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RR80 Should Not Be the End of the Game

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kpihuss
Posts: 166

Re: RR80 Should Not Be the End of the Game

Post#11 » Mon May 11, 2026 1:24 pm

All this data has been extracted from killboard.

Some data points can be observed. Most T1 characters are RR6–7. Obviously, we cannot know whether most of them are players trying the game and quitting at that point, or veteran players’ alts, but the peak is there.

There is a noticeable player peak around RR40, which may indicate many characters being “parked” right after reaching Tier 4.

We can also observe a final peak around levels 80–82, with many characters stuck at those levels. It is striking that the percentage of active RR80 characters is the lowest across the entire RR70+ range. I think this reinforces the idea that they have “reached the endgame,” although it could also mean “I level another character to 80 and then stop playing this one.” I think it is probably a mix of both.


Graphical of total players per RR rank from RR2+. Characters scanned 899.324
Captura de pantalla 2026-05-11 142955.png
Captura de pantalla 2026-05-11 142955.png (127.92 KiB) Viewed 464 times
Graphical of total players per RR rank from Level 40+. Characters scanned 100.184
Captura de pantalla 2026-05-11 143245.png
Captura de pantalla 2026-05-11 143245.png (89.16 KiB) Viewed 464 times
Graphical of ACTIVE players (Players with at least 1 kills/death on the last 30 days) per RR rank from RR2+. Characters scanned 10.499
Captura de pantalla 2026-05-11 143417.png
Captura de pantalla 2026-05-11 143417.png (103.51 KiB) Viewed 464 times
Graph of the percentage of active players by RR level, that is, what percentage of players have been active with the characters in the last 30 days
Image

Right-Click->Open on a new tab on the graphs to see the graphs on better resolution
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Sancru
Posts: 4

Re: RR80 Should Not Be the End of the Game

Post#12 » Mon May 11, 2026 2:01 pm

Adding something to grind will make ppl play game. Even if it's cosmetic stuff. It's simple mechanic- dopamine burst.

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kpihuss
Posts: 166

Re: RR80 Should Not Be the End of the Game

Post#13 » Mon May 11, 2026 3:05 pm

The problem with cosmetic items is that you may or may not like them. For example, the current RR85 exclusive items, or the dyes. Not all players use them, and some don't even consider getting them because they don't like them. For example, the Empire skull mask is horribly ugly.

However, the motivation for better gear, even if it's a minor upgrade, is something all players want.
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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Stimpz
Posts: 111

Re: RR80 Should Not Be the End of the Game

Post#14 » Mon May 11, 2026 3:29 pm

I would grind to RR100 if it would unlock the Nurgle fashion items for chosen.

Without hesitation.

I also mentioned it before, the new chosen cloak for Dark Promise should have been a RR90 fashion item. It looks unbelievably good and would have been a great mark for your work. It is not okay that someone is playing for hundreds of hours with RR90+ and looking average while a bloke with RR40 and full Dark Promise set walks around and looks like a warlord-general send from the dark lords personally.

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nebelwerfer
Posts: 717

Re: RR80 Should Not Be the End of the Game

Post#15 » Mon May 11, 2026 3:38 pm

There should be less renown required for the ranks beyond 80, let people reach awesome milestones like 150

I want to see Thorbolt max level, to know if maybe he can stop playing then :mrgreen:

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Wdova
Posts: 807

Re: RR80 Should Not Be the End of the Game

Post#16 » Tue May 12, 2026 6:57 am

ravezaar wrote: Sun May 10, 2026 3:27 pm Iv said it before tho if u wanna keep going for new stuff after rr80 the Devs have to change the renown scaling to what is was on Live, its much more renown now required for each rank passed 80 so wont work.

But either way I dont want it, rr90 and rr100 gear on Live for example basicly killed WaR due to new players had really nothing they could do in RvR or SC's

I would like to see Tyrant Weapon tho with a rr80 requirement, but nothing beyond that

Still a good post
I disagree with this only a bit.
The thing on live was that T3 existed(from ? to lvl 39). You werent thrown against rr 80-100 at level 16 with no morals, no tactics, no gear, but at lvl 40 with nearly all skills, morals and tactics available and who farmed a bit of Lotd with quiet nice gear from there ( I was running with double Lotd weapons with 50str, 3-5% melee crit talismans (cant remember exact value) on my WE.
The rr90 and rr100 gear (or only weaponry) wouldnt be much of an issue if it differ only a bit from rr80 ones for example +4-5 on each stat, +1% parry/dodge/disrubt reduction for 1h and double the values for 2h. Having for example 2h wep with +10str and wounds and 2% parry reduction on top of the rr 80 weapon is not that game breaking at all.

The issue with original RR90-100 gear was it had not only much higher base dps, but stupidly more ammount of stats (+20 or more of each stat on 1hs and double the ammount for 2Hs if I remember correctly)
Last edited by Wdova on Tue May 12, 2026 10:48 am, edited 1 time in total.
"Quickness is the essence of the war."

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Tushi
Posts: 15

Re: RR80 Should Not Be the End of the Game

Post#17 » Tue May 12, 2026 8:03 am

I might be misremembering. But it seems like everyone attributes rr90+ on live being op solely due to the gear (which was admittedly overtuned). Didn't you used to get a hidden level for every /4 levels past rr 80, so at rr100, you were effectively level 45 rather than 40. Didn't you also just get a free tactic that basically gave you a huge wounds buff at 100. Pretty sure you also had a higher stat cap before you hit the soft cap too. Then you had the extra spendable points in renown, and you actually had interesting things to spend them on rather than just pure stat buffs like we do now. This is not even going into the benefit more established accounts had in the form of pocket absorbs and all that jazz.

Personally, I don't think progression going beyond 80 is a bad thing as long as it was controlled and the floor is also raised to compensate. Imo, the game is far more fun when people have 'mains' they focus on rather than swapping to their 12th alt to rush it to sov. Who knows, this might have even helped the cross realming everyone whines about if people are choosing to focus more on a select few classes.

Sadly, it's all academic now anyway. The team has backed themselves into a corner and left themselves very little wiggle room for how you can add any more progression. You can't just raise the rr cap with the current rr progression/crest system, as some people would already just have instant access to everything, and given the glacial progression at higher rrs, they would retain that advantage for a long time. You can't wipe peoples rr back to 80 so everyone 'restarts' with a level playing field. You can't really just compress the rr level requirements post 80 back to live levels, as that would just mean loads of characters would just instantly start at the new max and because rr gain is so much higher on this server than live, you would quickly reach the same situation as now, where people just hop over to a new character as soon as they 'complete' the current one.

So we're left with this false progression we have now, where the top sets get nerfed to allow room for new sets and new vertical progression, which in reality is just grinding new gear to reach the level of gear we had previously.

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Wdova
Posts: 807

Re: RR80 Should Not Be the End of the Game

Post#18 » Tue May 12, 2026 10:59 am

Tushi wrote: Tue May 12, 2026 8:03 am I might be misremembering. But it seems like everyone attributes rr90+ on live being op solely due to the gear (which was admittedly overtuned). Didn't you used to get a hidden level for every /4 levels past rr 80, so at rr100, you were effectively level 45 rather than 40. Didn't you also just get a free tactic that basically gave you a huge wounds buff at 100. Pretty sure you also had a higher stat cap before you hit the soft cap too. Then you had the extra spendable points in renown, and you actually had interesting things to spend them on rather than just pure stat buffs like we do now. This is not even going into the benefit more established accounts had in the form of pocket absorbs and all that jazz.

Personally, I don't think progression going beyond 80 is a bad thing as long as it was controlled and the floor is also raised to compensate. Imo, the game is far more fun when people have 'mains' they focus on rather than swapping to their 12th alt to rush it to sov. Who knows, this might have even helped the cross realming everyone whines about if people are choosing to focus more on a select few classes.

Sadly, it's all academic now anyway. The team has backed themselves into a corner and left themselves very little wiggle room for how you can add any more progression. You can't just raise the rr cap with the current rr progression/crest system, as some people would already just have instant access to everything, and given the glacial progression at higher rrs, they would retain that advantage for a long time. You can't wipe peoples rr back to 80 so everyone 'restarts' with a level playing field. You can't really just compress the rr level requirements post 80 back to live levels, as that would just mean loads of characters would just instantly start at the new max and because rr gain is so much higher on this server than live, you would quickly reach the same situation as now, where people just hop over to a new character as soon as they 'complete' the current one.

So we're left with this false progression we have now, where the top sets get nerfed to allow room for new sets and new vertical progression, which in reality is just grinding new gear to reach the level of gear we had previously.
It was all together. Hidden levels past rr 80, extra tactic slot for 1000hp tactic(if not more because cap was 12500 I think), 20 more renown points to spare, stupidly high stats and bonuses over rr80 gear(25% chance to increase crit chance by 15% and crit damage by 30%) on warpforged with huge tons of stats and melee, ranged, magic power. Along with pocket item +5% damage I remember WHs criting up to 3k with torment spam.

As you suggest controlled gear progresion with few stats here and there and lil bonus to crit, crit reduction or avoidance reduction would still motivate ppl to progress past rr80/85(cosmetics).
"Quickness is the essence of the war."

Sun Tzu

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illumius
Posts: 78

Re: RR80 Should Not Be the End of the Game

Post#19 » Tue May 12, 2026 1:00 pm

I agree with the author. Now, reaching level 80 doesn't depend on your mastery of the game. Follow the crown, and you'll have everything. RVR, in its current state, doesn't offer challenges with different tactics and difficulties. However, the quick dopamine rush quickly fades away.

Personally, I believe that the game only begins after you equip your character with the best gear.
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs, WH, SW, IB - all 80+ and BIS.
BO and WE for easy game.

Shogun4138
Posts: 267

Re: RR80 Should Not Be the End of the Game

Post#20 » Tue May 12, 2026 2:22 pm

Fashion items are always good, an extra ability or tactic at 90 and 100 could be good. Perks in game should be added for 80+ characters.
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