
https://imgur.com/c7Z4HZI
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
Re: Upcoming Stuck + Terrain Improvements
Patch is almost here, but a few more fixes that should make it in soon:
Chaos Wastes South Keep - Hill side

The north part of the wall here could easily get your character stuck if you slid off near the corner. After some digging, found the invisible wall that was causing this and removed it! Also added a chaos barrier up near the top of the ramp to avoid players glitching into the keep somehow (guessing that was why the wall was originally there - this should be win-win for both.)
Arbor of Light 3F - Eataine

Players could previously get pulled by Choppas, Rifts, and Magnets into this corner if defending 3F and get permanently stuck. While some of these pulls may still occur, this object should help reduce the amount of stucks happening as a result. (Thank you Rydiak for this one!)
Dragonwake - Drakebreaker's Scourge outer wall stairs

Now you walk up the stairs normally without finding a surprise torture dungeon, just as the Druchii intended.
Chaos Wastes South Keep - Hill side
The north part of the wall here could easily get your character stuck if you slid off near the corner. After some digging, found the invisible wall that was causing this and removed it! Also added a chaos barrier up near the top of the ramp to avoid players glitching into the keep somehow (guessing that was why the wall was originally there - this should be win-win for both.)
Arbor of Light 3F - Eataine
Players could previously get pulled by Choppas, Rifts, and Magnets into this corner if defending 3F and get permanently stuck. While some of these pulls may still occur, this object should help reduce the amount of stucks happening as a result. (Thank you Rydiak for this one!)
Good spot, I'd never seen this one before! It'll be all fixed in the next patch:Panzer80 wrote: Mon Mar 09, 2026 10:24 pm I've already forwarded this image to some, but just to make sure.
https://imgur.com/c7Z4HZI
Dragonwake - Drakebreaker's Scourge outer wall stairs

Now you walk up the stairs normally without finding a surprise torture dungeon, just as the Druchii intended.
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