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Break the blob

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Aethilmar
Posts: 820

Re: Break the blob

Post#21 » Fri May 08, 2026 9:21 pm

Apparently the solution to blobs is WE warbands ganking solos ...
Aethilmar 8x SM
Aenean 8x AM
Vusean 8x Chosen
Culwych 8x Magus
... and a host of others ...

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Avanos
Posts: 80

Re: Break the blob

Post#22 » Fri May 08, 2026 9:50 pm

Aethilmar wrote: Fri May 08, 2026 9:21 pm Apparently the solution to blobs is WE warbands ganking solos ...
Wrong...

Double WE Warband
Veretta the Witch Elf

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Sinisterror
Posts: 1325

Re: Break the blob

Post#23 » Sat May 09, 2026 8:56 am

Demonito wrote: Fri May 08, 2026 7:03 pm 1% per aao so -400% stats, would be fun to solo kill a blob
Please no stats debuff at all, it's already lame in lotd
This would even more encourage blobing, wb will never split with a debuff
Not to mention everyone solo roaming around, breaking balance if wb are equals
One time in pug lotd, everyone had debuff while other side had 2x more people in the blob...
Besides, aao is broken since almost a year :
Long time to refresh + zones of the same race share aao (for ex: reik/praag/cw)
Also noticed a bug when staying for a long time in a zone, I had aao while others didn't

Maybe more dps for keep canons/guards/lord, not with aao but permanently
Just enough so 1wb could have a chance to defend keep against 3

Fix City first plz and give a cool reward for it, mount/pet/trophy on flag...
Anything to motivate the troops pushing to forts!

Image
Lotd being on a timer with City makes no sense and same is true for ALL Gear removed from bags but espesially RvR/Keep/Fort/City - They should bring back Original Roll on top of the personal loot roll we have now, but there would still exist Gold bags with Set Pieces, Purple bags with Unique Wpns with procs + More. When moving on Fort rewards, depending if you are attacking or defending and win, you get Different Items in Purple bags(And RoR should do this and add Defensive "Invader" Set you gain from defending fort, and normal invader from attacking fort) For example This 700 armour proc stacking with potions was Universal cloak you got from purple bags defending fort. Or you had Defensive Proc Wpn Variations from the Offensive Wpns when invading fort and winning.

https://imgur.com/a/add-things-like-thi ... ls-aQBtvi1

Also you see Heroic Defender buff that was AoR's way of getting people to defend Keeps and it worked only in keep Areas. I Dont remember what triggered Heroic Defender i quess it was Keep door health, and this was the only thing that worked so people could defend keeps - Also you could Resurrect in keeps without Los(same for offenders) This was another thing that made Keep/Fortress defense possible

I know RoR is not going to add Resurrections without Los needed nor Heroic Defender because these are the only things that worked in Aor, why wouldnt they work here? I quess it makes too much sense to add them lol... And ofc you got huge renown amounts defending keep even if you lost
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

Healingpath
Posts: 1

Re: Break the blob

Post#24 » Sat May 09, 2026 9:44 am

Ill say this, I get more tokens and rr from 16-40 pure solo surfing wbs then I do in them. LESS OF A HEADACHE

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Adapa
Posts: 35

Re: Break the blob

Post#25 » Sat May 09, 2026 3:54 pm

I mean we the people have the power to decide what we wanna do. if we see there is already 25-99 vs 25-99 why not go to the next zone?

or if you see like there is one side with way more players (either side) then those who xrealm change the side to make it fair, have better fights , fair fights.

but people dont care at this point, how I read that someone who is known on the server only goes for lowbies, which is just not true.

people having a duel, in warhammer it is, lets all go and kill that . I remember in daoc , when u saw a duel, you did let them fight their duel, even watched them out of respect for the duel.

its a lack of honor thing too, in my opinion...
make small scale great again

Alubert
Posts: 765

Re: Break the blob

Post#26 » Sat May 09, 2026 5:16 pm

That’s a terrible idea. Stats should never be influenced by anything.
We’ve seen this kind of solution in LoD. It doesn’t solve anything.
If you want smaller blobs, lower the AoE cap to 9 targets and reduce the damage of AoE abilities. Then ST will be more valuable, and as a result, people will naturally play in smaller groups. This will have a positive impact and help players develop more, because standing in one spot and mindlessly spamming AoE doesn’t teach anything—it just numbs the brain.

On top of that, a mechanic should be introduced (perhaps expanding the RvR map as Gravord suggested) so that it’s impossible to capture a zone without drastically spreading players across the entire map.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

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Akalukz
Posts: 1902

Re: Break the blob

Post#27 » Sat May 09, 2026 11:10 pm

Simple answer, it's by design, one of the largest if not largest NA guilds leads is a dev. The define the meaning of blob. When they are playing there is less than 10 other players of that realm not in the blob. It's not a problem when it is designed that way, that is why you won't see a change.
-= Agony =-

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