I’m honestly just worn out from spending entire days stuck in giant blobs (warbands in rvr), only to get nothing for it because the enemies I’m hitting died a few minutes earlier. If someone is in a warband, that debuff shouldn’t even show up on them. It feels awful.
And this combat system… it’s hard to stay motivated. What’s the point of playing right now compared to any other game? Your gear barely matters because you get deleted instantly the moment a guild/discord warband focuses you. That absolutely needs to be toned down. There should be a limit, maybe three people max who can hit the same target at once (You can't mouse target or tab target the player it just skips to another player nearby), just to keep things somewhat fair. And players who are max-targeted are immune to aoe from players who aren't targeting you. Only players that are not max-targeted can be hit by it. There would be a range of like 100 yards max and if anybody left range who was targeting you it would let somebody else target you instead until max.
Right now the entire endgame is just “whoever has the biggest group wins.” Good luck playing any melee class in these blobs unless the other side is already running. You might get a couple swings in before everything flips and you get erased by ranged fire.
It’s just not fun anymore, and it feels like it doesn’t have to be this way.
Also, why is there no PVE alternative to RR for mainly just the stats / perks you can pick? Nobody has a choice in this game but join the meatgrinder and it's absolute shite.
Let's talk about the endgame and the unnecessary time investment.
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Re: Let's talk about the endgame and the unnecessary time investment.
Make Sorcs/BWs able to delete wbs making their damage escalte with the number of enemies being hit, or make all classes get a buff when fighting too many enemies at once, not even sure if it would work but maybe.
Re: Let's talk about the endgame and the unnecessary time investment.
The most stupid post i've seen here since so long time.
Stop please
Stop please
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nocturnalguest
- Posts: 896
Re: Let's talk about the endgame and the unnecessary time investment.
Pug issues.
Look into guilds channel on ror discord, hop into some guilds discords, monitor their runs, join whenever you can on voice and ask if they have a spot.
You will see completely different game.
Why you try to pug on mdps? Level proper class for zerg surfing, you are literally trying to put triangle into a square spot
Look into guilds channel on ror discord, hop into some guilds discords, monitor their runs, join whenever you can on voice and ask if they have a spot.
You will see completely different game.
Why you try to pug on mdps? Level proper class for zerg surfing, you are literally trying to put triangle into a square spot
Re: Let's talk about the endgame and the unnecessary time investment.
I’m honestly just worn out from spending entire days stuck in giant blobs (warbands in rvr), only to get nothing for it because the enemies I’m hitting died a few minutes earlier. If someone is in a warband, that debuff shouldn’t even show up on them. It feels awful.
- Why do you only play in Warbands? Look for content that you enjoy more or invest the time to build something yourself.
- Warhammer RoR, is a rarety in nowadays Gaming Scene, you won't find another PvP focused Siege PvP game on the market that's not P2W or has vertical progression without a goal
- If you play MMOs without a Group, you are a looser(no offense, it's just a fact that you loose more, was and will always be that way
- That's way to many calculations to be a viable gamemechanic
- Again, if you hate loosing in big scale PvP, change your contentstyle to a more micro dependant one,....OR make it even bigger. People will hate it but there was a movement like that years ago. A Guild and alliance was created with the mindest Quantity > Quality. To amazing success in RvR.I am talking Peak hours of 200+ acive members online in T2-4
- that's a you thing

- Because the game is a PvP game and the therefor it's a given to promote participation in PvP rather than through PvE. There are already PvE Armor Sets. Bloodlord, Darkpromise and some Sent Pieces are viable T4 engame set's that are sufficient in all types of content except for 6v6 premade ranked with voice. Because if you play on the highest skillcap you need the gear to back it up, otherwise you don't ahve enough power to back up your knowledge and gameplay.
Last edited by Templa on Mon May 04, 2026 1:07 pm, edited 1 time in total.
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