DevanShell wrote: Fri May 29, 2026 4:52 am
I am not quite sure if we can realistically break the blob meta without hurting RvR for the casual playerbase. At this point, there is not much casual-friendly RvR content left besides blobbing.
Roaming in groups from duo up to 6-man feels really rough these days. Proper fights against equal-sized groups are rare, and more often than not you end up getting chased through the lakes by larger parties.
Especially in duos and trios, stealth squads are nearly impossible to deal with.
On top of that, forming a proper 6-man outside of guild groups takes forever. And if RvR is not working out, even SC queues for a full 6-man can take a long time.
So in the end, I often feel like I’m just playing a “fill the group” simulator and wandering through the lakes killing smaller groups — which is usually boring — until we eventually run into a warband.
Even I started joining the blob on my low RR alts because everything else feels so punishing right now. Blobbing requires little effort, no proper party composition, and most importantly: it guarantees gameplay. It may be fairly boring gameplay, but at least you actually get to fight someone.
As an Order player who occasionally leads pug groups, I also feel that Marauder stuns combined with Choppa pulls completely destroy pugs with relatively low effort (mostly pugs, not a real problem in organised warbands).
Good positioning is probably the best counterplay, but that’s not really a skill you can teach or coordinate consistently in pug groups.
Overall, I feel like we ended up in some kind of stalemate somewhere between the currency unification and the latest balance patches.
So honestly, blobbing feels like the lesser of two evils right now.
I would agree.
This is a Realm vs Realm game that heavily incentivises group-based play with the right composition and, ideally, voice comms. However, most of the player base these days are too casual for this, or do not have the time for it, and are basically limited to a bit of off-time when they just want to hop in for an hour and play a bit.
So for those more casual players, the options are:
1) Go into the lake solo and get rekt by stealth and rDPS healers, or run over by blobs
2) Roll a class that is heavily geared towards 1v1 (see the first point) and don't rely on others
3) Play a class that does less well in 1v1, and join the blob for safety
Unfortunately, the devs, in their wisdom, made it even easier to blob (e.g., WB crowns, etc.) and incentivised blobbing even more, whilst killing off the small-scale and the solo scene by repeatedly failing to tone down a handful of classes that dominate 1v1, thus pushing people even more into blobbing.