While I do agree that increasing the reward with like a weekly. I doubt it will fix the current problem in T1-T2. When you queue off primetime.
Maybe increase the rewards in T4. But go back to the old system in T1-T2?
SC system needs a change
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Re: SC system needs a change
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Re: SC system needs a change
I wrote about this weeks ago. The SC system is dying. They don't care.
The idea that you can have "balanced" scenarios that force heal/tank/dps without checking gear and some kind of MMR system is beyond dumb.
Because the sc's are taking longer to pop interest is going down the toilet.
The idea that you can have "balanced" scenarios that force heal/tank/dps without checking gear and some kind of MMR system is beyond dumb.
Because the sc's are taking longer to pop interest is going down the toilet.
Re: SC system needs a change
SC need big help
my favorite content is in pain now. 6man can't queue, all team reduced to having to queue duo/trio. and even then not many ppl to fight unless it's a rare day when many small groups log on. queue times also take a long time for any group amount and matches are filled with afkers/spawn kiters/uninteractive comps that don't want to fight and just farm each others pugs.
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
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Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: SC system needs a change
primetime logged into game SCS BARELY POP ANYMORE!!! and its not bcuz of the structuring and such of the sc design ect.
ITS BECUASE PVP HAS SLOWLY BEEN DRAINED AND ELIMINATED FROM THE GAME!
ITS BECUASE PVP HAS SLOWLY BEEN DRAINED AND ELIMINATED FROM THE GAME!
Re: SC system needs a change
You guys even nerfed renown gains.
What is going through your heads ?
What is going through your heads ?
Re: SC system needs a change
+1gersy wrote: Thu May 07, 2026 10:19 pm SC need big helpmy favorite content is in pain now. 6man can't queue, all team reduced to having to queue duo/trio. and even then not many ppl to fight unless it's a rare day when many small groups log on. queue times also take a long time for any group amount and matches are filled with afkers/spawn kiters/uninteractive comps that don't want to fight and just farm each others pugs.
Same for me
The SCs need exclusive rewards (weapons, armor, pockets, jewelry...) to make the peolpe play it
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
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Re: SC system needs a change
And a meaning inside a campaign system....tie zone locks as well to scenario win rates within the 10 last scenarios. Then you will have a highly competitive scenarios as well during the prime times.kpihuss wrote: Fri May 15, 2026 1:37 pm+1gersy wrote: Thu May 07, 2026 10:19 pm SC need big helpmy favorite content is in pain now. 6man can't queue, all team reduced to having to queue duo/trio. and even then not many ppl to fight unless it's a rare day when many small groups log on. queue times also take a long time for any group amount and matches are filled with afkers/spawn kiters/uninteractive comps that don't want to fight and just farm each others pugs.
Same for me
The SCs need exclusive rewards (weapons, armor, pockets, jewelry...) to make the peolpe play it
Re: SC system needs a change
SCs should be the centerpiece of the game, especially since this is a PvP-focused game and SCs are the only place where players can have truly fair fights. All barriers inside SCs should be removed, because players need a safe place to regroup and prepare for another attempt. At the same time, the opposing team should be encouraged to finish the SC as quickly as possible instead of spawn camping.
In general, SCs should provide the highest amount of Renown and Crests, because this is where every single player matters and everyone has to contribute to achieve victory. There should also be more long-term motivation, such as repeatable quests that reward tokens which can be exchanged for mounts, cosmetics, or even better, valuable items like best-in-slot weapons.
The surrender option should also be reduced back to 11 minutes, or even less. Players should be allowed to decide for themselves whether they want to give up or continue the match.
One of the worst things you could have done is reward players for abandoning fights just to capture flags. There were already enough people doing this in SCs like Old Dwarfen Road, where they might somehow secure a win, but at the cost of the rest of the team dying 10+ times while outnumbered in fights.
And what exactly is your problem with players who try their hardest and don’t want to die? You honestly can’t be serious. In pretty much every other game, players who perform well and stay alive are respected for it, especially because it requires skill and experience. But here it almost feels like that kind of playstyle is discouraged.
For years now, it feels like you’ve been doing everything possible to get rid of SCs and premade/tryhard groups, while having no issues at all with organized warbands. In fact, you even keep buffing open-world content, where people can mindlessly farm rewards, gain far more progression, and get much better benefits overall.
It doesn’t even have to be limited to SC rewards. Give us a chance to earn gold bags with Conq/Vanq gear, for example, and definitely increase the amount of Crests.
Another problem this could solve — although right now it almost feels intentional — is the constant zerging. More players would start playing in smaller groups again because they would be queueing for SCs instead.
In general, SCs should provide the highest amount of Renown and Crests, because this is where every single player matters and everyone has to contribute to achieve victory. There should also be more long-term motivation, such as repeatable quests that reward tokens which can be exchanged for mounts, cosmetics, or even better, valuable items like best-in-slot weapons.
The surrender option should also be reduced back to 11 minutes, or even less. Players should be allowed to decide for themselves whether they want to give up or continue the match.
One of the worst things you could have done is reward players for abandoning fights just to capture flags. There were already enough people doing this in SCs like Old Dwarfen Road, where they might somehow secure a win, but at the cost of the rest of the team dying 10+ times while outnumbered in fights.
And what exactly is your problem with players who try their hardest and don’t want to die? You honestly can’t be serious. In pretty much every other game, players who perform well and stay alive are respected for it, especially because it requires skill and experience. But here it almost feels like that kind of playstyle is discouraged.
For years now, it feels like you’ve been doing everything possible to get rid of SCs and premade/tryhard groups, while having no issues at all with organized warbands. In fact, you even keep buffing open-world content, where people can mindlessly farm rewards, gain far more progression, and get much better benefits overall.
It doesn’t even have to be limited to SC rewards. Give us a chance to earn gold bags with Conq/Vanq gear, for example, and definitely increase the amount of Crests.
Another problem this could solve — although right now it almost feels intentional — is the constant zerging. More players would start playing in smaller groups again because they would be queueing for SCs instead.
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Re: SC system needs a change
Roids + 1 perfectly said
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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