SC system needs a change

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Ninjagon
Posts: 570

Re: SC system needs a change

Post#61 » Tue May 26, 2026 1:09 pm

Something has changed in Scenarios with a positive effect. Yay! :-)

I have spent a lot of time in T2/T3 scenarios recently, so

- queue time is a lot shorter now and the SC pops relative quickly, even in non weekend bonus times.
- the experience above comes from solo and duo queue (dps & healer), I haven't tested 6 man prem recently
- the renown for kills is back to decent values (I think it's not -75% anymore)
- the renown for single scenario game is boosted significantly (if you lose bad, you can still get few thousand RP, which is really good)
- so objectives matters, kills matters, so move your bottom there

SC just need new tier set for weapons, something on Bloodlord weapon level or 1-3% above, lots of stats, without pesky procs :mrgreen:
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
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Ruin
Posts: 356

Re: SC system needs a change

Post#62 » Tue May 26, 2026 4:27 pm

Dwarni wrote: Tue May 26, 2026 12:21 pm It is boring to play the same Scenario all over the weekend. Why not just make the scenario weekend event random, so you queue for random scenarios, get your live event done, and have some more variety.

Especially with the wild hunt event it was so boring to play the same two or last weekend one scenario all the time.
On the other side, I wait for a certain SC event go get my heraldry shields on my tanks, and outside of that i dont do much sc, unless leveling a new character.

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Emissary
Community Manager
Posts: 540

Re: SC system needs a change

Post#63 » Wed May 27, 2026 12:06 am

kpihuss wrote: Tue May 26, 2026 12:07 pm
Emissary wrote: Sun May 24, 2026 3:18 pm We have future plans for scenario emblems/crests and a week long scenario quest to get out of the scenarios only matter 3 days a week mentality.

We may see changes to the renown gain on the weekends to compensate more renown during the week. This is all in talks but know scenarios are discussed daily and more feedback that is given in the forums and other avenues the better, thank you all for your passion.

While we search for the best avenue for scenarios and the rewards and fun had because of them, you will see tweaks from time to time, just realize we are working towards a goal, slowly so we do not over compensate then have to bring it back down.

The goal is to provide close to orvr rewards, with different content, and content that is fun, engaging, but also challenging to all players that love scenarios like I used to, to get them back to the fun and challenge we all loved to play. I think we are closer today then we were a month ago and really that is the ultimate goal to improve over time all the time.
As you say, exclusive scenario rewards are going to be implemented, which is great and shows that progress is being made in the right direction. Or at least that progress is being made, hehe.

The team’s comments about what they are working on are really appreciated. The silence about ongoing work is what is driving the community crazy.

Thank you very much

I think that really depends on the team and what they are comfortable sharing publicly. Since I am on the Scenario Team, I will try to keep players updated where I can without overpromising or speaking on things that are not finalized yet.

A lot of discussions and ideas change during testing, so there is a balance there. But I do agree communication helps, and community feedback absolutely has helped shape conversations internally. I think scenarios are already in a much better place than they were a month or two ago, and the goal is to keep improving them over time without swinging too hard in either direction.
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Wendfear
Posts: 1

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Richego
Posts: 1

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Dwarni
Posts: 86

Re: SC system needs a change

Post#66 » Wed May 27, 2026 8:08 am

Ruin wrote: Tue May 26, 2026 4:27 pm
Dwarni wrote: Tue May 26, 2026 12:21 pm It is boring to play the same Scenario all over the weekend. Why not just make the scenario weekend event random, so you queue for random scenarios, get your live event done, and have some more variety.

Especially with the wild hunt event it was so boring to play the same two or last weekend one scenario all the time.
On the other side, I wait for a certain SC event go get my heraldry shields on my tanks, and outside of that i dont do much sc, unless leveling a new character.
Add some currency for cosmetic items for weekend random SCs and a vendor so you can grind and buy the stuff you want.

Dwarni
Posts: 86

Re: SC system needs a change

Post#67 » Wed May 27, 2026 8:10 am

The reality is that nobody would play RvR if SC gave equal rewards, because RvR is just so bad and unfun right now. The side with bigger numbers wins. But in order to prevent that they have to make the SC rewards significantly lower so people are forced to play RvR.

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Ninjagon
Posts: 570

Re: SC system needs a change

Post#68 » Wed May 27, 2026 1:05 pm

Dwarni wrote: Wed May 27, 2026 8:10 am The reality is that nobody would play RvR if SC gave equal rewards, because RvR is just so bad and unfun right now. The side with bigger numbers wins.
That is correct only on PUGS level. On organized WB level there is much much more going on (to know the enemies, who is leading them today, ways how to split the Blob to half, chose the terrain advantage for the fight, kite, lure, flank, etc... you know the point now).
Dwarni wrote: Wed May 27, 2026 8:10 am But in order to prevent that they have to make the SC rewards significantly lower so people are forced to play RvR.
You are not forced to do anything. And maybe you would be surprised how many players plays just for the fun, not rewards.
But yeah, SC rewards should be boosted somehow, though.
Ninjagon fom the Retribution / RET guild.
Order: Carnow Knight, Velmires WP, Ninjab WL, Ninjagon BW
Destro: Ninjaguard chosen, Khaininja DoK, Ninjamar mara, Ninjamag sorc
Spoiler:
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Dwarni
Posts: 86

Re: SC system needs a change

Post#69 » Wed May 27, 2026 3:38 pm

Ninjagon wrote: Wed May 27, 2026 1:05 pm That is correct only on PUGS level. On organized WB level there is much much more going on (to know the enemies, who is leading them today, ways how to split the Blob to half, chose the terrain advantage for the fight, kite, lure, flank, etc... you know the point now).
Yep what for example are you doing when one side has 2 or 3x the numbers? Please tell me. When AOE still stacked a single organized wb could wipe multiple pug wbs, but that also had a lot of disadvantages of course. Maybe they should increase the number of stacking from 1 to 2 or 3 of the same aoe effect.
Ninjagon wrote: Wed May 27, 2026 1:05 pm You are not forced to do anything. And maybe you would be surprised how many players plays just for the fun, not rewards.
But yeah, SC rewards should be boosted somehow, though.
Yeah I see that every day how much fun people have. So much fun that they log to the winning side. And no I am not forced to do anything. I am just giving my feedback to RvR and SCs. And if so many play RvR just for the fun than it wouldn't be a problem increasing the reward for SCs, right? Or why do ppl even complain about PvE dungeons giving good rewards, I mean they play RvR for fun, right? Part of the fun is the reward in an MMORPG. If you don't get anything from your time you invest it will become not funny anymore.

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