Recent Topics

Ads

[SL] Fierce Might ability

Discuss Ironbreaker, Engineer, Slayer, and Runepriest.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
hordak774
Posts: 181

[SL] Fierce Might ability

Post#1 » Mon May 04, 2026 3:12 pm

Is Fierce Might not working ?? Also i thibk it need to be changed for more stable level

Ads
Kornaker
Posts: 78

Re: [SL] Fierce Might ability

Post#2 » Mon May 04, 2026 3:36 pm

2sec buff when you hit a 10% health diminution is quick, 1,5sec is gcd, so you must crit every gcd to see the benefit, and take a Crit every gcd to benefit the stack... Work as intended... :roll:

User avatar
CountTalabecland
Posts: 1059

Re: [SL] Fierce Might ability

Post#3 » Mon May 04, 2026 3:54 pm

I don’t believe Fierce Might works. I cannot find any indication on the character window, getstats, or combat log that it does.

Also I agree with Kornaker that even if it worked it would be a bad tactic post-nerf.

Devs took a giant collective dump on Slayer in the most recent “rework.” Made good stuff useless and left a lot of other abilities and tactics that were never used just as useless as before.

I recommend finding a different class to play.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

hordak774
Posts: 181

Re: [SL] Fierce Might ability

Post#4 » Mon May 04, 2026 6:20 pm

CountTalabecland wrote: Mon May 04, 2026 3:54 pm I don’t believe Fierce Might works. I cannot find any indication on the character window, getstats, or combat log that it does.

Also I agree with Kornaker that even if it worked it would be a bad tactic post-nerf.

Devs took a giant collective dump on Slayer in the most recent “rework.” Made good stuff useless and left a lot of other abilities and tactics that were never used just as useless as before.

I recommend finding a different class to play.
not surprising order suck hard, without sl's in wb. They simply stop play

eigner93
Posts: 96

Re: [SL] Fierce Might ability

Post#5 » Tue May 05, 2026 1:00 pm

Fierce might was always a weird tactic in my experience. Sometimes i felt like i hit harder than i should have and aometimes i hit lower than i thought i should have. Its just a mistery really. Its definetely worse after the patch. I wouldnt even use it mate. The only good thing that came out of that patch is Honor restored tactic and cleft in twain ability rework and wild swing change. Everything else just meh or straight up bad.

User avatar
Roguibu
Posts: 91

Re: [SL] Fierce Might ability

Post#6 » Tue May 05, 2026 3:10 pm

Bye bye to my superfun fierce might full glass full crit 2h solo build...
Zasssca chosen Zaska Slayer
Minox squig herder Zaskito Engineer
Discoestu magus Zasquete ironbreaker
and more

Rille
Posts: 6

Re: [SL] Fierce Might ability

Post#7 » Tue May 05, 2026 4:31 pm

Its better then ever, It works like this, evrytime you loose more then 10% HP you get a critdmg buff, this snapshots for 2 seconds.

Before it worked exactly the same just that you could bounce between say 50% and 100% hp depending on healing, in that case it was very hard to get any value out of it if you hit your ability at 100% you got no value at all.

Now it snapshots your lowest health the last 2 seconds and you get that value as added critdmg.

So if your at 50% health for say 10 seconds you have an extra 50% crit dmg for all of that time, once you get healed to full you still retain that 50% extra critdmg for 2 seconds

Who is online

Users browsing this forum: No registered users and 2 guests