Suggestion: Cut stealth duration by 50%

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
nat3s
Posts: 609

Re: Suggestion: Cut stealth duration by 50%

Post#61 » Thu May 21, 2026 8:12 pm

For those that know the solo meta, know that WE/WH is fine where it is, the real outlier is DPS RP, the single most busted solo spec in the game. 1050 int, 30%+ crit with 3k armour and 600 tough that can switch on-the-fly to 1050 WP and 30%+ heal crit. Uses heal Sov so imagine how impossible it is to kill a high def RP healer, then imagine they can flip to a high dps class at the touch of a button (Rune of Breaking).

All of that whilst also have 3 HoTs (including Runic), shield, 50% dmg reduction shield wall and a 1.5k insta heal.

Very few know the solo meta if you're not playing it every day. Any WE of any spec, whether glass cannon or def regen melts to a dps RP.

Essentially why I'm abusing playing one currently.

Ads
Narfii
Posts: 41

Re: Suggestion: Cut stealth duration by 50%

Post#62 » Thu May 21, 2026 8:58 pm

nat3s wrote: Thu May 21, 2026 8:12 pm For those that know the solo meta, know that WE/WH is fine where it is, the real outlier is DPS RP, the single most busted solo spec in the game. 1050 int, 30%+ crit with 3k armour and 600 tough that can switch on-the-fly to 1050 WP and 30%+ heal crit. Uses heal Sov so imagine how impossible it is to kill a high def RP healer, then imagine they can flip to a high dps class at the touch of a button (Rune of Breaking).

All of that whilst also have 3 HoTs (including Runic), shield, 50% dmg reduction shield wall and a 1.5k insta heal.

Very few know the solo meta if you're not playing it every day. Any WE of any spec, whether glass cannon or def regen melts to a dps RP.

Essentially why I'm abusing playing one currently.
This.

People wanna scapegoat we but the real issue is rp/zeal.

I will trade the leap for a sap any day.

User avatar
Avanos
Posts: 90

Re: Suggestion: Cut stealth duration by 50%

Post#63 » Thu May 21, 2026 9:34 pm

nat3s wrote: Thu May 21, 2026 8:12 pm For those that know the solo meta, know that WE/WH is fine where it is, the real outlier is DPS RP, the single most busted solo spec in the game. 1050 int, 30%+ crit with 3k armour and 600 tough that can switch on-the-fly to 1050 WP and 30%+ heal crit. Uses heal Sov so imagine how impossible it is to kill a high def RP healer, then imagine they can flip to a high dps class at the touch of a button (Rune of Breaking).

All of that whilst also have 3 HoTs (including Runic), shield, 50% dmg reduction shield wall and a 1.5k insta heal.

Very few know the solo meta if you're not playing it every day. Any WE of any spec, whether glass cannon or def regen melts to a dps RP.

Essentially why I'm abusing playing one currently.
100% Lol

Remove ability to swap between heal and dps spec on the fly.
Veretta the Witch Elf

culland
Posts: 51

Re: Suggestion: Cut stealth duration by 50%

Post#64 » Thu May 21, 2026 11:10 pm

nat3s wrote: Thu May 21, 2026 8:12 pm For those that know the solo meta, know that WE/WH is fine where it is, the real outlier is DPS RP, the single most busted solo spec in the game.
The idea of solo meta in this game is pretty funny to be honest. I encourage you to post about DPS RP and how over powered they are in your own thread.

culland
Posts: 51

Re: Suggestion: Cut stealth duration by 50%

Post#65 » Thu May 21, 2026 11:12 pm

Narfii wrote: Thu May 21, 2026 8:58 pm People wanna scapegoat we but the real issue is rp/zeal.
Maybe its because they run into more WE/WH outside the average WC than they run into DPS RP/Zeal all week.

Shogun4138
Posts: 276

Re: Suggestion: Cut stealth duration by 50%

Post#66 » Fri May 22, 2026 3:34 am

culland wrote: Thu May 21, 2026 11:12 pm
Narfii wrote: Thu May 21, 2026 8:58 pm People wanna scapegoat we but the real issue is rp/zeal.
Maybe its because they run into more WE/WH outside the average WC than they run into DPS RP/Zeal all week.
Maybe get a group or come out if warcamp with others? Kinda simple.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

User avatar
georgehabadasher
Posts: 377

Re: Suggestion: Cut stealth duration by 50%

Post#67 » Fri May 22, 2026 5:01 am

What you’re missing with zeal/rp vs we/wh is that you can blob down a rp/zeal, so it doesn’t feel as bad. Yeah, they’ll crush a wh/we 1v1nin a white room, but that doesn’t matter if the we/wh just waits for them to be engaged and piles on.

nat3s
Posts: 609

Re: Suggestion: Cut stealth duration by 50%

Post#68 » Fri May 22, 2026 5:30 am

A few comments to touch on there.

* Idea of a solo meta being funny and posting in my own thread about them

DPS RP and WE are solo roaming specs, of course there is a solo meta and for me its the best thing about RoR. I exclusively play solo meta specs, I have 80+ AM, Sham (both a bit outdated now, meta left them behind), def regen magus (capped into, 800 tough, 2.6k armour, 400 regen), parry WL, parry WH (70% parry), RP, Zeal and def WE.

Balance is holistic, comparisons absolutely should be made across all classes to identify outliers. From the solo specs I play (as a 100% strict solo roamer, I NEVER zerg, I prefer a more skill centric game), the outlier is RP, no question, supremely powerful, no match ups it loses to, none. The most broken spec the game has ever seen, including back in the Sham/AM era where AM placed 1st, 2nd and 3rd in the big community dual tournament.

* Maybe its because they run into more WE/WH than dps RP.

Looks like you have an issue more with WE, if you play Order you won't have a feel for the number of dps RP. Its growing significantly, particularly over last 3 months. Let's see what the lakes look like 3-6 months from now when all those new RP are geared. I suspect it will be like the AM/Sham meta era in terms of being flooded with them.

* Maybe get a group

Wait your answer to RP op = get a group, by that logic I can say WH/WE op = get a group. Do you want to tackle the outliers or not? I think you're right though, RP, WE and WH are solo roamers and you will die way more than you kill, every corner you can turn into a 6-man or WB zerg. That's the risk-reward balance. Anyone saying WE/WH can sit in stealth all day don't know what it is to play solo. All the big named solo roamers have died more than they've killed, it's a humbling thing, which is why most ego-centric players can't do it and get frustrated.

Ads
Nikt
Posts: 37

Re: Suggestion: Cut stealth duration by 50%

Post#69 » Fri May 22, 2026 12:41 pm

Shogun4138 wrote: Fri May 22, 2026 3:34 am
culland wrote: Thu May 21, 2026 11:12 pm
Narfii wrote: Thu May 21, 2026 8:58 pm People wanna scapegoat we but the real issue is rp/zeal.
Maybe its because they run into more WE/WH outside the average WC than they run into DPS RP/Zeal all week.
Maybe get a group or come out if warcamp with others? Kinda simple.
I'm sorry, but this answer perfectly illustrates the attitude towards problems in this game:
a) wh/we? - get a party stupid!,
b) party of wh/we ? - get the wb !!,
c) can't win against a wb ?- join the blob !!!.
BLOB - why for god's sake all the blobbing these days???
and so one small pebble causes an avalanche....

User avatar
gersy
Posts: 327

Re: Suggestion: Cut stealth duration by 50%

Post#70 » Fri May 22, 2026 12:58 pm

Nikt wrote: Fri May 22, 2026 12:41 pm
Shogun4138 wrote: Fri May 22, 2026 3:34 am
culland wrote: Thu May 21, 2026 11:12 pm

Maybe its because they run into more WE/WH outside the average WC than they run into DPS RP/Zeal all week.
Maybe get a group or come out if warcamp with others? Kinda simple.
I'm sorry, but this answer perfectly illustrates the attitude towards problems in this game:
a) wh/we? - get a party stupid!,
b) party of wh/we ? - get the wb !!,
c) can't win against a wb ?- join the blob !!!.
BLOB - why for god's sake all the blobbing these days???
and so one small pebble causes an avalanche....

a is true, b & c are purely skill issue

blobbing has always existed and always will, it's just reinforced now by years of changes which made doing almost anything besides blobbing unrewarding for the average player
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

Who is online

Users browsing this forum: Avanos and 27 guests