I have had an idea for the longest time of something that could be fun to implement. It's not quite a game saving suggestion, more of an interesting addition I personally would enjoy. The inspiration is mostly vermintide 2.
THE IDEA:
As the game operates currently, all classes have the same achievements. The only class specific titles or rewards were if my memory isn't failing me ranked ones, and those are obviously no longer obtainable. Which is sad, since those were the coolest titles any character could have, even disregarding the exclusivity factor (Come on, there's no better title for BG than Black Councellor). My idea is to add a series of unlocks related to class specific activities. Could be funny, could be really challenging, ideally both. Point is, make getting them time consuming unless you actually try to get them. Make it a fashion hammer carrot, preferably one that doesn't require you to play any specific content just shows that someone is deeply familiar with the class and the ways it works or does not work. It's probably gonna be faster and more entertaining for me if I provide examples.
ZEALOT:
Zealot class defining skill is Flash of chaos, the instant cast healing ability. How about healing someone below 5% hp (or less, why not) with this skill while in combat X times? One thousand times could be a good starting point, maybe. Now, this is an incentive to heal people who will probably die otherwise, second is probably hard to accomplish fast, third requires some familiarity with zealot kit and fourth translates very well to RP. Make it reward a cool zealot or healer related title, something like Savior of Fates or Trauma Team.
Ideally every class gets 8 or so achievements, but even 3 would be nice - one for each mastery page. So, in zealots case we still need something from middle tree and maybe a DPS related unlock. If possible, 4 achievements per class would mean having one tied to class mechanic, so for rituals.
I was hoping to make middle tree achievement work around spell destroyer mark granted ability, but it must be a dps one since right tree is the most healing focused one and left one already has Flash of chaos. Let's try:
While under the effects of harbinger of doom kill score a deathblow on 100 players with the last tick of Warp Reality. Title could be something about planning, like Who Knows The Future. Admittedly rather random chance of getting a kill with specifically last tick of a dot, and very much favoring solo players. Which is fine. Again, we have players with tens of thousands of hours spent on one character and if unlocks like this were around for longer time they'd be already pretty common among veteran players. Ideally, I would like those achievement milestones to take longer to reach than the coveted 10k ring, otherwise they don't really make sense as a measure of how well someone mastered the class. This specific one is obviously tied to off spec, meaning some thought should be put into making it harder to get and maybe more rewarding than the healing ones. Point is, someone would have to spend a lot of time playing dps zealot in orvr to get this achievement.
That leaves us with one more mastery tree, in which I want to show three things. The achievement goes as follows: die 50 times to a melee auto attack while channeling Winds of Insanity. It could reward a title like Wind of True Insanity, or One Shall Pass. Things I want to highlight for this one are: it requires a mastery tree ability, meaning you have to play a specific build to even start accumulating it; it rewards mistakes, specifically suiciding to cast WoI, even if its not really that easy to cheese it by just suiciding on enemy blob repeatedly thanks to the auto attack requirement; it takes a very (in)famous zealot ability that does require experience and gear to use effectively and it can technically be obtained in both heal and (aoe) dps specs.
There could also be a page dedicated to broad archetype wide mechanics. Like guard. Give me an achievement for guarding someone. Or dying to guard damage a lot of times. Or dropping guard just before someone died. Or rezzing someone. Or having someone I rezzed die within 1 gcd of a rez. Or for total healing. Or for total damage. Or for detaunting. Or for taking no damage while detaunted. The list goes for a while. It could be a decent way of having people engage with different mechanics more consciously and with awareness, if nothing else. Some classes are much more fun if you press more than the 2 buttons you always press.
Ok, so I described how this could be implemented for one class. And half of another, since two out of three unlocks can be fully translated into rp. And some loose ideas on related unlocks. I genuinely think this could be made for all 24 classes, and I don't think it would even be too hard. What I do admit is:
1. Any ability reworks will have to be taken into account. Progress could ideally be scaled and requirements changed, but it could make further balancing a bit more problematic.
2. I live under an impression that this could be implemented by the database developers which does not have to be the case. Should this require a lot of dev team time to implement its obviously gonna be a much worse idea than I ideally thought it to be.
3. The achievements are supposed to be slow to get. Honestly, any argument about that I'll just answer with reminding about the unlock for killing 10 thousands of each class. Or one thousand demon princes. Or claiming 500 keeps. There's many achievements in this game none yet got that reward nothing. Can we have some impossibly hard ones that are actually worth pursuing?
4. I am familiar with most classes but not all of them. The system only works if the tasks are interesting and not just grindy. It's 2026, we as a civilization are past the "kill 1 000 000 boars" mentality. I hope.
So, that's a suggestion that I have.
Class Specific ToK Unlocks
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