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RR80 Should Not Be the End of the Game

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Tushi
Posts: 16

Re: RR80 Should Not Be the End of the Game

Post#21 » Tue May 12, 2026 3:10 pm

There should be no gameplay advantages for 90/100 with the current rr progression though let's be clear. If you add power boosts of any sort to those, the rp scaling post 80 needs to be adjusted. Any power spike you can acquire has to actually be realistically achieveable for someone making a new character, even if it is far more of a grind than the current max. RR100 or high 90s has even now been achieved by very few people, years and years later. Just because a select few have reached that point playing heavily, predominantly with a heavy focus on a single class, does not make it a realistic goal and no gameplay advantage should be gated behind literal years and years of necessary gametime.

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georgehabadasher
Posts: 372

Re: RR80 Should Not Be the End of the Game

Post#22 » Wed May 13, 2026 9:33 am

kpihuss wrote: Mon May 11, 2026 1:24 pm All this data has been extracted from killboard.

Some data points can be observed. Most T1 characters are RR6–7. Obviously, we cannot know whether most of them are players trying the game and quitting at that point, or veteran players’ alts, but the peak is there.

There is a noticeable player peak around RR40, which may indicate many characters being “parked” right after reaching Tier 4.

We can also observe a final peak around levels 80–82, with many characters stuck at those levels. It is striking that the percentage of active RR80 characters is the lowest across the entire RR70+ range. I think this reinforces the idea that they have “reached the endgame,” although it could also mean “I level another character to 80 and then stop playing this one.” I think it is probably a mix of both.


Graphical of total players per RR rank from RR2+. Characters scanned 899.324
Captura de pantalla 2026-05-11 142955.png

Graphical of total players per RR rank from Level 40+. Characters scanned 100.184
Captura de pantalla 2026-05-11 143245.png

Graphical of ACTIVE players (Players with at least 1 kills/death on the last 30 days) per RR rank from RR2+. Characters scanned 10.499
Captura de pantalla 2026-05-11 143417.png

Graph of the percentage of active players by RR level, that is, what percentage of players have been active with the characters in the last 30 days
Image

Right-Click->Open on a new tab on the graphs to see the graphs on better resolution
That people stop playing characters around 80 is indeed a real, not imagined, phenomenon. However, I think you're misattributing it. People reroll after 80 (or tri ring/bis) because a disproportionate portion of the remaining playerbase in RoR is primarily driven by acquiring gear. In the past, AoR and RoR's population had more diversity of interest--some people just liked the warhammer universe, some liked small-scale fights, some liked large-scale fights, some liked good fights wherever they could get them, some were driven by acquiring gear, some liked scenarios, some played for ego and grudges, some played for social reasons, etc.

Unfortunately, the majority of these aspects of AoR and early RoR have been chipped away slowly by well-intentioned, but poorly thought-out changes. Small-scale is in a comically bad state, scenarios don't pop, large-scale fights are just blob fests or people hiding in keeps/warcamps. Good fights barely exist, most guilds are gone, etc. Players who enjoyed those aspects of the game have disproportionally quit, leaving a population disproportionally motivated by acquiring gear.

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kpihuss
Posts: 170

Re: RR80 Should Not Be the End of the Game

Post#23 » Wed May 13, 2026 9:51 am

georgehabadasher wrote: Wed May 13, 2026 9:33 am
kpihuss wrote: Mon May 11, 2026 1:24 pm All this data has been extracted from killboard.

Some data points can be observed. Most T1 characters are RR6–7. Obviously, we cannot know whether most of them are players trying the game and quitting at that point, or veteran players’ alts, but the peak is there.

There is a noticeable player peak around RR40, which may indicate many characters being “parked” right after reaching Tier 4.

We can also observe a final peak around levels 80–82, with many characters stuck at those levels. It is striking that the percentage of active RR80 characters is the lowest across the entire RR70+ range. I think this reinforces the idea that they have “reached the endgame,” although it could also mean “I level another character to 80 and then stop playing this one.” I think it is probably a mix of both.


Graphical of total players per RR rank from RR2+. Characters scanned 899.324
Captura de pantalla 2026-05-11 142955.png

Graphical of total players per RR rank from Level 40+. Characters scanned 100.184
Captura de pantalla 2026-05-11 143245.png

Graphical of ACTIVE players (Players with at least 1 kills/death on the last 30 days) per RR rank from RR2+. Characters scanned 10.499
Captura de pantalla 2026-05-11 143417.png

Graph of the percentage of active players by RR level, that is, what percentage of players have been active with the characters in the last 30 days
Image

Right-Click->Open on a new tab on the graphs to see the graphs on better resolution
That people stop playing characters around 80 is indeed a real, not imagined, phenomenon. However, I think you're misattributing it. People reroll after 80 (or tri ring/bis) because a disproportionate portion of the remaining playerbase in RoR is primarily driven by acquiring gear. In the past, AoR and RoR's population had more diversity of interest--some people just liked the warhammer universe, some liked small-scale fights, some liked large-scale fights, some liked good fights wherever they could get them, some were driven by acquiring gear, some liked scenarios, some played for ego and grudges, some played for social reasons, etc.

Unfortunately, the majority of these aspects of AoR and early RoR have been chipped away slowly by well-intentioned, but poorly thought-out changes. Small-scale is in a comically bad state, scenarios don't pop, large-scale fights are just blob fests or people hiding in keeps/warcamps. Good fights barely exist, most guilds are gone, etc. Players who enjoyed those aspects of the game have disproportionally quit, leaving a population disproportionally motivated by acquiring gear.
Yes, I know there are many people who reach RR80 and simply start leveling another character. For as long as I can remember in the game, I’ve known many people like that: people who reached 80 and immediately started leveling another character after playing the newly leveled character for only 1–2 hours, starting the cycle again with up to 10–12 characters, but playing little or nothing beyond that RR.

But I’ve also known many players who reached 80–82 and disappeared from the game forever due to the lack of a “carrot,” because they felt they had completed the game. And I honestly think the number of level 80 alts belonging to players who are still active is much smaller than the number of players with one level 80 character who stopped playing.
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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live4treasure
Posts: 372

Re: RR80 Should Not Be the End of the Game

Post#24 » Wed May 13, 2026 12:33 pm

My problem with the premise of this thread is that it caters to individuals that cannot enjoy a game without a constant "next step". Yes, I understand to those who are wired this way, not having a goal sounds like blasphemy. But I think that this is a crutch. Either the game is fun on its own, and continues to be fun even after you have your RR and gear, or it is not. If you keep trying to create the next goal for people, you will end up in an endless cycle of degenerate powercreep.

Perhaps the issue isn't the lack of goal, but that you are not having fun.
Giladar - rr 82 DPS AM

tefnaht
Posts: 155

Re: RR80 Should Not Be the End of the Game

Post#25 » Wed May 13, 2026 1:10 pm

kpihuss wrote: Wed May 13, 2026 9:51 am Yes, I know there are many people who reach RR80 and simply start leveling another character. For as long as I can remember in the game, I’ve known many people like that: people who reached 80 and immediately started leveling another character after playing the newly leveled character for only 1–2 hours, starting the cycle again with up to 10–12 characters, but playing little or nothing beyond that RR.

But I’ve also known many players who reached 80–82 and disappeared from the game forever due to the lack of a “carrot,” because they felt they had completed the game. And I honestly think the number of level 80 alts belonging to players who are still active is much smaller than the number of players with one level 80 character who stopped playing.
If look at https://maartenson.net/, last week, cr40, on order 50%+ of online rr80+, on destro - 40-45%. Looks like not a big deal - "no carrot after rr80".

Just people need some time to hit rr80 on all characters that they want to have.

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kpihuss
Posts: 170

Re: RR80 Should Not Be the End of the Game

Post#26 » Wed May 13, 2026 5:43 pm

tefnaht wrote: Wed May 13, 2026 1:10 pm
kpihuss wrote: Wed May 13, 2026 9:51 am Yes, I know there are many people who reach RR80 and simply start leveling another character. For as long as I can remember in the game, I’ve known many people like that: people who reached 80 and immediately started leveling another character after playing the newly leveled character for only 1–2 hours, starting the cycle again with up to 10–12 characters, but playing little or nothing beyond that RR.

But I’ve also known many players who reached 80–82 and disappeared from the game forever due to the lack of a “carrot,” because they felt they had completed the game. And I honestly think the number of level 80 alts belonging to players who are still active is much smaller than the number of players with one level 80 character who stopped playing.
If look at https://maartenson.net/, last week, cr40, on order 50%+ of online rr80+, on destro - 40-45%. Looks like not a big deal - "no carrot after rr80".

Just people need some time to hit rr80 on all characters that they want to have.
Well, that website is not working for me right now :(

What I have been able to mine from the killboard are the statistics for the last 7 days, counted from 16:00 today.

Active characters on the server: 8,355; RR80+: 2,076, which is 24.85% of the active population; average Renown Rank: 50.8.

Breakdown by realm:
  • Order: 4,092 active characters; RR80+: 1,106, which is 27.03% of the active population; average RR: 51.9; RR mode: 82, with 186 characters.
  • Destruction: 4,263 active characters; RR80+: 970, which is 22.75% of the active population; average RR: 49.7; RR mode: 82, with 173 characters.
Are RR80+ players still playing? Of course. That cannot be denied.
Are players leveling alts? Absolutely.
Are there players who reach RR80 and then consider it the end of the game? Also yes.

EDIT:

Only level 40 players:
Level 40+ only:
Active level 40 characters on the server: 4,747.
RR80+: 2,076, which means 43.73% of level 40 active characters are RR80+.

Breakdown by realm:
  • Order: 2,387 level 40 characters; RR80+: 1,106, which is 46.33% of Order’s active level 40 population.
  • Destruction: 2,360 level 40 characters; RR80+: 970, which is 41.10% of Destruction’s active level 40 population.
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Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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