Suggestion: Cut stealth duration by 50%

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nat3s
Posts: 614

Re: Suggestion: Cut stealth duration by 50%

Post#81 » Fri May 22, 2026 8:45 pm

LISTEN UP, this is a YOU problem. Do you gear 5/4 sov/tri glass cannon? If so, you MUST accept you cannot be all cannon no glass. There's parry gear, regen gear, armour setups, TB setups. An RP, Zeal, AM, Sham, Magus can literally exist and profit by farming WEs/WHs.

It's so simple lads, dont go full glass cannon. Sadly you'd rather stick your fingers in your ears whilst hugging sub 400 tough, sub 3k armour 0 def setups because "omg 35% crit".

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culland
Posts: 53

Re: Suggestion: Cut stealth duration by 50%

Post#82 » Fri May 22, 2026 10:15 pm

Shogun4138 wrote: Fri May 22, 2026 3:34 am Maybe get a group or come out if warcamp with others? Kinda simple.
You dont think this is a problem, even for your own play style? Why should everyone have to wait to leave a WC as a group and what impact does that have on everyone else's ability to mess around without a group if they are in the mood? If a DPS RP is hanging around the WC they are going to get killed sooner or later, not so for stealthers. This is why stealth needs adjusting.

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Avanos
Posts: 97

Re: Suggestion: Cut stealth duration by 50%

Post#83 » Fri May 22, 2026 10:23 pm

culland wrote: Fri May 22, 2026 10:15 pm
Shogun4138 wrote: Fri May 22, 2026 3:34 am Maybe get a group or come out if warcamp with others? Kinda simple.
You dont think this is a problem, even for your own play style? Why should everyone have to wait to leave a WC as a group and what impact does that have on everyone else's ability to mess around without a group if they are in the mood? If a DPS RP is hanging around the WC they are going to get killed sooner or later, not so for stealthers. This is why stealth needs adjusting.
Would you prefer to have a 3-6 second warning as a stealther approached?
Veretta the Witch Elf

culland
Posts: 53

Re: Suggestion: Cut stealth duration by 50%

Post#84 » Fri May 22, 2026 10:24 pm

nat3s wrote: Fri May 22, 2026 8:45 pm LISTEN UP, this is a YOU problem. Do you gear 5/4 sov/tri glass cannon? If so, you MUST accept you cannot be all cannon no glass. There's parry gear, regen gear, armour setups, TB setups. An RP, Zeal, AM, Sham, Magus can literally exist and profit by farming WEs/WHs.

It's so simple lads, dont go full glass cannon. Sadly you'd rather stick your fingers in your ears whilst hugging sub 400 tough, sub 3k armour 0 def setups because "omg 35% crit".
Everyone else has to live by this except for stealthers? Everyone else cant jump out of stealth on selected target at perfect timing. Everyone else cant escape easily if it goes bad. So its good for you with stealth being broken to be glass cannon because its all high rewards and no risk, but everyone else has to play a specific spec or they cant leave the WC without a group? Also stop acting like this is a 1v1 thing, its a 1 vs several stealthers most of the time.

Stealth needs adjustment as per the topic of this thread.

nat3s
Posts: 614

Re: Suggestion: Cut stealth duration by 50%

Post#85 » Fri May 22, 2026 11:11 pm

culland wrote: Fri May 22, 2026 10:24 pm
nat3s wrote: Fri May 22, 2026 8:45 pm LISTEN UP, this is a YOU problem. Do you gear 5/4 sov/tri glass cannon? If so, you MUST accept you cannot be all cannon no glass. There's parry gear, regen gear, armour setups, TB setups. An RP, Zeal, AM, Sham, Magus can literally exist and profit by farming WEs/WHs.

It's so simple lads, dont go full glass cannon. Sadly you'd rather stick your fingers in your ears whilst hugging sub 400 tough, sub 3k armour 0 def setups because "omg 35% crit".
Everyone else has to live by this except for stealthers? Everyone else cant jump out of stealth on selected target at perfect timing. Everyone else cant escape easily if it goes bad. So its good for you with stealth being broken to be glass cannon because its all high rewards and no risk, but everyone else has to play a specific spec or they cant leave the WC without a group? Also stop acting like this is a 1v1 thing, its a 1 vs several stealthers most of the time.

Stealth needs adjustment as per the topic of this thread.

Clearly we won't agree. The second glass cannon can outlast def/paffy/regen, you'll homogenise builds and throw out a ton of content/options in the process. I farm WEs/WHs all day long, a glass cannon WE dies like a fart in the wind to me, def is tougher, but still a 100% win (dps RP - 600 tough, 3k armour, 1050 int, 980 willpower, 35% mag crit, 35% heal crit, 0% chance to be crit, 3 hots, 4k hot pot, 2.5k heal pot, 2.2k absorb pot, 50% shield wall dmg reduction, 1.5k insta heal, 1k staff heal, knockback, stagger). No problem whatsoever.

I wish you knew the solo meta, if you played exclusively solo, you'd learn about the build options and you'd literally be completely blown away by the variety of builds... But no, you'll just stick to glass cannon sov-tri and cry for balance changes to make glass cannon all cannon no glass right? Clearly a game problem not a build knowledge problem amiright?!

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georgehabadasher
Posts: 378

Re: Suggestion: Cut stealth duration by 50%

Post#86 » Fri May 22, 2026 11:15 pm

nat3s wrote: Fri May 22, 2026 8:45 pm An RP, Zeal, AM, Sham, Magus can literally exist and profit by farming WEs/WHs.
This sentence is both damning to your argument while missing the forest for the trees. By your own words only five classes can consistently beat these stealth classes in fair fights. If anyone is playing any of the other seventeen classes, and playing them in a very specific niche spec, they’re not supposed to leave the war camp solo.

What you’re missing is that because of stealth, a WH or WE can choose to ignore these unfavorable matchups entirely and only choose to engage on those five classes when they have help.

Hilariously, this topic has basically boiled down to WH and WE players saying it’s fine and everyone else saying it isn’t.

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