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Nerf WH/WE into the ground

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wildwindblows
Posts: 593

Re: Nerf WH/WE into the ground

Post#21 » Thu Jun 04, 2026 5:31 pm

Any low armor class should have better damage compared to rest because they supposed to be high risk/high reward. However, wh/w.e both have so many escape tool now so it turned to low risk/high reward. İ think the balance between risk and reward needs to be adjusted.

Nerfing class to the ground wont bring anything and make the game even worst.

İf able to survive from initial burst, it is possible to turn the tide of the fight. To do this need to consider def stats rather than being glass cannon.
Last edited by wildwindblows on Thu Jun 04, 2026 7:00 pm, edited 3 times in total.

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Narfii
Posts: 48

Re: Nerf WH/WE into the ground

Post#22 » Thu Jun 04, 2026 5:46 pm

wildwindblows wrote: Thu Jun 04, 2026 5:31 pm Any low armor class should have better damage compared to rest because they supposed to be high risk/high reward. However, wh/w.e both have so many escape tool now so it turned to low risk/high reward. İ think the balance between risk and reward neede to be adjusted.

Nerfing class to the ground wont bring anything and make the game even worst.

İf able to survive from initial brust, it is possible to turn the fight for your advantage. To do this need to consider def stats instead of glass cannon.
First person to get it. 10000% meta issue. Def builds kinda poop on we def or esp glass. Def builds are also super good in blobs. I yearn for the day the meta changes to mitigation from throughput.

To add on, the class is high risk/reward. Many posts I see don't seem to understand what this means. Committing 3 CDs to the (somewhat) guaranteed escape is high risk. The class dying to any commit is not high risk. The class should have options (moreso than others), the class should not be punished for stealth.

I've said it before and I'll continue to say it; I would trade the leap for a sap or full parry any day. If anything, the class is throttled by the lack of actual control options (game issue), lack of broad debuff spread, and an overcommitment to damage options in wb play. This is the failure of the mdps patch. Stealth classes are control classes and should be debuff/options king.

Nelly74
Posts: 154

Re: Nerf WH/WE into the ground

Post#23 » Thu Jun 04, 2026 7:20 pm

If there are so many threads about it, maybe there really is a problem.
I play a WE (I can't speak for the WH), and I can honestly say that with a defensive regeneration build, I can practically roll my face across the keyboard and still beat quite a few classes. When I look at classes that are completely struggling, like the Slayer in pretty much every type of gameplay (maybe he was the one who needed a leap ability, huh? -_-), it makes me feel like the WE is really the teacher's favorite student who gets every whim indulged.
Personally, I don't like this class because to conquer without danger is to triumph without glory.

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