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Patch Notes 13/03/2026

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ReturnOfReckoning
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Patch Notes 13/03/2026

Post#1 » Fri Mar 13, 2026 7:34 am

March Patch Highlights
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- Introducing Waking Day: Today's patch introduces a brand new Kislev-themed Live Event!

- Stuck no more: A number of areas where players often found themselves stuck in RvR have been fixed.

- Matchmaker Improvements: The new Scenario Matchmaker gets a number of improvements in today's patch.

- Dungeon Upgrades: Various Dungeons are getting touch-ups and QoL improvements, including Bilerot Burrow.

- Liniment items now drop properly from Butchering again, alongside many other bug fixes!

- We're recruiting! The RoR team is expanding: check out our open positions here.


Live Event: Waking Day

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The most important holiday in the Kislevite cult of Ursun is that of Waking Day. This holiday marks the start of spring, when Ursun and his children emerge from their hibernation. Though snow still blankets northern Kislev, and frost hangs in the air, the bears must be stirred from their slumber. Kislevites rush to the country side making noise to waken the bears, whether that be with pots and pans, horns and drums, or fireworks.

Waking Day is the key holiday of the Cult of Ursun celebrated across Kislev, and even among Kislevite descendants living in the northern fringes of the Empire. Join your realm in helping shake the chill of winter and welcome spring. Sound your horns, fire off fireworks, and battle to keep winter's icy dead fingers at bay.

Waking Day will start on March 13th and last until March 23rd.

Rewards
Basic reward: [Waking Day Horn]
Advanced reward: [Ursun Bear Cub], or [Winter Oblast Elk Fawn], or a [Kislevite Alcohol Sampler].
Elite reward: [Ursun Bear Saddle], or [Winter Oblast Elk Saddle], or for the magus a [Bound Snow Daemon] You can check out the mounts here and the magus discs here.

Spring Buffs
During the celebrations of Waking Day, players will be able to gather food for the slumbering bears by completing quests to either kill players or animals. Players will be rewarded with a basket of fish, or basket of meat, which they can give as an offering to the bears by placing them in an Offering Basket in their capital city. Once you have made an offering, you will be given a random 1 hour buff, or curse if the bears did not like your sacrifice.

Additionally, players will progress an action counter as they gain buffs, allowing them to earn unique Bear Claw trophies in six colors, which can be seen here

The Girl in Glass
There is an ancient tale that tells of a girl who was trapped in a glass coffin by Tzeentch, buried somewhere in Praag. She can only be awoken by a kiss, or so the legend goes (but why wake her up with a kiss when you can fire off a firework or blow a horn next to her - if it works on the bears...)

Travel to Martyr's Square in Praag to fight for the fate of the Girl in Glass as her sleeping body is put in danger by the death elemental Mardagg.

Hidden Quests, Hidden Rewards
Available only during Waking Day, three hidden quests have been added in High Pass - one that is universal for both realms, and two that are realm specific. Though these won't be found by clicking on game objects. Players who complete these quests can earn a unique cloak, or vanity pet for their realm.

Mount Fixes
- The riding animation for the Oblast Elk has been fixed (particularly noticeable on dwarfs, who are no longer in gyropack hand-grip pose)
- Riding animations have been fixed for short-legged riders for the bears (dwarfs & goblins) ; new items were created for the Lynsk bear, so any dwarfs/goblins who had this mount from the exotic mount vendor will have to trade it in for one specific to their race.

Special Thanks
We would like to thank our art team for their continued dedication to RoR. Thanks to their efforts we were able to expand our bestiary with some creatures from the Kislevite bestiary. We were also able to add a cloak and new trophies.


RvR
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This patch introduces a number of fixes to common Stuck locations in RvR. While we know there are many spots like this throughout the world, we're focusing on RvR first as getting stuck during a battle or siege is never fun. One of the biggest complaints we've heard over the years has been related to Elf Keeps, so we're starting there:

High Elf Keeps

- At long last, new colliders have been built into the switchback ramps on High Elf keeps so players no longer get easily stuck in between the ramp and the wall. This fix results in the ability to stand in the air above these, but we feel that this is far better than getting perma-stuck and having to port out during a siege. Our thanks to the art team for their help with this fix!

Fell Landing Fortress

- Continuing with our changes to help fix players getting stuck, the tent located near the Reaper's Watch Objective has been reduced in size, and so has the tent located at the Southwest corner of the Inner Fortress. These adjustments should reduce players getting stuck here while the fortress battle is still ongoing.

Additional Terrain / Stuck fixes:

- Eataine: Chillwind Manor - Added new rocks near this BO to fix players getting stuck if they fall near the wall.

- Eataine: Arbor of Light - Added an Elf brazier to the 3F to help reduce players getting pulled and stuck in the walls.

- Saphery: Well of Qhaysh - It was previously possible to fall off the east outer wall and get perma stuck here. This corner has been rebuilt to fix this.

- Chaos Wastes: Charon's Keep - Removed the invisible wall getting players stuck when sliding off the north hill of this keep, and added a Chaos palisade above it instead.

- Black Fire Pass: Gnol Baraz - It was possible to fall off the outer wall's ramp near the postern and get permanently stuck here. The dwarfs have paved over the gap to ensure beardlings no longer fall in.

- High Pass: The gateway towards the Hallenfurt Manor BO had a gap that players could fall into and get stuck. This has also been paved over so players now land on solid ground instead.

- Dragonwake: Drakebreaker's Scourge - It was possible to fall in between the stairs and get permanently stuck on the outer west wall. These stairs have been fixed so players no longer get sandwiched here.

If you've encountered other common stuck spots in RvR, please do let us know with a screenshot in this thread.

Scenarios
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Matchmaker

- Multi-queue: It is now possible to queue for multiple Scenarios at the same time (i.e., Weekend Warfront + Random Scenario queue)

- Queue Transparency: When signing up for a scenario, you can now see the amount of players in queue on both realms. (In cases of Scenarios not popping, this will help identify which archetypes are missing.)

- Incentive Fixes: Tied to the above, scenario incentives are now unified across both realms. This means that if Scenarios aren't popping because more Order Tanks are needed, the incentive will now correctly be given to Order Tanks, or whichever realm's archetype is needed to make more scenarios pop. (Previously, it would be granted to any archetype waiting in queue for a set period of time.)

Reikland Hills
- The northwest and southeast corners of Reikland Hills can no longer be accessed
- 8 exploitable locations in Reikland Hills which could be used to exit the map bounds have been closed


Content
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Bilerot Burrow
Today's patch gives Bilerot Burrow some small improvements. These include:

- Boss 1 of Bilerot Burrow now has mirrored mechanics + HP to Boss 1 of Sigmar's Crypts.
- Depending on your party's performance during Boss 1, a Boon may become available to purchase.
- Doors in Bilerot Burrows are better linked to lockouts, so a server reboot will no longer block progress.
- All bosses in Bilerot Burrow have been moved over into Lua code.

Hunter's Vale

- Players may now earn a Stalwart Soulstone for completing Hunter's Vale. A new repeatable quest has been added outside of the Dungeon which will grant this, up to a maximum of one per day.

Bastion Stair

- Garithex the Mountain's armor shred was making destroying all 3 armor pieces a bit too dangerous. His armor shred on the player has been reduced by 5% per piece, resulting in a new max armor reduction of 75% instead of his previous 90%.

Sigmar Crypts

- New voice lines have been added for Brother Webster, The Reaper, Necromancer Malcidious, Seraphine Pale-eye, and The Lector Twins.

Mentor's Marks

- The Apprentice Boon scrolls purchased for Mentor's Marks are now account bound, and can be mailed to characters of the same faction on an account.


Bug Fixes
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- [25156] Fixed Ranked Mounts
- [25159] Fixed Cross Faction SCs
- [25174] [25178] Fixed 500 Point issue with Weekend Warfront
- [25147] - Disabled "Alive and Well" Quest
- [25191] - Fixed City Rewards bug
- [25205] - Fixed "From the Ashes" Heraldry quest
- [25242] Expulsor's Punchas item Type fixed
- Essence Shatter now correctly has a level requirement set
- Close Combat description fixed
- Tired Already?, Keep On Choppin', Big Bad Combo, and Git To Da Choppa level requirements fixed
- Fixed the Zombie Horse Rare Drop in Sigmar's Crypts so it no longer has a Renown requirement.
- Fixed the Battle Ram Rare Drop in Dragonback Pass so it no longer has a Renown requirement.
- [25158] Demon Spittle no longer classified as direct damage and therefor will no longer trigger Transference.
- [25169] Tired Already? Now scales with correct Mastery Path.
- [25220] Tooltip on Cleft in Twain now shows correct (50%) extra damage when using an Exhaustive Blow to proc the second hit.
- [25197] Wave of Terror is now an Ailment.
- [25198] Debilitate is now an Ailment.
- Away, Cretins! slow can now be removed by snare removals.
- Furious Mending no longer has the remnant of healing when using Trained To Kill.
- Threatening Distraction no longer as the remnant of less aggro when using Trained to Threaten.
- [25189] Liniment ingredients are obtainable by butchering again.

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ReturnOfReckoning
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Re: Patch Notes 13/03/2026

Post#2 » Fri Mar 13, 2026 7:35 am

Reserved

SuperStar
Posts: 562

Re: Patch Notes 13/03/2026

Post#3 » Fri Mar 13, 2026 7:57 am

Thank you very much! I would like to ask about the premade vs pug matchmaking how it works now?

Ont the prev weekend it was really bad. )nordenwatch)

Before nordenwatch it was fantastic. Well balanced good fights.


I just checked the scenario lobby it fantastic easy to understand. Who is in q what missing.

But i think its not showing myself at all after i q

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sullemunk
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Re: Patch Notes 13/03/2026

Post#4 » Fri Mar 13, 2026 8:15 am

SuperStar wrote: Fri Mar 13, 2026 7:57 am But i think its not showing myself at all after i q
it can take up to 15 sec for it to fetch and update the new numbers
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rorswar
Posts: 13

Re: Patch Notes 13/03/2026

Post#5 » Fri Mar 13, 2026 8:58 am

Patches are coming thick and fast recently, with meaningful fixes and changes. Thank you.

The one suggestion, if I may, would be to include class balancing in these patches.

Currently, we have major class balance patches and the law of unintended consequences states that something is bound to be out of line with these. As a result, when a class becomes overtuned it implies it remains overtuned for a prolonged period of time.

Once the rDPS patch is out, and a baseline is set for all archetypes, I hope the team will make frequent but gradual adjustments, rather than infrequent major ones, so we don’t have years of the same outliers dominating the lakes.

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Zizzelfizz
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Re: Patch Notes 13/03/2026

Post#6 » Fri Mar 13, 2026 9:14 am

Thank you so much for your great work!
May Valaya bless you!
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SuperStar
Posts: 562

Re: Patch Notes 13/03/2026

Post#7 » Fri Mar 13, 2026 9:21 am

sullemunk wrote: Fri Mar 13, 2026 8:15 am
SuperStar wrote: Fri Mar 13, 2026 7:57 am But i think its not showing myself at all after i q
it can take up to 15 sec for it to fetch and update the new numbers
I see. Thank you.
My i ask to make a sign if a premade in the q lobby so i have a chance somhow to avoid them.
Or may i ask to tell me how the pramde group vs pug q works.

It would be cool if can see a sign for destro and order premade if they q up.

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Brakh
Posts: 144

Re: Patch Notes 13/03/2026

Post#8 » Fri Mar 13, 2026 9:30 am

Great job with fixing these stuck spots!

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lemao
Posts: 411

Re: Patch Notes 13/03/2026

Post#9 » Fri Mar 13, 2026 9:43 am

SuperStar wrote: Fri Mar 13, 2026 7:57 am Thank you very much! I would like to ask about the premade vs pug matchmaking how it works now?

Ont the prev weekend it was really bad. )nordenwatch)

Before nordenwatch it was fantastic. Well balanced good fights.


I just checked the scenario lobby it fantastic easy to understand. Who is in q what missing.

But i think its not showing myself at all after i q
Works as intended, premades/groups can play the game again unlike eternal citadell event sc where the system was bugged and you could not get a pop as 6 :)
System is going to prioritise matching other groups vs the premade/group. If there is no other group, they will have to wait a little bit longer but eventuelly should get a pop. :)

SuperStar
Posts: 562

Re: Patch Notes 13/03/2026

Post#10 » Fri Mar 13, 2026 9:48 am

lemao wrote: Fri Mar 13, 2026 9:43 am
SuperStar wrote: Fri Mar 13, 2026 7:57 am Thank you very much! I would like to ask about the premade vs pug matchmaking how it works now?

Ont the prev weekend it was really bad. )nordenwatch)

Before nordenwatch it was fantastic. Well balanced good fights.


I just checked the scenario lobby it fantastic easy to understand. Who is in q what missing.

But i think its not showing myself at all after i q
Works as intended, premades/groups can play the game again unlike eternal citadell event sc where the system was bugged and you could not get a pop as 6 :)
System is going to prioritise matching other groups vs the premade/group. If there is no other group, they will have to wait a little bit longer but eventuelly should get a pop. :)
Very good if they fight aganist eachother premade vs premade the sad rhing they usually dodge eachother (brave premades…) and the stronger saty in q and farm rhe pugs. And ruin the game for everybody.

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