SC system needs a change

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Roids
Posts: 157

Re: SC system needs a change

Post#31 » Mon May 18, 2026 10:10 pm

And for what reason kills give 75% less renown??? why not make 75% less renown for kills in open, people should take BO and Keeps to get renown, dont give them motivation to fight, they should run circles and take flags + keeps. You guys really hate SCs, nothing else to think about these changes

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Roids
Posts: 157

Re: SC system needs a change

Post#32 » Tue May 19, 2026 12:32 pm

First, mid SCs need to be changed so that if you play only SCs from 16 to 40, you’re at least RR60 by the time you finish them. This can be achieved through a boost that’s active only in mid SCs. It shouldn’t be such a huge difference to just follow the zerg and end up RR65+ with Conq/Vanq completed and four times the number of crests you get from SCs.

That brings us to the second point: crests need a huge buff in SCs—either through quests or simply as end-of-match rewards.

Third, the losing team needs to be rewarded much more. It often happens that the better setup—or usually the stronger players—are stacked on one side, and weaker players on the other.

Finally remove these damn barriers in SCs that only benefit the winning team. Stop trying to change things just so you don’t have to admit it was simply a stupid idea. These buffs should disappear as well, since many people just exploit them to gain an advantage. Not to mention that a lot of SCs have such terrible spawn points that the buff activates exactly when the enemy team is just capturing flags instead of farming.

And this 75% less renown for kills — are you serious? Why not apply the same thing in open RvR? Ah right, because you love zerging. You even buff it so people get even more rewards for kills there. Sorry, but I’ll say it a hundred more times if I have to: either you have absolutely no understanding of SCs because you never play them, or you’re just making changes that fit your own agenda, benefit yourselves, or show contempt toward organized and higher-level players.

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Roids
Posts: 157

Re: SC system needs a change

Post#33 » Tue May 19, 2026 12:47 pm

Ever since the game went live, I’ve spent 99% of my time playing SCs. For years, players like me have been constantly put at a disadvantage — no, even worse, everything possible has been done to make the experience harder and harder for us. Removing XP scrolls so we could at least reach a decent renown rank, adding barriers, introducing completely ridiculous SCs with different spawn points, and now this.

Not even for a single day could average players earn similar renown to somewhat decent groups or warbands in open RvR — no, that apparently couldn’t be allowed, so it got nerfed instantly. Now the renown gain is even worse than it was before. And of course now you need months to ‘observe and evaluate’ everything.

I’ve already been forcing myself through PvE for months just so I can get somewhat decent gear for my SC characters, many of which aren’t even RR40 yet despite being CR40 and having barely 1k crests. But at this point I’m seriously starting to wonder what the point even is.

Do I just have to end up zerg surfing in open RvR anyway, where everything gets handed to me for free and I can go from RR40 to 70+ in two weeks? Ah right, because that’s apparently peak gameplay and should be supported — not these damn SCs, where I’ll probably need months just to reach RR70+.

You’re absolutely right though, might as well nerf renown for kills in SCs by 100% while you’re at it.

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Rydiak
Game Master
Posts: 1180

Re: SC system needs a change

Post#34 » Tue May 19, 2026 1:12 pm

Mirroring from Emissary on Discord in the Announcements channel
@everyone

Quick note on the scenario reward changes from this morning's restart.

Scenario rewards were tweaked this morning with increases to renown, XP, and crest gains. We also now have access to backend tools that allow us to dynamically adjust scenario rewards and incentives without needing larger patches every time a tweak is made.

The goal is to slowly find a healthy balance between scenario rewards and ORvR rewards while monitoring queue health, participation, renown gain, crest gain, and overall progression pacing.

You may see periodic adjustments over the coming weeks as we continue dialing things in based on data and player activity.

I will post a more detailed explanation in the patch notes once the website/forums calm down a bit.
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Nameless
Posts: 1559

Re: SC system needs a change

Post#35 » Tue May 19, 2026 3:03 pm

Imo i this is too much imto the shadows and while this uncertainty persist ppl wont commit to scenarios mode.
On live i played prolly 80% of time scens, at the start of ror ive done the same. Just love that game mode. But all the ill changes last couple of years made me queu only weekends scenarios , complete the tasks and be over with it. Lately dont bither do even that.
Lately there are some positive changes that are made but scen mode is so busted, for so long that devs should do drastic positive changes.
Renown increase at the patch day was good move but the fast nerf just make ppl lose faith and just start to not bother. Even ppl that loved scenarios way, way back at the days
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nocturnalguest
Posts: 911

Re: SC system needs a change

Post#36 » Tue May 19, 2026 7:11 pm

Rydiak wrote: Tue May 19, 2026 1:12 pm
Spoiler:
Mirroring from Emissary on Discord in the Announcements channel
@everyone

Quick note on the scenario reward changes from this morning's restart.

Scenario rewards were tweaked this morning with increases to renown, XP, and crest gains. We also now have access to backend tools that allow us to dynamically adjust scenario rewards and incentives without needing larger patches every time a tweak is made.

The goal is to slowly find a healthy balance between scenario rewards and ORvR rewards while monitoring queue health, participation, renown gain, crest gain, and overall progression pacing.

You may see periodic adjustments over the coming weeks as we continue dialing things in based on data and player activity.

I will post a more detailed explanation in the patch notes once the website/forums calm down a bit.
Guys, you have all the data, all the skills, all good at math. For the love of gods, just take a moment and evaluate proper system, cmon... Cant be any hard

pseudoman
Posts: 1

Re: SC system needs a change

Post#37 » Tue May 19, 2026 9:21 pm

On the whole I think the changes are pretty good.

It feels a lot better for the casual player.

gisborne
Posts: 111

Re: SC system needs a change

Post#38 » Wed May 20, 2026 4:18 am

I loved getting 3k for a total stomp loss in the weekend scenario. I actually queued them a lot more and stuck to the same side knowing that even a loss wasn't a waste of time like before. I didn't give up as easily either because I knew that I wouldn't be feeding the other team as much renown.

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