Jeliel80 wrote: Wed Apr 29, 2026 11:53 am
To be honest I think everything gone downhill since the ability rework (and GCD changes).
Instead of admitting the mistake DEVS keep doubling down and the result is a very boring, bland and uninteresting system.
If you'd revert to 1.4.8 with some tweaks on the glaring stuff, and start working from there, I'd be sold in a heartbeat, but pride and the time already spent wont ever allow for that to happen, would it?
Just my 2c.
I kinda just wanna eccho this,
The Ability patch took what, two full years to get done and the public statement for why it was needed and those countless hours of manpower were not allocated elsewhere was something along the lines of "this will make changes to the abilities, balancing and adjustments faster in the future"
So we waited 2 years for the Ability rework to be done, then Balancing started with the 4 Archtypes + 5th round with Special specs. We are now two years into that process too, and barely halfway through with it I guess.
First of all, the balancing doesnt seem to go faster at all at this pase.
Secondly, if Zumu's forum signature is to go by then it would seem like Ability + Balancing is entangled or atleast pull meetings/manpower/motivation from one group into the next. So why is the RoR team deciting NOW is the best time to do Item overhaul when we are technically in the middle of a full archtype springcleaning process that is already dragging out. Was this needed from melee TimeToKill to be finetuned coming into Ranged psyicalshooters and mages? or is there some other reason?
Why are we not finishing the Balancing, and then doing the items. Right now a portion of the playerbase is sitting idle and wondering what classes to progress and play based on the unknown factor of how the TTK and MDPS/RDPS patch will make the game feel, but then on top you add a waiting idle situation where players are now afraid to make big 10k investments into endgame sets or Triump rings. Is this a situation that was not foreseen, or deemed absolutely needed to be tackled right now with how things are unfolding??
I simply cant shake the feeling that some of these direction moves are massively missmanaged with no red-line across where we are, and where we are headed. Let alone the amount of undocumented changes slipping through each reboot, not even patch.
How are my BW blue quest gloves with 3% renown getting adjusted on the
Weapon adjustment patch, but the same item on my SH is not. Is this done by AI, is it manual. Why is it done on the Weapon-patch? Are several ror-teams not working together and informing eachother what is getting pushed on each patch? It seems like a mess!
Today was a hotfix reboot, a massive issue happend which results on a "minor" rollback. when it initially happend I DMed a couple of Coders and GMs, most were at work expecting nothing should had been changed with the reboot. Again, why are random things that break the game getting pushed without the team being in the known of a potential big issue getting pushed to live and no hands are on deck to handle the aftermath.. Missmanagement red lights are on!
WHO IS IN CHARGE HERE? Can we get to talk to an adult anytime soon.
WHY are we getting the Ability patch which takes two years, for balancing to go faster. When its the slowest it has ever been?
Why are we getting full itemization reworks in the middle of balancing, is this absolutely needed? And for whom exactly. Right now gearing up weapons almost goes against the flow of the game becoming counterlogic that the better dungeons or pvp levels are not garenteed to give the best weapons.. No wonder players are scared to invest into armor or accesories as we saw how the weapons landed, and all of this is done so.... We can have future weapons that are more streamlined? But then why do it NOW, in the middle of balancing??
@MaxHaymann are you in charge here, who is pulling the strings on the game direction, and IS there even a clear direction on what gets shipped in each patch?
MMOs are a big timeinvestment compared to lobygames. Can the community actually get some transparenty on where this server is headed and what the vision is for balancing, gearing and content?