2026 Developer Roadmap

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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Shineobi
Posts: 6

Re: 2026 Developer Roadmap

Post#31 » Mon Jun 01, 2026 12:16 am

Goodbye Festering Arrow.... :(

over 2 million pvp kills on live... You will always fester in my Heart.

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lumpi33
Posts: 520

Re: 2026 Developer Roadmap

Post#32 » Mon Jun 01, 2026 4:06 am

Shineobi wrote: Mon Jun 01, 2026 12:16 am Goodbye Festering Arrow.... :(

over 2 million pvp kills on live... You will always fester in my Heart.
Why would they do this? Fester SW is a one trick pony build and is pretty bad against 2/2/2 groups.

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Jeliel80
Posts: 146

Re: 2026 Developer Roadmap

Post#33 » Mon Jun 01, 2026 6:22 am

Just don't lock BIS gear in PVE city instances, that doesn't "renew" the campaign (that will be pushed in off hours 100%, prove me wrong), it's the last nail in the coffin.
http://www.seventhlegion.net/
Jeliel - RP 88
Jelyel - DoK 87
Jel - WP 86
Jelielino - Shaman 86
Jelie - Zealot 84
Jelielina - AM 84

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Loans
Posts: 417

Re: 2026 Developer Roadmap

Post#34 » Mon Jun 01, 2026 6:36 am

Fey wrote: Sun May 31, 2026 10:50 pm The communication is much appreciated. Just a note on scenarios.

The WC barriers need to be removed. I like the changes to matchmaking, but removal of barriers is more important. They need to go as soon as possible.

We love this game.
THIS, make sc great again and remove the damn barriers

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ravezaar
Posts: 647

Re: 2026 Developer Roadmap

Post#35 » Mon Jun 01, 2026 7:08 am

Jeliel80 wrote: Mon Jun 01, 2026 6:22 am Just don't lock BIS gear in PVE city instances, that doesn't "renew" the campaign (that will be pushed in off hours 100%, prove me wrong), it's the last nail in the coffin.
This exactly my fear aswell
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

Endari
Posts: 178

Re: 2026 Developer Roadmap

Post#36 » Mon Jun 01, 2026 7:27 am

Can we talk about the new lockout system you seem so proud of? How it promotes stagnation in "The Campaign" by ensuring one map usually Praag,Eataine or Caledor will be the only map active because as soon as one side gets aao a guild swaps and everything just stagnates forever. It's so boring please at least make aao update MUCH faster so this is not abused like it is now.

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nebelwerfer
Posts: 720

Re: 2026 Developer Roadmap

Post#37 » Mon Jun 01, 2026 7:36 am

Hype!

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Morradin
Posts: 295

Re: 2026 Developer Roadmap

Post#38 » Mon Jun 01, 2026 9:49 am

Terrain Editor you say?
Dark Elf city say I!!!!! (And yeah I suppose a goodie goodie elf city too.)

Over all folks I am impressed. Amazing work, amazing plans for the future, you people are amazing. Thank you thank you thank you!!!!!

Two small suggestions.
1- The Pie event should be a 2 week event. Give people time needed to make a year long stockpile.
2- PLEASE PLEASE PLEASE mark all material needed to make rings and pies with a clear marker showing that these mats are for this year's events. Way too many people have materials from previous years on the AH, and way too many new players get sucked into wasting their gold on old worthless materials.

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kpihuss
Posts: 185

Re: 2026 Developer Roadmap

Post#39 » Mon Jun 01, 2026 10:09 am

You can do a new Kislevite city or escenario with the new editor terrain... :roll:
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
Que buen vasallo si tuviera buen señor
Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

Slowbro
Posts: 35

Re: 2026 Developer Roadmap

Post#40 » Mon Jun 01, 2026 11:07 am

+10 stat is the new endgame goal? Not worth it sorry. A better idea is an 80+ PvP area with new Armor Sets, weapons as rewards.

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